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Post by Brajan Summers on Sept 1, 2016 3:18:11 GMT -5
That's why i crossed out using a hat as a base. You have to use your original package and change the body type to hat on the casparts on the warehouse. so. for example make it as glasses in first place and change it to hat in categories?
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Post by inabadromance on Sept 1, 2016 12:58:59 GMT -5
You don't change through "categories". You change it through the warehouse / casparts like i've mentioned before. But i don't know how well is going to work since glasses have 2 groups. I would clone some earrings (that have 1 group), change the cuts of your mesh to match that group and change the info. You can try first changing the "bodytype" in cas parts and leaving the 1st additionaltexturespace in earrings. Test, try adding earrings to the sim. If earrings get replaced, try changing additionaltexture for hat too.
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Post by Brajan Summers on Sept 1, 2016 14:34:20 GMT -5
You don't change through "categories". You change it through the warehouse / casparts like i've mentioned before. But i don't know how well is going to work since glasses have 2 groups. I would clone some earrings (that have 1 group), change the cuts of your mesh to match that group and change the info. You can try first changing the "bodytype" in cas parts and leaving the 1st additionaltexturespace in earrings. Test, try adding earrings to the sim. If earrings get replaced, try changing additionaltexture for hat too. it works for the hair. yet not for the sliders T_T
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Post by inabadromance on Sept 1, 2016 19:26:50 GMT -5
Can you share the updated package?
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Post by Brajan Summers on Sept 1, 2016 20:38:53 GMT -5
Can you share the updated package? i did. it's on the first page i think somewhere in last comments
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Post by inabadromance on Sept 1, 2016 22:08:15 GMT -5
But not using a hat as a base. Using an accessory as a base and changing the cas parts like i've already mentioned.
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Post by Brajan Summers on Sept 2, 2016 11:37:05 GMT -5
But not using a hat as a base. Using an accessory as a base and changing the cas parts like i've already mentioned. ok i am confused
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Post by inabadromance on Sept 2, 2016 13:54:26 GMT -5
You don't change through "categories". You change it through the warehouse / casparts like i've mentioned before. But i don't know how well is going to work since glasses have 2 groups. I would clone some earrings (that have 1 group), change the cuts of your mesh to match that group and change the info. You can try first changing the "bodytype" in cas parts and leaving the 1st additionaltexturespace in earrings. Test, try adding earrings to the sim. If earrings get replaced, try changing additionaltexture for hat too. Can you explain which part is confusing? i don't know how else to paraphrase the things i've said already. Don't use a hat as base to do your mask. Use another head accessory, except glasses. Glasses have two groups, it's less complicated if it were only have one. And change what i've said above.
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Post by Brajan Summers on Sept 3, 2016 6:04:02 GMT -5
You don't change through "categories". You change it through the warehouse / casparts like i've mentioned before. But i don't know how well is going to work since glasses have 2 groups. I would clone some earrings (that have 1 group), change the cuts of your mesh to match that group and change the info. You can try first changing the "bodytype" in cas parts and leaving the 1st additionaltexturespace in earrings. Test, try adding earrings to the sim. If earrings get replaced, try changing additionaltexture for hat too. Can you explain which part is confusing? i don't know how else to paraphrase the things i've said already. Don't use a hat as base to do your mask. Use another head accessory, except glasses. Glasses have two groups, it's less complicated if it were only have one. And change what i've said above. ok now i got it xD
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Post by sammoyke on Mar 22, 2017 15:42:34 GMT -5
did u ever finish this ! i would love to have itttttt.
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