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Post by brujah on Jun 24, 2015 23:49:08 GMT -5
I wasn't sure what was causing the problem so I mentioned both. I placed the unmerged packages in my Mods folder, and only one of them showed up. This is telling you that the game regards them as identical and will only show one at a time. The reason this is happening is you probably made a package then duplicated it to make your other colors. In order for you to fix this you will need to make new clones of the additional swatches. See THIS tutorial. Good luck
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Post by brujah on Jun 24, 2015 16:58:52 GMT -5
My problems with Joining 2 Object Meshes into 1, Blender will always keep the Mapping from 1 Object Mesh and Ignore the Other you are Joining. I normally set up my Custom Map first - Map the more complex object and Join, (Highlighting the more Complex mesh in Blender...select the other and Join.). This leaves the less complex mesh blank - i/e: You have to unwrap and re-map. As you can see, my Rock above was non Complex mesh - Hence, it was unwrapped again and re-mapped. You can clearly see, my Mapping skills are not very good....hehehe. Normally, it would involve a Re-color to make it look better and then the recolor would be imported to S4S. °Just explaining my - "Method of Madness". Just as a side note in regards to combining meshes. If you rename the uv maps to be identical when you merge the 2 meshes they will not lose their mapping.
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Post by brujah on Jun 18, 2015 9:05:25 GMT -5
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Post by brujah on Jun 15, 2015 2:36:52 GMT -5
Not sure if it's a correct thread to ask, but where can I find how to move object in view window? I can't see close up of the boots when I move the figure a little bit down and to the side. Are there any hot keys? I tried all keys and can't figure out how to zoom in particular parts of the body. Thank you in advance. Thanks for pointing this out. I'm going to assume that you don't have a mouse with a scroll wheel since that is usually used to zoom in or out so I created a list of shortcuts HERE
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Post by brujah on Jun 15, 2015 2:29:48 GMT -5
Here's a quick rundown of the Windows keyboard shortcuts for the 3D viewport of studio.
- Zoom
- W/Page Up = Zoom in
- S/Page Down = Zoom out
- Pan - The direction indicated here the is the direction the model moves
- A = Pan left (or shift+left arrow)
- D = Pan right (or shift+right arrow)
- Shift+Up arrow = Pan up
- Shift+Down arrow = Pan down
- Rotate
- Left arrow = rotate left
- Right arrow = rotate right
- Up arrow = rotate up
- Down arrow = rotate down
- Backspace =
Re-center the viewport (may have to tap a couple times if object is way off center) Undo the last move you made in the viewport.
- Ctrl + U = View top
- Ctrl + D = View bottom
- Ctrl + B = View left side
- Ctrl + F = View right side
- Ctrl + L = View front
- Ctrl + R = View back
- End = Switch to Warehouse tab (when the actual tab for Studio is selected)
- Home = Switch to Studio tab (when the actual tab for Warehouse is selected)
I figured I should add the mouse controls as well so here they are. Please comment with mouse controls if you have a MAC.
- Zoom = Scroll wheel
- Rotate = Right click, hold and move
- Pan = Scroll wheel/MMB click/Shift + Right click, hold and move
- Center on specific plane = Double right click
- FOV = Alt + Right click, hold and move
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Post by brujah on Jun 12, 2015 15:27:00 GMT -5
The original stencils I used for my MLP tshirts from my tutorial (link in my sig) are around 2300x2800. I resampled them down to 480x480 px at 300 ppi 32bit depth then scaled that image down to fit on the shirt. Try that and see if it works for you.
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Post by brujah on Jun 11, 2015 22:25:51 GMT -5
Welcome to the forum radioclashed! I'm looking forward to seeing what you decide to create. We have a Creator Help section if you run into issues.
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Post by brujah on Jun 11, 2015 11:55:46 GMT -5
In this tutorial I will show you how to create an eye controller that moves with the head.
I'm assuming that you have already created your animation.package and your animation.blend. For a tutorials on how to do that, go HERE to create the animation.package or HERE to make a pose.
Remember you will have to set keyframes for the eye bones AND targets as well as your other bones when you create your poses. If you do not they will not act correctly.
1. Select the rig and then in edit mode both eye bones: b__L_Eye__ and (shift+click) b__R_Eye__. Duplicate (shift+D) and move them along the Y axis and place at X = 0, Y = -1.5 and Z = 1.745.
Rename the new bones to b__L_Eye__target and b__R_Eye__target. |
Click to see larger. | 2. Still in edit mode add a new bone (shift+A) and name it eye_target.
It will be rather large so just grab the top and move it down so it's about the same size as the others.
3. Move it to X = 0, Y = -1.5 and Z = 1.745.
4. Set it's parent to b__Head__.
5. Select b__L_Eye__target and set it's parent to eye_target. Repeat for b__R_Eye__target.
eye_target will be at the bottom of the list or you can type it in. | | 6. Go to Pose mode and select b__L_Eye__target THEN (shift+click) b__L_Eye__.
7. Add bone constraint Inverse Kinematics (shift+I).
8. Set CHAIN LENGTH to 1.
Repeat steps 6-8 for b__R_Eye__.
Now when you rotate the head bone the eye controller will follow and when you move the eye controller the eyes will move. |
Click to see larger. |
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Post by brujah on Jun 7, 2015 1:21:36 GMT -5
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Post by brujah on Jun 6, 2015 20:25:55 GMT -5
If you want your custom hair to match the eyebrows of the same color then yes it should follow EA ordering.
EDIT: I edited my swatch reordering tut to reflect this. Thanks for pointing it out.
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Post by brujah on Jun 6, 2015 17:56:09 GMT -5
Oh, I understand now lol
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Post by brujah on Jun 5, 2015 19:56:46 GMT -5
Any chance you'll make some pure white tiled versions? (Thank you so much for these!) I already did and they are included in Set 5: 6 colors of stained concrete and solid black and white requested by penelope.
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Post by brujah on Jun 4, 2015 14:50:54 GMT -5
You can replace your resource.cfg with my modified one HERE. I have it set up so that you can have 5 levels of sub-folders along with an elevated priority overrides folder 5 sub-folders deep. For demonstration purposes:
Mods Folder Clothes Hair Objects Furniture Chairs Overrides* Animation
*the Overrides folder must be named this way.
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Post by brujah on Jun 4, 2015 13:31:21 GMT -5
You're welcome!
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Post by brujah on Jun 4, 2015 13:06:09 GMT -5
I've made clones from GTW and OL and both worked fine in the base game since all the textures are self contained (except for the shadow but that's in the base game so no worries there).
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