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Post by Leniad on Dec 9, 2019 18:04:11 GMT -5
Thank you Feyona. The part that was missing was "In edit mode select all vertices, click on b__Head__ bone, and click "assign"
I was just hitting the assign button while in object mode with no vertices highlighted. It Now works. TY again.
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Post by Leniad on Dec 9, 2019 12:34:27 GMT -5
Thanks Feyona I started again as suggested but still same results. It looks like I assigned to head, but maybe that isn't the best one or I did it wrong. Renamed and posted files HERE if you can see where I am going wrong
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Post by Leniad on Dec 8, 2019 11:42:12 GMT -5
I haven't done much with CAS meshes, so this is pretty new to me. I found a beaver hat, like Buckingham Palace guards wear, but game wouldn't recognize it. It appeared fine in S4S. I exported the beaver hat mesh, created a CAS Standalone EA cap, exported cap mesh, opened beaver hat mesh in blender and exported to .obj file, opened cap mesh, imported beaver hat .obj, joined the meshes, deleted the cap vertices, adjusted the hat in the right place, saved the mesh, imported back into the CAS Standalone EA cap and all seems good. When I put in game the hat wobbles around on head. I couldn't find a tutorial on hats, but followed OM's tutorial on earring accessory. I 'think' I reset the rig correctly, but obviously something is wrong. The blend file and object are in zip file HERE if someone can help me figure it out. Thanks in advance.
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Post by Leniad on Dec 1, 2019 23:50:34 GMT -5
At least you know what happened. Congrats.
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Post by Leniad on Dec 1, 2019 9:37:22 GMT -5
I would try with another end table or dining table. Sometimes EA items don't have what we think they do.
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Post by Leniad on Nov 26, 2019 20:36:52 GMT -5
Mod works fine in basegame. Since I cannot recreate the errors in the latest expansion pack, I cannot update it for that pack.
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Post by Leniad on Nov 26, 2019 20:31:45 GMT -5
Place a copy in the Sims4Studio folder
example
C:\Users\Owner\Documents\Sims 4 Studio
Then they will appear under custom content in S4S
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Post by Leniad on Nov 24, 2019 20:39:16 GMT -5
You can't "buy" them you must craft them on the easel or make sculptures on woodworking bench
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Post by Leniad on Nov 24, 2019 20:36:59 GMT -5
Just copied link you posted above and went to the expander/enhancer as it is supposed to. Try again.
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Post by Leniad on Nov 23, 2019 22:30:12 GMT -5
It's fine Ande. If you, or whoever, can fix the drinks /or crafting for the latest expansion packs you are welcome to do so. I only ask to send me file to update here and to link back to original - wherever you post your creations. To message, if you posted before, all you do is click the name on left of message, to go to profile.
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Post by Leniad on Nov 14, 2019 22:42:09 GMT -5
Not sure with the latest expansions, but the make one shot basic "recipe" part is the animations portion that is referenced in the tea/coffee recipes
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Post by Leniad on Nov 11, 2019 9:41:28 GMT -5
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Post by Leniad on Nov 9, 2019 23:12:45 GMT -5
4016869167 is the decimal value of the object instance id, you just have to replace the number with the decimal value of an item you do want
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Post by Leniad on Nov 8, 2019 20:47:48 GMT -5
i have them in mods folder (correct) the menu expander craft (correct) andrew craftable ts4script (correct)
Following possibilities I can think of
1. custom scripts not enabled 2. using fridge from expansion, not supported. - I think they all work up to pets 3. Sim doesn't have ingredient in inventory 4. Sim doesn't have enough cooking skill.
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Post by Leniad on Nov 1, 2019 23:14:08 GMT -5
Add a new line to the Snippet
example
<U> <T n="texture">8528919591876519494<!--RecipeTuning: LenClassicArt2Collection_LandscapeTexture_007--></T> </U>
Add new recipe tuning
example
LenClassicArt2Collection_LandscapeTexture_001
Add your image
make all the ids match, as in tutorial
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