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Post by motherof70 on Apr 19, 2018 12:57:41 GMT -5
Thank you so much, you've no idea how relieved I am to read your reply and thanks for answering so quickly. I was so worried I was missing something really obvious. I'll leave those more complicated objects alone for the time being. Thanks again
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Post by motherof70 on Apr 19, 2018 11:14:16 GMT -5
I am reasonably competent at making/converting cc, although much has changed since I was last using S4S regularly. I read your tutorial on using the geo-state feature and it seems that there shouldn't be any real difference in making cc other than it's a more laborious process for those objects. I have managed to override a couple of outdoor bins with no problem but other objects are causing me some trouble. I think, without checking them all again, anything with more than transformBone. Doing it the way I would normally approach things makes the game crash if I get that far and I'm not sure what I'm doing wrong. I say get that far because I tried to make a laundry tub but couldn't get the water plane changes to show in S4S 3.1.1.5 (Wishes) after editing. I gave up at this point partly because a day or two before the geo-state update I had made the same one and it's not that annoying to not have it. Other objects like the mailbox (see here sims4studio.com/thread/13025/failing-functional-mailboxes-help ) and my latest project, the science table for kids, result in the game crashing as soon as I get to the appropriate part of the catalogue. I can link to the science table package if anyone is able to help. Thanks
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Post by motherof70 on Apr 14, 2018 10:42:01 GMT -5
Hi there,
Thanks for reading.
I have deleted my files in frustration but I hope someone can advise me here. My first approach to clone and replace meshes, using the GT mailbox because it has an alpha, assigning the bones etc makes my game crash as soon as I get to the misc appliances page in the catalogue.
I note that cut 0 is not a shadow and there seems to be no indication that I can see of what it actually is. Also in cut 1, the actual mailbox mesh, has some extra vertices, that can only be seen in edit vertices mode. They appear to be associated with the flag, only their position tells me this. I only mention these things because I don't understand them and so they may be associated with my problem.
My second approach was to clone a plant, again for the alpha, and retune the deco mailbox. In this instance, I'll place it in build mode but in live mode another base game mailbox appears just inside the front door. I note here that my own mesh has the basic mail option whereas the other has the mcc option too. I exported the rig from the original mailbox to the retuned one. Ordinarily I would replace the slot binary aswell but the original mailbox doesn't seem to have one.
I don't know if it's related but previously the mailbox had the mail mesh as part of the geo-states. I'm going to go and investigate the couple of other custom mailboxes I have to see how they operate but I don't know if they were made using compatable programs.
Thanks for your attention
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Post by motherof70 on Mar 22, 2018 5:15:21 GMT -5
I'd guess that the whole computer, except the screen which is seperate from the computer mesh, has been assigned to the mouse joint. Fix it by checking the joints in another computer and copying the set up.
As I remember most vertices are assigned to the transform bone with just the mouse itself, not the cable, assigned to the other. If you don't know how to assign bones check out the meshing tutorials here. There is one about creating an accessory that covers joint assignment. The names will be different but the principle is the same for objects. You'll have to delete the mouse bone for your shadow meshes. Good luck
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Post by motherof70 on Mar 21, 2018 7:05:44 GMT -5
Thanks for directing me to your answer on the other thread. I've been watching it as they seem to know more about it than I do but I'm still quite lost with this world lighting thing. Eventually I'll get there, thanks for your help
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Post by motherof70 on Mar 12, 2018 10:54:35 GMT -5
The best thing to do is the 50/50 method until you find the file. Remove all your CAS cc, then add half back in. If it works ok try the other half. One of those halves will be holding the bad file. You may have more than one so check each half separately. Repeat the process, narrowing it down until you isolate the file(s).
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Post by motherof70 on Mar 11, 2018 14:28:48 GMT -5
This happened to me recently. I had made myself a pair of shoes using the bare feet as a base. I didn't really know what I was doing so it's all trial and error. In my case I had categorised the shoes accidently as swim wear and they showed up when I was looking at hair. I didn't know what was causing the problem until I brought the camera back and realised the sim had my shoes on. When I made the shoes I didn't know to delete all the texture except the shoe part. Once I did that everything went back to normal. I think maybe something your sim is wearing still has the full texture applied.
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Post by motherof70 on Mar 11, 2018 11:04:32 GMT -5
Thank you for your help.
In the section you refer me to there doesn't appear to be anything to delete. There is a light category in warehouse, clicking on that gives the data but in the lights section there's nothing there when I click on edit items. There is a drop down menu at the bottom which says ambient light and gives other options but nothing in the section above. At the minute I'm looking at the little light for paths because I think I deleted that whole section (from warehouse rather than individual parts like you suggest) in my bollards and it made no difference.
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Post by motherof70 on Mar 11, 2018 9:35:18 GMT -5
Hello there,
I've already deleted a thread like this today because I maybe had some idea how to fix my problem but it seems not. I'm trying to get rid of the world lights I don't want, particularly the little one you find along the paths in Willow Creek but also the bollards you find along the roads. I just cannot find the thing that will stop the object glowing.
So far I'm removing objects just by putting them underground and it's working very well with basic objects, even the traffic lights worked. With these little lights however, the glow sits in mid-air while the mesh has been moved down out of sight.
Any help appreciated and thanks for reading
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Post by motherof70 on Aug 23, 2015 9:45:04 GMT -5
When making a single door or window to sit in the centre of 2 tiles do I need to clone a 2 tile base object or can I tick some boxes or change a number to allow my original object to be placed the way I want it. Ideally my first door would be the master and the other the slave and I need them to have the same wallmask. Thanks
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Post by motherof70 on Aug 14, 2015 12:33:25 GMT -5
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Post by motherof70 on Aug 2, 2015 18:40:53 GMT -5
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Post by motherof70 on Jul 31, 2015 8:38:30 GMT -5
Has anyone opened up and used the old simPE with W10 yet? I think that's the only thing I have concerns about.
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Post by motherof70 on Jul 26, 2015 15:07:54 GMT -5
Today I have my favourite medieval shower here
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Post by motherof70 on Jul 25, 2015 16:50:36 GMT -5
That was a Clever Idea...could have gone Skull on that too..."To be, or not to be"...hehehe oooh, I like that-watch this space edit: Have a look here
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