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Post by PixelHeaux on May 22, 2018 9:52:37 GMT -5
I'm trying to use Necrodog's HD feet as a base and when I join their mesh with my shoes to import into S4S, the shoes show up along with the texture made for them but the feet used are covered in a weird color. I check their texture and they're not using a texture for their feet; not one that I see in S4S anyway. Help? packageimages
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Post by PixelHeaux on Apr 25, 2018 17:45:20 GMT -5
Thanks so much! Thats exactly what I needed <3
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Post by PixelHeaux on Apr 20, 2018 22:48:03 GMT -5
Hello! For making shoes CAS ready, how do I go about the feet? Like. I have my shoes ready and sized to match where they're suppose to go on the Sim. Do I just delete parts of the feet and assign the bones?
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Post by PixelHeaux on Feb 11, 2018 23:21:07 GMT -5
What can cause the swatches to not change in game but show in Sims 4 Studio?
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Post by PixelHeaux on Feb 5, 2018 18:52:30 GMT -5
Is there a way to make the neon signs multi-colored and once it turns on each color lights up? When I make my neon signs I have made them one color but once lit up the sign turns white, once placed its that color of which I've made it.
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Post by PixelHeaux on Feb 3, 2018 13:04:09 GMT -5
Omg I totally forgot about the cut number! Thank you!
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Post by PixelHeaux on Feb 3, 2018 0:44:34 GMT -5
Is it possible to make my shadow the same shape as the mesh created in blender? When I set the mesh to the shadow name it will not upload anything.
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Post by PixelHeaux on Feb 3, 2018 0:41:45 GMT -5
That totally worked! Thank you!
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Post by PixelHeaux on Feb 1, 2018 17:45:44 GMT -5
I converted a pillow and it is see through in game. How do I make it solid?
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Post by PixelHeaux on Jan 25, 2018 7:16:53 GMT -5
OMG THANKS SO MUCH! I'VE BEEN HAVING THIS PROBLEMS FOR ALMOST A WEEK NOW AND IT FEELS SO GOOD TO BE ABLE TO GO BACK TO MESHING! <3
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Post by PixelHeaux on Jan 24, 2018 13:33:40 GMT -5
Sims 4 Studio is constantly crashing now :/
I removed all previous versions. All of this happened when I updated my game. I can only make recolors nlw, I can’t export or import meshes bc then S4S crashes after saying an addon.py was denied.
I used the blender link suited for my laptop and still nothing. I activated the blender tools on the last version and still can’t import.
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Post by PixelHeaux on Jan 23, 2018 12:23:48 GMT -5
I’ve downloaded all Blenders and the addons for Sims 4 Studio will not show up.
I reinstalled S4S 5+ times, removed files, cleaned registries, etc. Its just crashing all the time now. Is there a fix for this? I tried to install previous versions and everything is still broken.
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Post by PixelHeaux on Jan 21, 2018 15:21:43 GMT -5
Also I see that Blender will not activate these in the User Preferences screenshotI'm using Blender 2.70a
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Post by PixelHeaux on Jan 21, 2018 14:43:05 GMT -5
The Sims 4 Studio - Version 3.1.0.9
System.AggregateException: One or more errors occurred. ---> System.UnauthorizedAccessException: Access to the path 'C:\ProgramData\S4Studio\Scripts\addonpath.py' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalDelete(String path, Boolean checkHost)
at System.IO.File.Delete(String path)
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.InstallAddon()
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass36_0.<ExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.UnauthorizedAccessException: Access to the path 'C:\ProgramData\S4Studio\Scripts\addonpath.py' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalDelete(String path, Boolean checkHost)
at System.IO.File.Delete(String path)
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.InstallAddon()
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass36_0.<ExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
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Post by PixelHeaux on Jan 21, 2018 13:44:40 GMT -5
Anyone else going through this while trying to import/export meshes? Keep getting an error about an addonpath.py being denied.
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