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Post by xerendipity on Jan 6, 2017 17:11:52 GMT -5
Hello again, and hope everyone is well. I am having a problem with some pillows looking pretty dark when in-game. I have tried making the swatches lighter and lighter, but at a certain point, they become washed out instead of actually becoming 'lighter' or matching the blanket. I searched the topics here, but what I found dealt mostly with meshes and not recoloring, so I wondered if anyone has had the same problem with recolors and if so, had a solution. I do find that if I position lighting just right on the ceiling above the pillows they look better, but was hoping to get them to kind of match the blankets more without the lighting. Any help is appreciated. ... I just realized that I haven't tried to make the blankets darker, but I'm thinking I'd have to go way dark to have them match the pillows. :( ---------------------------------------- EDIT: This last one is one of the lightened ones, and as you can see, parts of it (the pillows) are lighter, but other parts are still too dark. If I go lighter though, they start to wash out and the light parts look blurry or as if they are not part of the same set. I also have a bunch of recolors and on some you can tell more than on others, but if you look for it like I do now, then you see it on all of them.
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Post by Mathcope on Jan 6, 2017 17:46:30 GMT -5
Is this a recolor only? Can you link the original mesh you used? If you only changed the Diffuse image is unlikely that the problem is with your recolor. The original mesh could have some issues that you didn't notice in the original textures.
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Post by xerendipity on Jan 6, 2017 18:26:57 GMT -5
Hi Mathcope! Thank you for your response, and yes, recolor only. The mesh is from here: linkI used the Fluffy Pillow. simfileshare.net/folder/2065/I had also used the Fluffy Blanket but found some issues with that, so I switched blankets. I think maybe that this is not the original mesh (?), which I can't find for TS4 so maybe that is why. I just tried again to play with the lightening / darkening now, and they still don't look right.
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Post by Mathcope on Jan 6, 2017 18:59:04 GMT -5
Hi, I've looked at the files and there is indeed a problem with the original mesh. It has a wrong Bump/Normal map which causes the shadows in the game. You can import a correct blank one to fix it. HERE is the link to a black bump map and specular. You need to import the blank bump map in the correct place in the warehouse. Look through the images and you will find a dark grey one. That is the WRONG bump map, import your blank CORRECT one there. It should look light grey afterwards.
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Post by xerendipity on Jan 6, 2017 19:35:18 GMT -5
That sounds complicated, but I will try! Thank you so much for taking a look at it and wish me luck.
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Post by Mathcope on Jan 6, 2017 19:41:12 GMT -5
It really isn't! You only need to replace an image with another. Read carefuly my instructions and you will get it. Just be careful and not to replace the wrong image. Remember that the one you're looking for is the DARK grey image in the warehouse. If you need further instructions you can post your recolor .package here and I can show pics on where to find it.
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Post by leesims88 on Jan 7, 2017 21:51:09 GMT -5
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Post by inabadromance on Jan 7, 2017 22:09:32 GMT -5
leesims88 if the curtains you're taking about have a blue tint indoors, then it's an EA bug. You have to destroy one tile of the room and then revert it to fix the color. It will bug again everytime (mostly) you load the lot.
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Post by leesims88 on Jan 7, 2017 23:16:21 GMT -5
This is what the curtains look outside: As you can see, they all match no matter what time of day. They also match with lights on as long as they're outside, though I didn't get a screen shot of that. This, is how they look inside: :/ I use these curtains all the time and they used to work perfectly, I don't understand what's wrong...
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Post by leesims88 on Jan 7, 2017 23:19:39 GMT -5
Oh and I even tried deleting a wall and rebuilding it - didn't work! :/
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Post by xerendipity on Jan 8, 2017 0:45:36 GMT -5
It really isn't! You only need to replace an image with another. Read carefuly my instructions and you will get it. Just be careful and not to replace the wrong image. Remember that the one you're looking for is the DARK grey image in the warehouse. If you need further instructions you can post your recolor .package here and I can show pics on where to find it. Mathcope, thank you SO much!!! I think that did it. I was dreading having to resize the blankbump, but it appeared to be 512x512 which is what I normally use for my swatches, so I dropped it in, and saved. I took a look at them under "My CC" in S4S and you can already see a slight difference, so I think this did it. I am about to restart my game so I will let you know for sure how it goes, but in advance, many, many thanks for your kind help and your generosity in sharing your know-how.
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Post by xerendipity on Jan 8, 2017 0:52:41 GMT -5
Hey! Have you noticed a similar issue with any curtains by any chance? The other day I noticed that some of my cc curtains (not created by me, I'm not a creator actually) have this weird, dull appearance when placed *indoors*. More specifically, it's the two-tile versions of curtains that I have several recolours of, while the one-tile versions still work perfectly normally. If I place all the curtains outdoors, they look normal, and match, but the moment they're in an enclosed room - with or without lights - the wide curtains go weird. These are the curtains and recolours I'm talking about: Hi Lee! Just wanted to chime in and say that YES, I have noticed a similar, if not maybe the same issue. I have a couple of sets of curtains and I used the exact same swatch for each (left and right curtain) when recoloring, but no matter where I place them, one looks slightly to not-so-slightly darker than the other. I can't figure out why that is and in the end I gave up and blamed it on the lighting/shadows of the game itself. In my case it really isn't so noticeable if you don't specifically look for it which of course, I do and it drives me crazy. Haha. Hope you get your issue resolved. You are definitely in good hands. ------------------------------------- Edit: One thing and I'm sure you may have already thought of it, but have you changed your settings at all in the recent past? Sometimes when I start tweaking mine it makes for some strange changes to shadows and lighting.
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Post by brujah on Jan 8, 2017 1:23:36 GMT -5
xerendipity, leesims88 and snowtato try this: in the warehouse click the Light resource then click the "Edit Items" button next to Occluders. This opens a popup. At the bottom click the "Clear" button. Save as a new file (so the original is still intact) and test in game. Please post again whether this helped or not. If that doesn't help it may be the normal or specular image.
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Post by leesims88 on Jan 8, 2017 3:50:47 GMT -5
Thank you both for your replies! Unfortunately it didn't solve the issue :-[ I only did that to the glitchy curtains though, was I supposed to do it to the working ones as well? Just to prove that I'm not insane, here are the wide curtains before the update: Like I said, they used to match the think ones and be bright and lovely. I don't know if it's at all related, but another odd thing I noticed is that the little star icon announcing new content in buy categories won't go away on the "decorations" category: After updating and installing City Living they all obviously had the little star, but I went through all of them, yet the decorations one remains. I keep going through every single sub category several times, but it's stuck. Could these issues be related? xerendipity I definitely haven't changed my settings and the first thing I did was actually double check that they were the same as always (I play on ultra) :-/ Seriously thanks for replying, I've been so frustrated because it just doesn't make sense to me, and either no one else is having this issue with these curtains or they've just not noticed, but either way no amount of googling has helped. I'd understand if the single-tile curtains were broken too, but just the wide ones? And what on earth could have been in that update to just break these particular curtains?! I haven't noticed this issue with any other objects at all..
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Post by chilli on Jan 8, 2017 5:08:19 GMT -5
This is just funny, you had me on Tumblr that you have this problem also with my curtains. I have answered you and wanted to help me here too! With this problem you are not alone. With me it is also so and a friend has brought the curtains also into the game and with her they are even darker - however also only the double! brujah I've tried that with the Clear in the warehouse now synonymous times. Unfortunately, nothing has changed. The Normal and Spec I have already looked at my Recolors. The single curtains each contain a 64x265 and a 4x4 gray file. For double curtains 64x265 and 512x512 There are only bare, gray fields. Not more. My friend told me that the one curtain has an instancedvertextanim shader and the other has an instanced shader. Perhaps it is because of it, but she could not say it surely and unfortunately also help me no further.
EDIT: I have the original files of the Sims 2 curtain loaded. A very fast conversion made, a new normal created, a naked spec file (completely black) taken. Now it looks with me in the game again quite normal as it should. Will now see if I can do it all properly.
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