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Post by simmerish20 on Jun 27, 2020 6:18:00 GMT -5
Above the red line? You have an example picture, maybe?
If you're making the pose in relation to an object, import the object to Blender without moving it around, pose the sim in relation to the object, and then make sure you place the teleporter in the place that would be the middle of the object in Blender, if that would make sense. If it's a multi-tile object, it could be a bit difficult, because those things move around...
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Post by missnanami99 on Jun 27, 2020 17:43:06 GMT -5
I can't find any picture on the internet to demonstrate what i mean, sorry about that. How can i put here a picture i have saved in my computer? I will try to explain myself better. I am currently doing a pose in which three rigs (a female, a toddler and a male) are in the car, they are sitting in the car, except the toddler that he is in a car seat. So, when I did the poses, I did them where the object was. The only object that I moved from it's original location was the toddler car seat to where I wanted it. The toddler's pose should be lying down on the car seat, but he is standing while doing the pose in the game and under the car seat, the female and the male when posing are on top of the car, instead of being in the car and sitting.
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Post by simmerish20 on Jun 27, 2020 18:20:14 GMT -5
Upload it to a picture uploader (imgur, postimg, or any other).
For the car seat you can make a separate placement. Put the pose in relation to the car seat when it's imported into Blender, and ingame you place the car seat then the teleporter on top of it (could require some placement with Alt depending on the car).
Make sure you've only moved or rotated the rig while in pose mode. If you've moved/rotated the rig while in object mode, you could get weird things like that happening (and the easiest could be to redo the pose).
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Post by missnanami99 on Jun 28, 2020 10:16:06 GMT -5
Thank you! Here are the pictures: Then how do i move the sim up and down and how can i rotate it without using object mode but pose mode? Never mind i found out, by accident XD. If someone has the same doubt as me zoom in, in the pelvis area of the rig; below the pelvis dot and between the thighs dots there is another dot called rig:b_ROOT_bind_ that dot allows you to move the rig in the same way you do in object mode.
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Post by simmerish20 on Jun 28, 2020 11:10:01 GMT -5
Just in case you don't know (because the rigs will usually be in "Pose Mode" when you open them up) there is a drop-list next to the View, Select and Pose buttons in Blender, in the main window when you're in the 3D view, where you can find the "Pose Mode".
You need to make sure that when you select the "b_root_bind_" joint and rotate it (or ANY other joint, by the way!), this dropdown list is set to "Pose Mode". If it's set to "Edit Mode" or "Object Mode" the changes you do won't stick when you save your pose.
You are supposed to move the sim up and down or rotate them using the "b_root_bind_" joint, while in "Pose Mode". That's the only way that will stick. This joint is the "main control" joint, so move this and everything else follows.
Objects around the sim can be moved with Object mode or edited with edit mode, but make sure to change to "Pose Mode" before doing any changes to the pose.
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Post by missnanami99 on Jun 28, 2020 13:50:32 GMT -5
Thank you simmerish20! You helped me a lot!
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Post by jmeyers34 on Jul 18, 2020 22:51:27 GMT -5
Im trying to Figure out how to get my sim to lay down. I guess i selected the rig in object mode and laid it down that way but once i was done setting it up and putting it in my game. my sim snaps into the pose but is standing.... I would post pictures but i don't know how..
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Post by simmerish20 on Jul 19, 2020 11:24:48 GMT -5
^ You'll have to redo the pose, because after rotating/moving in object mode, the pose placement will be off no matter how much you try to fix it.
Make sure the pose is in pose mode, then choose the "b_ROOT_bind_" joint, and rotate or move the pose via this joint. It's the "main control" for the joint hierarchy and moving/rotating this one moves/rotates the entire rig. This joint is in the hip area, same height as and in the middle of the thigh joints. It can be a little difficult to spot for the male body because of the dark undies.
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Post by pandamontok on Jul 30, 2020 12:13:53 GMT -5
Hai, I need a little help. In blender 2.78 In texture mode If I use the "round" transformation manipulator the model get clipped as shown in the picture below.
prnt.sc/trbae7Does anyone know how to fix this? Thank you.
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Post by Feyona on Jul 30, 2020 22:47:18 GMT -5
Hai, I need a little help. In blender 2.78 In texture mode If I use the "round" transformation manipulator the model get clipped as shown in the picture below.
prnt.sc/trbae7Does anyone know how to fix this? Thank you. On the N-panel (shortcut N) under the View set lens to 35, clip start to 0.01, end to 20.
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Post by pandamontok on Jul 31, 2020 9:05:39 GMT -5
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Post by xthesim on Aug 5, 2020 11:03:51 GMT -5
Thank you so much for this great tutorial! I have a Problem though. I created a sitting pose and I dragged the pose down to the x-axis in blender using the b_root_bind joint. When I import the pose to the game my sim just hovers in the air. What did I do wrong? Can someone help me?
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Post by Feyona on Aug 5, 2020 16:58:09 GMT -5
Thank you so much for this great tutorial! I have a Problem though. I created a sitting pose and I dragged the pose down to the x-axis in blender using the b_root_bind joint. When I import the pose to the game my sim just hovers in the air. What did I do wrong? Can someone help me? You didn’t locrot the position after dragging the rig down.
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Post by xthesim on Aug 6, 2020 2:27:26 GMT -5
Thank you so much for this great tutorial! I have a Problem though. I created a sitting pose and I dragged the pose down to the x-axis in blender using the b_root_bind joint. When I import the pose to the game my sim just hovers in the air. What did I do wrong? Can someone help me? You didn’t locrot the position after dragging the rig down. Actually I did locrot the position, but I'll try it again. Thanks for the help.
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Post by xthesim on Aug 6, 2020 2:37:39 GMT -5
Thank you so much for this great tutorial! I have a Problem though. I created a sitting pose and I dragged the pose down to the x-axis in blender using the b_root_bind joint. When I import the pose to the game my sim just hovers in the air. What did I do wrong? Can someone help me? You didn’t locrot the position after dragging the rig down. It doesn't work. I realised that no matter where I drag the rig in blender and locrot it, the sim always hovers in the air the same distance from the floor, which is weird as it worked out totally fine with a different sitting pose I made.
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