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Post by Leniad on May 6, 2020 18:54:41 GMT -5
The last Apple update rearranged a lot of things, so stuff doesn't work properly. Perhaps other Apple users can give you some advice.
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Post by Leniad on Apr 28, 2020 9:46:59 GMT -5
I just want to say a THANK YOU to OrangeMittens for writing this tutorial. I never used or did anything with poses until recently, and this tutorial explained everything so well. Awesomejob OM
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Post by Leniad on Apr 28, 2020 5:18:50 GMT -5
yw glad to help.
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Post by Leniad on Apr 27, 2020 18:28:39 GMT -5
You have to make the wine recipe from fridge - champagne in this case.
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Post by Leniad on Apr 27, 2020 18:26:21 GMT -5
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Post by Leniad on Apr 26, 2020 1:39:06 GMT -5
TY. Looks like I will need to customize, but the mod the sim one and bruxel's are both close, but different. :( Oh well.
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Post by Leniad on Apr 25, 2020 21:24:37 GMT -5
1. Latest blender version doesn't work with S4S, must use version 2.70 or 2.76. That may be your blender issue. 2. The game sets up groups of meshes, and image sizes that it will accept for an item, so we have to do it as well. 3. I don't use the keystrokes at all, I get messed up with it too. It took a while of fiddling with it, but I figured out the manual controls using the dropdowns etc. 4. Orange lines indicate selected item.
I think that's all I can do for you - no blender expert.
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Post by Leniad on Apr 25, 2020 21:15:41 GMT -5
TY so much. I found the bruxel one (2nd one) and started to adjust it, but thought if someone else had done it, why re-invent. Yes comic character. I will plug away at it, a bit at a time, it gets tedious for me after a while. LOL
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Post by Leniad on Apr 25, 2020 10:51:34 GMT -5
Anyone seen one like it?
TY
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Post by Leniad on Apr 25, 2020 10:03:42 GMT -5
Some of the normals need flipping, but I think you will have to go one at a time to fix, because flipping them all will flip the ones showing now to the reverse. :(
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Post by Leniad on Apr 22, 2020 10:55:47 GMT -5
I suspect you did not add the cut numbers to the object. Check out the tutorial section for detailed info on importing mesh
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Post by Leniad on Apr 18, 2020 15:03:04 GMT -5
Here is a piece from two ingredient recipe
<V t="enabled" n="use_ingredients"> <U n="enabled"> <T n="all_ingredients_required">True</T> <L n="ingredient_list"> <V t="ingredient_by_definition"> <U n="ingredient_by_definition"> <T n="ingredient_ref">23439<!--decimal value of gardenFruitGENPomegranate_01 hex 0x5B8F from Simulation fullbuild--></T> <T n="count">1</T> </U> </V> <V t="ingredient_by_definition"> <U n="ingredient_by_definition"> <T n="ingredient_ref">31557002<!--decimal value of icemunmun_object_GardeningFruit_Cocoa hex 0x1E1858A fullbuild--></T> <T n="count">1</T> </U> </V> </L> </U> </V>
Basically just copy first ingredient <V ...../V> and insert within the <L ..../L> List
<V t="ingredient_by_definition"> <U n="ingredient_by_definition"> <T n="ingredient_ref">23439<!--decimal value of gardenFruitGENPomegranate_01 hex 0x5B8F from Simulation fullbuild--></T> <T n="count">1</T> </U> </V>
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Post by Leniad on Apr 18, 2020 10:25:28 GMT -5
Thank you so much.
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Post by Leniad on Apr 17, 2020 20:29:29 GMT -5
Try this tutorial, from the tutorial section.
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Post by Leniad on Apr 17, 2020 18:46:14 GMT -5
You pick object similar to what you want, example mirror. Clone a mirror and then copy tuning id and tuning name from your mirror into the object you are making. That's all you need to do for tuning. You may need to edit the tags, but same process look at what the "mirror" has and make them match.
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