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Post by PixelHeaux on May 11, 2020 23:11:11 GMT -5
Hello! I am creating a hair bundle and I cannot figure out how to smooth the sides. I wish for them to be completely round basically. What is the best method to go about this? I uploaded as an SVG and uv from preview the image. IMAGE BLENDER FILEI want the sides to be as round as previewed below. (pic for reference).
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Post by PixelHeaux on Apr 11, 2020 20:24:39 GMT -5
Thanks so much guys it worked!
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Post by PixelHeaux on Apr 11, 2020 17:21:11 GMT -5
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Post by PixelHeaux on Dec 27, 2019 13:20:51 GMT -5
Oh wow! Thanks so much. Ima check now.
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Post by PixelHeaux on Dec 27, 2019 0:16:35 GMT -5
I messed with the transparent settings in Blender, lowered the opacity in Photoshop, set the correct GEOMS... everything. Help? Could you show me what I missed? PCKG
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Post by PixelHeaux on Sept 11, 2019 7:52:26 GMT -5
I created new cc, 6pcs, all meshed well. For some reason when placed in game, it crashes my search bar for build/buy mode. I thought maybe it was conflicting with some cc I already had in game but when I take out all of the cc, it still crashes. Am I missing a step? Again, its 6pcs of cc so I didn't want to put my whole unreleased set here. Just want to know the possibilities of why it would crash my game but the other cc I've made doesn't.
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Post by PixelHeaux on Sept 11, 2019 7:49:16 GMT -5
My problem was I made the frame before the lenses and now I don't know how to mesh the glass and shape them
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Post by PixelHeaux on Sept 9, 2019 15:50:13 GMT -5
Share your package and we might be able to help. You should know this by now. I "know" this when someone can't help outside. I was asking was I using a wrong GEOM, another member responded accordingly. Thanks though!
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Post by PixelHeaux on Sept 9, 2019 15:48:46 GMT -5
Hi. Hats have only one meshgroup, so its 0000 either way. Hair blend files consist of 3 meshgroups: original form and 2 hat chops for two different types of hats. When creating a hat, make sure to use the original one you cloned and exported as a reference when it comes to hat placement on the head. And make sure to import your final blend in the same package and not in a different type of hats. Also, if the hair you're using is custom made, it may be its creator's mistake
Thanks for actually helping <3
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Post by PixelHeaux on Sept 7, 2019 3:56:00 GMT -5
I made a hat and it turned out perfectly fine in game. My problem is, its not chopping the hairs under. Am I using the wrong GEOM? I used 0000.
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Post by PixelHeaux on Aug 15, 2019 14:29:39 GMT -5
I have meshed my sunglasses. How do I create the lenses for them? Which way would be the easiest? I already know how to use S4S for creating glass. etc.
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Post by PixelHeaux on Jul 2, 2018 18:05:40 GMT -5
Thank you so much! It works :D
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Post by PixelHeaux on Jun 28, 2018 13:36:24 GMT -5
Ohhhh! I did size down the hair texture but forgot to do so for the uv mapping. Thanks so much! I believe that was the problem.
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Post by PixelHeaux on Jun 27, 2018 11:42:44 GMT -5
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Post by PixelHeaux on Jun 27, 2018 11:40:37 GMT -5
This is how it looks in S4S
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