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Post by GeometricSims on Apr 8, 2017 7:04:15 GMT -5
Y'all are all exotic and I'm here born in England lmao. I do have German, Italian, Maltese and Irish in me though.
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Post by GeometricSims on Apr 8, 2017 7:03:19 GMT -5
Woah, haven't checked this thread in a while! Glad to see all of you posting still !
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Post by GeometricSims on Jan 19, 2017 14:26:03 GMT -5
Ah okay, I think I may know what is going on. If you're creating a new piece of clothing, you will have to append the mesh of the lifestage's legs and add it to the CC. At least, I THINK this is what the issue is, as I didn't quite understand your post until the very last line. Could you upload a picture and tell me if you appended the legs to your mesh? Thanks.
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Post by GeometricSims on Jan 19, 2017 14:22:42 GMT -5
I'm definitely gonna try that! Thanks Make sure to post with your progress once you have done!
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Post by GeometricSims on Jan 18, 2017 12:41:20 GMT -5
As inabadromance said, you will need to edit the specular map. Much like bumpmaps, they edit certain details on the texture of the mesh.
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Post by GeometricSims on Jan 18, 2017 6:43:33 GMT -5
Oh my goodness, she is the spawn of Satan haha. Anyway, could you go more in depth about what you actually did? Could you also upload your package file?
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Post by GeometricSims on Jan 16, 2017 13:58:37 GMT -5
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Post by GeometricSims on Jan 16, 2017 13:54:13 GMT -5
Have you also assigned correct cuts that correlate with the mesh you're overriding??
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Post by GeometricSims on Nov 9, 2016 10:14:05 GMT -5
The bumps in the mesh are due to the way the mesh has been made- it's not completed smooth and/or you have parts overlapping in your mesh. Refer to inabadromance's post above.
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Post by GeometricSims on Nov 9, 2016 10:10:55 GMT -5
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Post by GeometricSims on Oct 16, 2016 14:10:55 GMT -5
Always loved your work! Keep it up! Also, how can you use CAS in that shade of green? I understand that it's to use as a green screen but GUUUUUUUUUURL I would go blindd.
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Post by GeometricSims on Oct 16, 2016 14:09:46 GMT -5
However, talking about companies, sweatshops, etc, I think it's different when you don't support brands that do animal testing, such as cosmetic brands, because that is directly supporting the issue at hand. However, like I stated multiple times above, I do not believe downloading from SFS is harmful. Besides, we're not downloading directly from the owner of the website, but the content creators that upload to it, making it even more understandable. Again, everyone is entitled to their own opinion.
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Post by GeometricSims on Oct 16, 2016 14:07:01 GMT -5
Of course, it's not nice to support someone who's as vulgar as that, but on the other hand, like Mathcope said, there's really no point in avoiding things like this. We are not directly aiding the owner of the website in his crimes, we are merely downloading harmless content. I download from SFS because it's convenient- you click download and you get your file straight away. Again, referencing Math Cope's post, there are many people in the world who sell their product at a morally-corrupt cost- take famous brands, such as Nike, that are sweatshops. We still purchase/support their content. . Of course, everyone is entitled to their opinion, but in my case, I will probably still use SFS with my adblocker on (I only have my adblocker off on trusted websites, such as S4S and TSR) as downloading these files are not encouraging paedophilia and to me, that's what matters. Besides, it's a rumour. No one will truly know what's correct and incorrect from rumours.
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Post by GeometricSims on Oct 16, 2016 13:59:52 GMT -5
I personally prefer downloading from ModTheSims because:
a) They do direct downloads, so as soon as you click 'download', you get the mod, there is no faffing around with downloads b) You can 'Thank' the creator, which is a nice little detail but I think it goes a long way c) There is a comment section where creators can interact with those who have downloaded their content
What I believe are the cons of uploading to ModTheSims:
a) Often times, I tend to download mods that are out of date and no longer working because, if I am mass-downloading mods, I tend to not always read the comments to see if the mod is still usable b) The comments don't seem to be very organised- it can take me forever to find the latest comment, which is not helpful when I want to quickly glance at my screen to see if I can still use a mod
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Post by GeometricSims on Oct 16, 2016 13:56:13 GMT -5
This issue is due to the texture being misplaced. Try to export the UV map from Blender after you have placed it on top of a nude body S4 template, and then open it in paint.net (or Photoshop, whichever one you use, but I will be referencing paint.net as that is my program of choice). Once you have done that, you will need to open it up in paint.net and then you can rearrange the texture to the shape of the UV map. Here is a reference from a post I made a couple of months ago (ignore the overall context of the paintings and apply it to your conversion and also, the overall instructions of this should help you sort out your texture, just ignore the fact that I was teaching this person how to make a new texture): So you want to create a texture for new paintings? So, let me see what I understand about this problem from what you have said: You want to create a texture for a new picture that you made. I am guessing that you need to make a new texture as you have either made your new mesh from scratch or totally edited the shape. I can tell you that you are able to create a new texture for paintings using the UV map. Here are the instructions: 1) Once you have created your mesh, the first thing you want to do to get your full UV map is join all the mesh groups by pressing Ctrl + J once you have highlighted the mesh groups (in this case, all of them) that you want to join. You can always undo this by pressing Ctrl + Z once you have retrieved your UV map. 2) Press A to select the whole thing in the preview tab. You now need to go to the left side of Blender where you can see the UV map. 3) This is the part where I might get things a little wrong as I have not worked with items just yet (I have made many pieces of clothing, so please forgive me if some of my instructions may be a bit hazy at this point- also, I do not have access to Blender at the moment, so I cannot look at references for you :C ). So, you want to have the whole UV map selected (you will know that you have selected it when it's completely orange). Click the 'export' button and save your UV map somewhere safe (I usually save them onto my desktop 4) Now, open paint.net/Photoshop (I will be telling you how to do this via Paint.net as it already has a way you can save DDS files whereas Photoshop needs a plug-in). 5) Open up the UV map that you exported. This should be a template for you to create your new picture frame mesh. (If you need more help on this topic as I am not very experiences, I will link to the tutorial page in the post below). Read more: sims4studio.com/thread/5648/texture-new-mesh?page=1#ixzz4NHAJIvSQ
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