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Post by Leniad on Oct 20, 2018 8:27:33 GMT -5
I can add that. That's 1. LOL
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Post by Leniad on Oct 19, 2018 22:26:16 GMT -5
Single cup coffee maker is HERETeamaker on the list
What teas you want? - at least 10 to make it worth it.
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Post by Leniad on Oct 19, 2018 17:24:37 GMT -5
They are similar, but not the same - so they should be separate. Once I get one working, I will send to you. Feel free to write a tutorial.
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Post by Leniad on Oct 19, 2018 12:49:14 GMT -5
The relevant recipe is recipe_Snack_MicrowaveDinner. Changing line 84 to the decimal x32 value of your object's instance number should do it. Change lines 107,108 for your text, and put the value from line 84 into line 120 if you want it available in restaurant. I will have a chance to make one up this weekend, to make sure I am telling you everything. You will need to add a snippet for the microwave to make it show up.
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Post by Leniad on Oct 19, 2018 12:12:32 GMT -5
They are related, but from different bases. You would extract the microwaveable food recipe from an EA object as a base instead of a on the counter cook/stove recipe. I will look at it and give more complete answers.
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Post by Leniad on Oct 17, 2018 21:20:23 GMT -5
I am not sure the nature of your question. If you imported the mesh as .obj into an EA mesh, saving should be all that is required. If THAT is the problem then high poly count may be the culprit. High is not a good description, let's say polys >2000 faces. This is my definition, so take it for what it's worth. How high is your count? Seeing the file may hold vital clues to your issue, so posting a link may help.
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Post by Leniad on Oct 16, 2018 23:44:25 GMT -5
from blender, export mesh as .obj file instead of .blend file. Easier to import .obj into .blend than .blend into .blend - not sure you can even do that. LOL
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Post by Leniad on Oct 16, 2018 20:33:32 GMT -5
I think you can. Zacetorious is the guy to ask.
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Post by Leniad on Oct 16, 2018 20:30:38 GMT -5
Good to know you can unmerge. Thanks OM hniklaus are you doing it like image?
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Post by Leniad on Oct 16, 2018 13:05:30 GMT -5
Cakes-Slotted White Birthday 1------------------------
UPDATE: 2020-June 27 Updated for Eco Life
Gourmet Cakes This cake require GOURMET skill.
Number Candles shown in image are in another download in this studio.
Download adds the following custom foods to the game.
Cakes-Slotted White Birthday 1-------lvl 6 poly count 200 No Ingredients +15 simoleons
Cakes-Slotted White Birthday 1 ---Only Multi Serving Option available ---Gourmet Cooking skill needed - Level 6 ---All cakes are Vegetarian Safe ---Available from Menu “Desserts – Pies and Cakes” AND “Cook Gourmet Meal” on fridge Requirement :1. Requires the Craftables Enabler Script available HERE AND Menu Enhancer package file available HERE
Made with Game PC Version PC 1.46.18.1020 Base Game Compatible Conflicts: Should not conflict with any other mod ------------------------- Credits: -Andrew -Sims 4 studio -Gimp ----------------------- #Leniad #Food #Cooking #Cake #Dessert #Slotted #White #Birthday
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Post by Leniad on Oct 16, 2018 13:02:36 GMT -5
Cakes-Slotted Pink Birthday 1------------------------ Gourmet Cakes
UPDATE: 2020-June 24 Updated for Eco Life
This cake require GOURMET skill.
Number Candles shown in image are in another download in this studio.
Download adds the following custom foods to the game.
Cakes-Slotted Pink Birthday 1-------lvl 6 poly count 200 No Ingredients +15 simoleons
Cakes-Slotted Pink Birthday 1 ---Only Multi Serving Option available ---Gourmet Cooking skill needed - Level 6 ---All cakes are Vegetarian Safe ---Available from Menu “Desserts – Pies and Cakes” AND “Cook Gourmet Meal” on fridge Requirement :1. Requires the Craftables Enabler Script available HERE AND Menu Enhancer package file available HERE
Made with Game PC Version PC 1.46.18.1020 Base Game Compatible Conflicts: Should not conflict with any other mod ------------------------- Credits: -Andrew -Sims 4 studio -Gimp ----------------------- #Leniad #Food #Cooking #Cake #Dessert #Slotted #Pink #Birthday
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Post by Leniad on Oct 16, 2018 11:51:54 GMT -5
Different size plants use different size slots. For the trees you can't move them very close together. I am uncertain of the necessary space between two large slots, but to figure it out, create an .obj file from the EA planter and import it twice into the blender file you are creating. The distance between the centers of the 2 EA meshes is the spacing required. Hope that helps.
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Post by Leniad on Oct 16, 2018 11:43:49 GMT -5
I don't think you can export from the merged pkg file, you need an original mesh. :(
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Post by Leniad on Oct 15, 2018 14:54:01 GMT -5
Use the export button on the mesh tab of first page to export meshes. Exporting directly from the file list will export as binary.
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Post by Leniad on Oct 12, 2018 17:43:11 GMT -5
You can add buffs to food. I added to teas. Basically I dug into a potion tuning abd pulled relevant parts. I don't know about the Mac options, but for asking any type of question, most users here use windows.
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