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Post by Brajan Summers on Aug 29, 2016 13:11:05 GMT -5
So i have an issue. no idea WHY it happens BUT!. on some faces it looks fine and other it looks disorted? EDIT : So i found that -- when i change the size of the head i can scale it so it fits the head. which means THAT THE SLIDER DON'T WORK with the mesh. any way to fix this?![](https://s17.postimg.io/icf6n32rj/Bez_tytu_u.png)
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Post by Brajan Summers on Aug 29, 2016 13:28:32 GMT -5
still trying to figure it out but it keeps on happening. ughr.
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Post by Brajan Summers on Aug 29, 2016 13:48:47 GMT -5
So i found that -- when i change the size of the head i can scale it so it fits the head. which means THAT THE SLIDER DON'T WORK with the mesh. any way to fix this?
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Post by Feyona on Aug 30, 2016 1:14:08 GMT -5
Did you do vertex paint and uv_1? Without blend and package files it's unclear what is going on with your mask.
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Post by inabadromance on Aug 30, 2016 14:59:53 GMT -5
hi! Hats have sliders by default without the need of creating an uv_1. is this mask set to hat?
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Post by Brajan Summers on Aug 30, 2016 20:05:02 GMT -5
hi! Hats have sliders by default without the need of creating an uv_1. is this mask set to hat? Nope it is set to glasses, should i set it to hat?
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Post by inabadromance on Aug 30, 2016 22:06:01 GMT -5
i would do a new package cloning a hat as a base and importing the mesh. you'll have to check the cut numbers for that mesh and match it. since glasses have more than 1 group. scratch that, try the latter.
Or you'll have to change all the categories (both 2) of each cas part on the warehouse to hat.
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Post by Brajan Summers on Aug 31, 2016 9:59:33 GMT -5
i would do a new package cloning a hat as a base and importing the mesh. you'll have to check the cut numbers for that mesh and match it. since glasses have more than 1 group. scratch that, try the latter. Or you'll have to change all the categories (both 2) of each cas part on the warehouse to hat. i will try that. and let you know if it helped
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Post by Brajan Summers on Aug 31, 2016 11:49:51 GMT -5
i would do a new package cloning a hat as a base and importing the mesh. you'll have to check the cut numbers for that mesh and match it. since glasses have more than 1 group. scratch that, try the latter. Or you'll have to change all the categories (both 2) of each cas part on the warehouse to hat. Ok so it works. sliders are perfect! AND THANKS FOR THAT. but now the other issue is hair. it dissapears? any way to fix that? ![](https://s9.postimg.io/6t49bc4mn/Bez_tytu_u.png)
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Post by inabadromance on Aug 31, 2016 13:30:47 GMT -5
What did you end up doing? did you re clone a hat? Try changing only one of the cas part categories and leaving the other like it used to. I'm sorry i always get mixed up which one of the two controls what.
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Post by Brajan Summers on Aug 31, 2016 13:41:18 GMT -5
What did you end up doing? did you re clone a hat? Try changing only one of the cas part categories and leaving the other like it used to. I'm sorry i always get mixed up which one of the two controls what. i just created a new mesh and made it for hat. the sliders work Pefectly fine although hair dissapears whem i pu ti ton
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Post by j on Aug 31, 2016 15:41:06 GMT -5
To enable hair on a hat, you need to find Region Map in Warehouse, click Entries, then change whatever it's set in RegionType (ex. "HairHatB") to "Base".
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Post by Brajan Summers on Aug 31, 2016 17:21:19 GMT -5
To enable hair on a hat, you need to find Region Map in Warehouse, click Entries, then change whatever it's set in RegionType (ex. " HairHatB") to " Base". i did what you said. changed HairHatB and A to base. and hair do still not show. idk why
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Post by Brajan Summers on Aug 31, 2016 17:28:55 GMT -5
To enable hair on a hat, you need to find Region Map in Warehouse, click Entries, then change whatever it's set in RegionType (ex. " HairHatB") to " Base". **sigh** ok so i managed to make hair appear on hat item ALTHOUGH it doesn't slide with when i want to use sliders for cheeck or when i change the size or scale the cheeck the mask remains the same and it still clips here's a packge idk what the problem is www11.zippyshare.com/v/Qhk7gbeX/file.html
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Post by inabadromance on Aug 31, 2016 21:06:44 GMT -5
That's why i crossed out using a hat as a base. You have to use your original package and change the body type to hat on the casparts on the warehouse.
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