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Post by inabadromance on Jun 18, 2018 21:10:27 GMT -5
hi.. eeehh are you trying to merge 700 packages at once?? that's way too much. reduce the batch to 100. and also it depends on each package and how heavy it is.
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Post by inabadromance on Jun 18, 2018 19:39:22 GMT -5
hi! ummm if I'm seeing correctly... your main layer should have the color of the highlighter not the body template. you're, in summary, making a highlighter it of the same skin of the sim. that'll never show up. paint the whole layer white and keep that alpha channel as it is. if you need more help please share the texture file.
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Post by inabadromance on Jun 17, 2018 17:09:47 GMT -5
Firstly, by looking at the file you last shared i can tell that you're not using blender 2.70. Since you're not using the recommended version, you'll need to follow the CLEAN step described in the weight transfer tutorial.
Have you manually deleted all the current bones before re following the weight tutorial as suggested above?
Please prepare a blend for the transfer: Open your robot blend (without any bones) and append all the body parts you need joined into one mesh group. Share this new blend and list all the steps you're following.
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Post by inabadromance on Jun 17, 2018 16:22:32 GMT -5
hmm? I'm curious. no tips or suggestions were given on this thread so how did you make your game faster? :p
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Post by inabadromance on Jun 17, 2018 16:20:38 GMT -5
can you share the blend file? what's your S4S version?
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Post by inabadromance on Jun 16, 2018 17:42:08 GMT -5
hi! there's several threads about this issue and many solve it differently.
what operating system are you using? blender version?
I'd recommend sticking to the version linked in the S4S download post which is 2.70.
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Post by inabadromance on Jun 16, 2018 15:28:57 GMT -5
change the location of your file. either re clone the package or "save as" as suggested above. save it on your desktop.
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Post by inabadromance on Jun 16, 2018 0:16:22 GMT -5
hi! the mesh isn't the only thing that's linked to the original hair. I think I'd be easier to export the textures from the recolor and add it to the original mesh.
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Post by inabadromance on Jun 15, 2018 18:55:56 GMT -5
hi! S4S saves packages just like any other program. word, Photoshop, all the same. when you clone something you're asked right away to save it. there you pick the location you want. the file, as you mention, is where it tells you at the top of the program if you have it open and that's definite. you can re save your page using the "save as" from the top menu.
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Post by inabadromance on Jun 14, 2018 19:48:07 GMT -5
The blend is the same one you sent me before. Are you sure it's the correct file? if it is then you're appending and using the wrong mesh to transfer. You're only importing the foot.. you have to append and use the whole bottom. Clone a nude bottom mesh and export it. Use it for the transfer, both weight and uv_1.
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Post by inabadromance on Jun 14, 2018 19:45:47 GMT -5
Hi! Please check THIS THREAD, and the three links i share on my first post.
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Post by inabadromance on Jun 13, 2018 21:27:29 GMT -5
I'm seeing the blend and there's no weights on your mesh. So you're missing something from the tutorial. Please read it carefully and follow all the steps. edit: is the mesh group you're transfering from in the blend you sent me? Because there's nothing there... you have to append it your blend and follow the tutorial.
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Post by inabadromance on Jun 13, 2018 20:56:26 GMT -5
Hi! I'm sorry but i don't understand the issue. Are you talking about the quality? Do you happen to know where the mesh is from or how the original looks like? The original probably had a different resolution so trying to resize it and squeeze it into EA's standards might have played into that.... If you want better quality then you'll have to edit the UV. If this is not what you're referring to, then please explain a little more.
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Post by inabadromance on Jun 13, 2018 20:38:16 GMT -5
Hi! This is probably related to vertex paint, weights or uv_1. Delete all bones and re apply it again. You should only have 1 uv map so delete any other if you have them.
If you're still having issues, please share the blend file.
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Post by inabadromance on Jun 13, 2018 20:34:10 GMT -5
Hi! Verte groups are the bones, so i'm guessing you haven't done any weight transfers ( weights or uv_1) or vertex painted your mesh. If you need more help, please share your blend and package files.
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