|
Post by simmerish20 on Jul 26, 2020 10:56:32 GMT -5
I usually extract the original UVmaps with Blender (and the textures with SimPE, if it's a TS2 file) and then combine them with Photoshop (or some other 2D program) to make the textures.
|
|
|
Post by irene3 on Apr 16, 2021 1:22:42 GMT -5
I'm working from this tutorial and it works wonderfully. But I don't get a toilet converted. She's perfect, she's perfect in the Sims4 studio. When I have her in the game, she's perfect in the thumbnail. But when I put it in and let go of the mouse, the EA mesh is there again- I hope you can help me?
|
|
|
Post by MizoreYukii on Apr 20, 2021 20:50:39 GMT -5
I'm working from this tutorial and it works wonderfully. But I don't get a toilet converted. She's perfect, she's perfect in the Sims4 studio. When I have her in the game, she's perfect in the thumbnail. But when I put it in and let go of the mouse, the EA mesh is there again- I hope you can help me? It's probably the other LODs. When you go to the mesh tab, click where it says High LOD and a dropdown menu will open listing the other LODs you can select and replace.
|
|
|
Post by irene3 on May 15, 2021 9:44:46 GMT -5
Thank you so much. But unfortunately that is not the reason. The reference object only has 2 LODs and I edited them. I've given up hope. Especially since I still have a problem. Some converted objects cannot be placed in a room. The sign "Object intersects walls or ceiling, although the object is in the middle of the room."
|
|
|
Post by makesims on Sept 30, 2023 13:39:22 GMT -5
Is there a tutorial like this for clothing, or should it work similarly?
|
|