|
Post by anidup on May 24, 2016 5:04:35 GMT -5
I am in the process of making a bigger version of the round dining table, and realized that I will have to change the rigs in order for at least six sims to dine. There are rigs on the floor as well as on the table. Do I have to move them all? Which of those are the ones directing the sims where to put there plates down? Is there a distance from the side of the table they should be in order for the sims to still be able to eat from their plates without it looking weird?
|
|
|
Post by MisterS on May 24, 2016 5:56:27 GMT -5
Hi anidup Ive made a couple of bigger rectangle ones, and yes you have to move every slot, Ive also thought about and been asked about a bigger rounder one, however there is an issue Ive never been able to solve, not that Ive looked at for a while.
The rectangle table was a simple matter of moving all the slots out an "x" amount
The issue with a round one is the four original chair slots (they are the ones you see on the floor) is that are at right angles to the table. To add two more (if its even possible Ive never tried actually adding them) the new ones and the original 4 would have to be on an angle to go around the table if you get my drift.
Im not saying it cannot be done, I just don't know if its possible.
|
|
|
Post by anidup on May 24, 2016 6:26:55 GMT -5
Thanks, MisterS, I found this explanation by Orangemittens in her tutorial: "What you will notice is, whether you clone a rectangular dining table or a small round dining table, that the slot data for the chair, food, plates and drinks is the same. The only thing that differs is the slot data for the parent. What you need to do is only alter the slot data for the subroot parent slot and leave all the other data alone. If you do things this way the animations in game should work correctly for your new table. I have not yet made a round table but when I get a chance I'll write up a quick tutorial showing how to do this but basically I've just said everything the tutorial would show I think. Read more: sims4studio.com/thread/4420/use-sims-studios-slot-editor#ixzz49ZTeHfx5" What I need to figure out is which slot is the parent and the subroot parent slot?
|
|
|
Post by MisterS on May 24, 2016 6:54:23 GMT -5
When I did the rectangle one I moved all of these out (all the 0's all 1's etc etc) It was in the days before the slot editor though, I did it via the warehouse so I can only assume its the same process.
|
|
|
Post by anidup on May 25, 2016 2:03:25 GMT -5
I am going to try to finish this today. Holding thumbs!!
|
|
|
Post by j on May 25, 2016 9:31:31 GMT -5
EA tables come with either 4 chair slots (1 tile tables), 8 chair slots (2 tile tables) or 12 chair slots (3 tile tables). Last time I tried to remove extra slots (I was using a 2 tile table so I had 8 slots but needed 5), my entire object broke. There's a very brief discussion about it here (also on the bottom of page 4). Someone over on MTS managed to create a decent round table, although theirs has 8 slots (6 primary). Rotating the slots is a headache all on its own.
|
|
|
Post by anidup on May 25, 2016 10:53:31 GMT -5
Hi j, you are indeed correct, it causes headaches!
I want six chairs around my table. I also had a quick look at the table you found at Mod the Sims and made a note of the subroots.
I need to know the following:
EA has seven roots on the table I cloned. It seems like 0 and 1 is more or less on the same place. I suppose I should leave 0 and fiddle with all the others. Which was what I did, but I do not get it right yet. I would like to try again before I give up.
Another thing that I need to figure out: Z should always have a 0.000 value, since that represent the height right? X and Y confuses me a bit.... which one represent the distance from the table? So that the other would represent the distance from the next chair? Should the chair automatically rotate according to the placement, or should one manually change the direction?
How to figure out what the distance between the chairs should be is giving me a headache. For me to do a proper calculation I need the real thing! So how on earth do I figure out what the distance should be??
Thanks for the help..... back to the drawing boards for me. I will take a screenshot when I go in game again.
|
|
|
Post by anidup on May 26, 2016 2:02:16 GMT -5
Hi, here are two pics of the table so far: What I have done first was to move all the subroots from the ea table to the 0,0,0 positions. I had to do that in Blender. That made it possible to get a better angle to move the four chairs to the desired position. The chairs are able to be placed, though I had to rotate them manually. It is clear from the pics that those four chairs are still too far away from the table, but at least the eat, drink and other functions are aligned, hopefully correctly. Was not yet able to test how the sim will eat by the table....(she is not hungry yet LOL). Four placements look to be perfect, and the sim can move the chair back and forth. I am going to fiddle a bit more with those positions. Hopefully I will get it right.
|
|
|
Post by MisterS on May 26, 2016 2:22:11 GMT -5
Do they pull the chair out on the angle ? btw chair location is easy (in theory anyway lol), go into top view of a default table and you will see the slot is just shy of three grid squares from the edge Thats where your new ones have to be too
|
|
|
Post by anidup on May 26, 2016 8:13:15 GMT -5
I can't say whether they will pull out the chair at an angle..... I did not yet succeed in placing the chairs closer to the table. Currently still using as a stand alone chair, if you know what I mean.
Was your pic taken in blender? If so how did you get the grid so small?
And I am going to fiddle with the set again now.
|
|
|
Post by MisterS on May 28, 2016 7:33:14 GMT -5
The top view the grid is always that small
( I sent you a message too)
|
|
|
Post by orangemittens on May 28, 2016 9:14:42 GMT -5
If you're working with a round table you will need to move the rig/slot along both x and y coordinates to position the chair correctly...x moves things only from side to side, y moves things only forward and backward. To position something properly along a curved surface you need to move it from side to side and forward or backward. When you mention moving the rig in Blender I cannot tell whether you did that to get a number to plug into Studio or not. Be aware that any changes to the rig in Blender will not be sent back to Studio when you import that .blend. The only information Studio pays attention to is the mesh data.
|
|
|
Post by anidup on May 29, 2016 13:41:22 GMT -5
Hi, OM, I did move it around in blender to see if I could get the angle right, and than manually added the values into Studio.
I got two of the positions right, more or less, but am still working on the others. I will try to get it finished within this week.
Thanks for the info on the X and Y axes, I appreciate!
|
|
|
Post by greengirl on Jul 5, 2016 18:47:38 GMT -5
I'm wondering how you went with this? Ive failed every time lol I happened to see the accidental (?) sneak preview of the backyard set that is coming, and it appears to have a larger round table with more slots, if you can wait till then.
|
|
|
Post by MisterS on Jul 6, 2016 2:06:20 GMT -5
|
|