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Post by Leniad on Mar 14, 2019 12:07:47 GMT -5
Bruxel made one with a sporrain HERE however, in my game it doesn't show up in male bottoms - I just remove the male filter to get it.
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Post by Leniad on Mar 10, 2019 20:34:39 GMT -5
no idea
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Post by Leniad on Mar 10, 2019 8:46:23 GMT -5
it is the same as any food, just add the grab a drink id to your snippet.
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Post by Leniad on Mar 9, 2019 14:31:15 GMT -5
it certainly can be done, without scripts, but it will require a custom object. In your example you could create your own fishing sign and add tuning for grab a drink of water and there you are. It will require some adjusting to look right, but it's doable.
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Post by Leniad on Mar 7, 2019 10:17:54 GMT -5
Go to Selective clone, find your ingredient, hover over image and a hexidecimal number will appear (example: Goldfish 000000000000AF70). write that down. Go to tools/Hash generator and copy the number into the top portion of the hash generator to find the decimal number (example Goldfish 44912) This is the ingredient reference. Good luck
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Post by Leniad on Mar 4, 2019 15:18:27 GMT -5
When I ran into this issue, the only solution I found was to make a copy of my item, remove the extra items and export the lods/mod files and repeat until all the lods were separately exported, do whatever I was doing and then re-merge the files.
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Post by Leniad on Feb 26, 2019 23:36:10 GMT -5
Actually, the landscape_medium entries are a trick way to make the system recognize the non-EA canvas meshes. The same for the supersize_small. It is the only way to replace those meshes that I found.
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Post by Leniad on Feb 25, 2019 18:30:48 GMT -5
well, my first thought is that your image size isn't correct. Are all the images you added 512x512?
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Post by Leniad on Feb 19, 2019 20:56:32 GMT -5
I have replaced fish before, and it can be done, as catchable fish. However, to have the fish in the bowl isn't as easy as it sounds, I will test out my versions in bowls - I have never done that and think someone said there was an issue with it.
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Post by Leniad on Feb 18, 2019 10:03:35 GMT -5
gourmet foods don't appear until sim has cooking skill 3 or 4, that's an EA thing
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Post by Leniad on Feb 6, 2019 12:31:21 GMT -5
Bruxel has several uniforms that might work for you HERE
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Post by Leniad on Feb 5, 2019 10:46:06 GMT -5
If it all works, don't know what else to say. Laissez bon temps roulez
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Post by Leniad on Feb 4, 2019 13:00:39 GMT -5
Ah that makes sense. Never thought about that as a requirement.
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Post by Leniad on Jan 31, 2019 11:46:39 GMT -5
I do not know either. I do not have this problem, so I can't really investigate. I had a similar problem with the juices images not displaying, but have no idea why - they still functioned properly. My only suggestion is that some other mod is interfering. I know that some other players received a range of errors (some from outdated mod) from graycurse refrigerator mod. I don't know that this is the problem, but would suggest removing all the mods - except the food menu and script and see if the problem disappears.
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Post by Leniad on Jan 29, 2019 0:57:22 GMT -5
The 3 zone texture is the standard EA texture for the canvas
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