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Post by blackgryffin on Oct 9, 2016 12:41:14 GMT -5
Never got this error with a custom book I made few months ago, didn't go into the game for a while ( about 2 months ) then, 2 months and 2 game updates later, got this error too today :/ Solved it with "repair your game" option when opening Origin : problem solved now But still no clue why it happened. Hope it will help you
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Post by blackgryffin on Aug 12, 2016 17:16:59 GMT -5
That's not a good news ... It's an EXCELLENT news indeed ! Thanks Andrew for all your work I always planned to test the cas creation : Going to do it on my Mac and test this pure gem :D Thanks again and again
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Post by blackgryffin on Jun 8, 2016 9:14:54 GMT -5
thanks bakie
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Post by blackgryffin on Jun 18, 2015 6:18:05 GMT -5
the tutorial is excellent ! thanks
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Post by blackgryffin on May 31, 2015 17:37:28 GMT -5
You can add my name to the list of people who share their mesh/conversion/recolor ... 2 easy conditions : - We share only with the ones who really share ( no upload on websites with exclusive policy ) - Be fair : give a link back ! :D ( k-hippie - tech-hippie ) Once again, thanks to all the people who share, here or anywhere
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Post by blackgryffin on May 26, 2015 20:42:58 GMT -5
I have one question : how to replace the default EA textures ? What are the elements to modify in the the files to set them as default replacement ? Thanks
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Post by blackgryffin on Dec 19, 2014 6:54:21 GMT -5
It should be ok to use a size like that but there are no guarantees. With walls if the creator uses a size other than EA's the wall appears fine in most player's games. Some players will see those walls as just a question mark image though. On the other hand with CAS items I know creators are using much larger image sizes than EA uses and no one has reported any problem with that. Since objects are so newly introduced to the community's creators there hasn't been time enough to know all the details of how this is going to work. If people experiment with different size images they should at least make sure their image sizes fit into the standard 128, 256, 512, 1024 scheme that EA uses. Thanks for the fast answer Going to try and will report. Of course, as any game using the .dds format, we have to use the standards : 128, 256, 512, 768, 1024 ... For my walls, I use : 768, 1024, 1280 without any problem. For now ... But it has ALWAYS to be a multiple of 256. Never something else
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Post by blackgryffin on Dec 18, 2014 19:43:40 GMT -5
Do you mean that if i use a 512x512 .dds instead of a 256x256, it will mess the object ? ( didn't try yet :D )
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Post by blackgryffin on Dec 14, 2014 19:45:47 GMT -5
Hi everyone I'm blackgryffin ( aka k-hippie : my creator name ) and i'm part of the Tech-Hippie Team ( we create stuff for the Sims 3 and the Sims 4 for 6 months only ) ... We are 3 : Hippie Mesher, Hippie Blogger and me : Hippie Builder :D You can find some of our creations on BlackPearl Sims and MTS but this is not the point ... Very happy to be there indeed. I follow your work on Sims 4 tools for a while now and few hours ago, I saw your incredible work with Sims4Studio tool ( code name : Alice ) and I downloaded it right away of course ........ Now, going to work all night long to test re-colors on objects and test Sims4Studio as far I'm able too :D I'm not a huge poster but I'm a true reader and you'll see me around for a moment ! Thanks to welcome me. And once again, BRAVO for your work ! Will add an avatar a bit later and so on. blackgryffin ( k-hippie )
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