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Post by motherof70 on May 16, 2018 12:44:53 GMT -5
I've never looked inside a bed but when my meshes show up odd it's because of a cut or name problem, usually the cut number. Also did you join your mattress and base together before trying to import as a shadow?
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Post by motherof70 on May 11, 2018 15:20:53 GMT -5
Depending on the scaling blurriness may well be expected, only so much detail can be kept. Maybe try cloning the painting and changing the size of your texture so that you're not scaling it down so much.
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Post by motherof70 on Apr 30, 2018 15:31:49 GMT -5
I'm not a Blender expert but it seems you're doing it right. As I've said S4S does have problems with some geo-state items. Some mesh part changes don't show up on some objects in Studio and some look fine but crash at the catalogue entry. I've tried a mailbox, laundry tub and a kids science table, none of which worked. Everything else I make is fine, often I get round the problem with a deco object retune but not sure that would work here. I can't look at your package and determine the problem as I'm not an expert but maybe someone else could. Sorry I can't be more help
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Post by motherof70 on Apr 30, 2018 4:46:22 GMT -5
I've made a kid's science table here
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Post by motherof70 on Apr 30, 2018 2:19:54 GMT -5
I think it might be a geo-state problem. I know from my own experience that anything with more than transformBone is just not working correctly and this has been verified to some extent. My objects crashed my game too.
There are custom instruments that work without geo-states, I remember something about them being made into 2 objects to get round the geo-state problem (they weren't part of Studio then). Maybe try and find a custom violin you can use as a base
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Post by motherof70 on Apr 28, 2018 8:03:15 GMT -5
S2toS4 weathervane over here
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Post by motherof70 on Apr 27, 2018 5:46:47 GMT -5
A replacement firelighter here
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Post by motherof70 on Apr 25, 2018 17:00:11 GMT -5
I've been begging for help around here so it's nice to be bringing something. I've made some disguised TVs, if that interests you have a look at my tumblr
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Post by motherof70 on Apr 25, 2018 7:17:07 GMT -5
Not sure I can help if you cloned a sink, my problem was not cloning the base object and just retuning. I would remake the object without deleting any super affordances and see if that works correctly. Then start deleting individual parts to narrow down the problem. Sorry I can't be of any more help
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Post by motherof70 on Apr 25, 2018 6:31:58 GMT -5
I have resized and retuned a 3 tile table to function as a counter. I have imported slot and rig binaries and it functions fine as a single counter. I have successfully duplicated and moved the deco slots to cover the whole table but I'm struggling with the counter specific slots. I managed to duplicate them and move them once but those aren't recognised in the slot containers. I've tried sync and renumber options and that hasn't helped. Reading this I'm also wondering if I should have copied all the bones anyway, with the dependence of some on others. Thanks for reading
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Post by motherof70 on Apr 25, 2018 6:01:47 GMT -5
Did you retune a deco object to be a sink or clone a sink? I ask because I had a similar glitch when doing the former. I assumed it must have been a bones problem, a routing thing. I ended up swapping meshes with a computer to fix the problem. Don't know much about renaming things though so can't help there
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Post by motherof70 on Apr 24, 2018 3:16:31 GMT -5
Thank you very much for that, I'll get investigating later
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Post by motherof70 on Apr 24, 2018 3:13:55 GMT -5
Certainly can't see anything wrong with it, just needs some recolours for the curtain I think but you've got that in hand from the sounds of it.
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Post by motherof70 on Apr 22, 2018 4:12:36 GMT -5
I have recently ventured back into making cc for the game and do spend a fair bit of time looking at tutorials here but I do need some advice.
There's a couple of things I'd like to achieve. Firstly, I want to replace all the fire extinguishing animations with the one that comes from Outdoor Retreat, using a bucket of water. That would suit my game better.
I think my other idea is more complicated and may need to wait until geo-states are working a bit better. I have retuned objects before but never combined them and I think that's what's needed. I want my baths and possibly/hopefully sinks to use the laundry tub animations of filling with a jug. I also want the bath to retain the ability to add flowers to the tub. I'd be happy with the bubble bath interaction being replaced by the adding flowers option. Whatever would be easiest really.
I've no idea how to approach this kind of thing so if you can send me to tutorials or run over the basic steps to get me started I'd very much appreciate it.
Thanks for reading
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Post by motherof70 on Apr 21, 2018 2:55:34 GMT -5
They're probably found in the debug catalogue so just recolour in your usual way. You'll only be able to have one though if it's a world object. I don't have this pack so if it's animated or fancy in some way it might not be as straight forward
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