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Post by yakfarm on May 27, 2020 11:38:08 GMT -5
I'm trying to create an override (mesh edit) for photos for all states (framed, unframed and on surface). like this the problem is that for wall photos, there are only Framed, Frameless and Default geometry states and none for rotated states which are used when changing photo orientation via in-game interaction. So when trying to change the orientation, the original mesh is shown on top of the edited mesh; Is it possible to add the rotated states manually? I have (i think) the state number for it but I'm not too familiar with editing geometry states sooo any help would be appreciated. Also, it seems that editing wall photo mesh messes with surface photo mesh; I'm no longer able to drag the photo on to a surface to change it into a standing photo. I'm guessing that it's because studio shows standing photo as a separate item from wall photo, and importing the mesh to two separate packages (wall & surface) will unlink the items (?) Again, this part is out of my expertise so... 😂 Is there a possible fix for this? Thanks in advance!
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Post by yakfarm on Jul 25, 2018 0:24:42 GMT -5
Hi, I'm having difficulties creating custom career tones.
I copied and slightly edited in-game Away Action Tuning file :
<?xml version="1.0" encoding="utf-8"?>
<I c="CareerTone" i="away_action" m="careers.career_interactions" n="CareerTone_SocializeWithStudents" s="1688430415">
<T n="_available_when_instanced">True</T>
<V t="disabled_when_running" n="_disabled_when_running">
<T n="disabled_when_running">0xD31BCFBD</T>
</V>
<T n="_display_name">0x64A3674F<!--Socialize with students--></T>
<L n="_exit_conditions" />
<U n="_periodic_stat_changes">
<L n="operations">
<V t="statistic_change">
<U n="statistic_change">
<T n="amount">0.583</T>
<T n="stat">16658<!--Commodity: motive_Social--></T>
</U>
</V>
</L>
</U>
<L n="_tests">
<L>
<V t="at_work">
<U n="at_work">
<T n="is_at_work">True</T>
</U>
</V>
<V t="sim_info">
<U n="sim_info">
<V t="specified" n="ages">
<L n="specified">
<E>CHILD</E>
<E>TEEN</E>
<E>YOUNGADULT</E>
<E>ADULT</E>
<E>ELDER</E>
</L>
</V>
</U>
</V>
</L>
</L>
<V n="icon_data" t="enabled">
<U n="enabled">
<T p="InGame\UI\Icons\AwayActions\AwayAction_General.png" n="icon">2f7d0004:00000000:7ed032d2aeb9db44</T>
<T n="tooltip">0xE668123E</T>
</U>
</V>
<T n="performance_multiplier">1</T>
<T n="pie_menu_tooltip">0x64A3674F</T>
</I>
Like this and added it to every Career Level Tuning files under the line:
<L n="optional_actions">
<T>76759</T>
<T>75577</T>
<T>76717</T>
<T>99743</T>
<T>1688430415</T>
</L>
But no custom tones show up other than the game defaults written in the above code.
Any help is appreciated.
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Post by yakfarm on Jul 14, 2018 0:01:06 GMT -5
Hi. I have studio ver 3.1.1.8 wishes Whenever I run the seasons batch fix added in this version, only some of the CCs get 'fixed'. (As for my case, hot&cold tags were added to around 600 CCs and none to other 1000) Also, I'm having the same problem mentioned here; when using CCs that were fixed with the batch fix, sims react as if they are nude clothing. I've put back the backup files for now, but I was wondering if anyone's having the same problem? Thanks.
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Post by yakfarm on Dec 22, 2017 10:37:48 GMT -5
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Post by yakfarm on Dec 21, 2017 11:20:55 GMT -5
My gosh THANKS!!! you just saved me alot of tears ;_; <3 Now my motivation is back lol imgur.com/a/VxovGJust out of curiosity, for some reason, it seems to work when I import as DSTImage file but not DDS. Is there a huge difference between those two formats?? Anyhow, thanks again! ♥♥
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Post by yakfarm on Dec 21, 2017 9:52:40 GMT -5
Hi yes an override
I'm trying to import new texture to Nigiri from city living pack
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Post by yakfarm on Dec 21, 2017 9:07:04 GMT -5
Hi :D I'm trying to create texture overhaul of in-game food and for some of the city living recipes I can't import textures imgur.com/j1AeUjMThe import button is greyed out and there's no visible DST file in the Warehouse tab. My workaround was to create a new swatch, import new texture and delete the original swatch, but that doesn't quite do the job ;_; Any safe method to import the texture (+diffuse, normal map) file? Thanks in advance
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