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Post by icymoons on Jul 30, 2016 14:12:43 GMT -5
Hi! So I'm working on a dress with my friend and I keep running into the same issue with it regardless of what I do. The mesh around the legs implodes together when I zoom out. I play the game with everything on high, including the sim (so not ultra) I've tried: Recloning the dress, remaking the dress from scratch, replacing the legs with new ones from a nude bottom, I've tried removing all the weights from teh mesh and then doing a weight transfer from the LOD3 mesh that I cloned and using that for my new LOD3 mesh, I've checked uv 1 and the weigh paint for visible weirdness, I've tried decimating the mesh, I've tried just importing the nude bottom into the dress (just legs nothing else), and it still glitches. I'm at a loss of what to try now. Here's the package: simfil.es/101596/What else can I try to fix this? There are two other packages that my friend made that have the same issue. I have no idea what could be causing this.
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Post by Deleted on Aug 1, 2016 18:32:05 GMT -5
Bump for science? Is that allowed
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Post by SimLaughLove on Aug 2, 2016 20:56:02 GMT -5
I've actually had a similar problem with dresses in the past. When it was brought to my attention (because I do play on an ultra settings game) I've looked into trying to fix what I've already released and haven't had any luck. I'm hoarding all future dresses until I can figure it out! Hopefully someone can take a peek at your mesh and figure out what we're all doing wrong or if it's something that can be fixed in the future.
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Post by orangemittens on Aug 2, 2016 20:58:50 GMT -5
Did you use the same mesh for the low LODs that you used for the high LOD? Often the bone list is not identical between LODs and using the same mesh for all LODs can cause problems.
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Post by icymoons on Aug 2, 2016 21:00:31 GMT -5
I did initially but then made a version using only the lowest lod bones, I still had the problem in this case.
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Post by icymoons on Aug 2, 2016 22:02:15 GMT -5
So I tried carefully recloning the dress. In each lod I did a weight transfer from that lod's mesh. I removed all the weights from the dress before each weight transfer to ensure only the weights of the dress I cloned would show up. The dress showed exactly the same behavior when I zoomed out.
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Post by icymoons on Aug 3, 2016 8:53:29 GMT -5
Deetron and I found one of her old dresses which does not display the glitch. I extracted the mesh and reimported it over a new clone of the BG Chemise. The recloned dress showed the glitching at the ankles. I don't believe this issue has anything to do with the mesh itself, but rather the versions of studio with which these were created. The dress which does not show the glitch was created in January. I've uploaded the reclone as well as the non glitching dress here: simfil.es/102748/
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Post by Deleted on Aug 3, 2016 9:31:31 GMT -5
I'm not a Clothing CAS Creator, as in Dresses and such...yet....but i have had the same problem with CAS Accessories.
It's Normally due to a missing Vertex Assign along with the Weight Transfer to that Group...sometimes, you have to re-open the S4S file a 2nd Time and Export the Mesh again...re-assign and re-transfer, again. I know, it sounds Stupid, but it has worked for me. I use the High "0" Lod for Import on everything.
Rock On!
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Post by icymoons on Aug 3, 2016 10:38:53 GMT -5
I've tried redoing the weight transfer at least ten times at this point. Regardless of what mesh I weight transfer from, I still have this problem. Re opening s4s and re-exporting does not affect the occurrence of the glitch for me.
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Post by Deleted on Aug 4, 2016 9:52:25 GMT -5
I've tried redoing the weight transfer at least ten times at this point. Regardless of what mesh I weight transfer from, I still have this problem. Re opening s4s and re-exporting does not affect the occurrence of the glitch for me. All i can tell you is when i had problems, well actually - still happens off and on...with my Crazy Hat experiments...i keep the File in the Mods Folder, open CAS in-Game and Laugh if something looks Horrible...then, exit the Game and Open the File Directly from the Mods Folder, ( i don't remove the file and i stay logged into Origin for quick checks.). On more than 3 Occassions, i Exported the problem Mesh, direct from the Mods Folder - For some ungodly' reason, the Weights had changed AND the Vertex Assign was changed. It's always a matter of a quick re-fix and then jump right back into CAS to check. Some Vertex Assigns can really mess with you though - and you are working with Clothing, those Meshes are a bit more intricate with Details. I had a real, "Pain in the But", Mesh...recently. A little Cigarette to put in Sims mouths, had to import an EXTRA Head Vertex Group from a different CAS Mesh...to Assign, and yes...placed it in Game and the Weight changed from Red to Blue...ha! Pain in the But! It makes me Laugh now, but it was quite an Ordeal... I would Love to Help you more, but like i said...not a Clothing Expert. Hopefully, someone can give you more Advice. -Rock On!
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Post by Deleted on Aug 4, 2016 10:14:14 GMT -5
They aren't breaking in CAS though, it's only in game and always in one or two of the same places.
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Post by Deleted on Aug 5, 2016 15:51:10 GMT -5
They aren't breaking in CAS though, it's only in game and always in one or two of the same places. Tested the File you posted....Zoomed' In and Out, In and Out...In and Out again...(How Perverse!), ha! Couldn't notice any probs. So, opened the Mesh in Blender.....looks like you've got the whole Main area on the Body mapped except the Feet area, that could be the prob....(?) AND - i took a look @ your Texture Files in Warehouse - Everything is kind of Whacky in there. The RLES does not match the Texture file and the bump looks different. It's only a Quicky' Look from the File, on my end. -Rock On!
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Deleted
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Post by Deleted on Aug 5, 2016 16:01:08 GMT -5
Now....we shall have a Look @ your' First File, @ the Top....hmmmmm...hehehe. 1 Beer minimum.
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Post by Deleted on Aug 5, 2016 16:21:04 GMT -5
The Texture Files in Warehouse look TIGHT, good sign....the Bump is a different size, i usually run the same size with all except the RLES...no Biggie, much Better than that 2nd File. I am Guesstimating it's the Feet area not being Mapped on a Blank Alpha area of the Map....my' Amateur Guesstimation. -Spaterz! Prost!
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Post by icymoons on Aug 5, 2016 16:50:33 GMT -5
Feet are rarely attached to full body outfits. The legs are in a transparent part because we only want the skin texture to show. The textures are something I know how to fix, and I created these files as examples, not finished mods. It's evident from your screenshots that your setting are two high to show the glitch. You need have your setting turned down to medium or simply high rather than ultra. If you sim level of detail is set to very high the glitch does not show up.
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