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Post by Feyona on Aug 5, 2019 22:47:53 GMT -5
The latest version released in Andrew's thread is the a working version. Island Paradise didn't require any special update since mermaids use the same skeleton as regular sims. If your pose player is not working then you either didn't download both files, didn't unzip pose player or have duplicate pose player files. It is reported working by hundreds of players.
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Post by Feyona on Aug 5, 2019 17:07:10 GMT -5
linneh there is no way to fix this. It has always been like that in the pools. It is impossible to fix it on our end, and EA is not interested in making any changes on theirs. I thought that would be the case! :') Thanks for replying to me! ♥ Unfortunately :(. It's the way water shader and simglass shader work together. Simglass shader was made only for glasses and now for some accessories like beekeeper hat (which is not used under water), it was not coded to work with water. I found old pictures of sims in the pool, and they have the same problem when hair disappears. It means that either simglass or water shader needs to be re-worked, but it is a whole new level above a regular CC maker and even modder. I doubt EA will ever fix this simply because they use clay hair, therefore they don't need simglass and water shader work together, and it would cost them huge money to re-work something that is already working for them.
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Post by Feyona on Aug 4, 2019 23:02:30 GMT -5
There is no way to tell just looking at pictures. You need to share the file
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Post by Feyona on Aug 4, 2019 16:10:16 GMT -5
linneh there is no way to fix this. It has always been like that in the pools. It is impossible to fix it on our end, and EA is not interested in making any changes on theirs.
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Post by Feyona on Jul 25, 2019 13:15:00 GMT -5
I have no clue about another issue. Someone else need to look into it.
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Post by Feyona on Jul 25, 2019 3:00:45 GMT -5
This mesh has 2 wrong bones on LOD0 that are not suppose to be there: b__ROOT_bind__ and b__CAS_Chin__. Delete them and see if that fixed the mesh.
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Post by Feyona on Jul 24, 2019 14:05:48 GMT -5
This test doesn't prove anything. Poses will never break clothes, unless there is an issue with clothes weights in any of clothes lods.
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Post by Feyona on Jul 23, 2019 14:58:49 GMT -5
Hello. We communicate in English on this forum. You can use google translator. Add uv map to the object you are trying to import.
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Post by Feyona on Jul 23, 2019 14:56:22 GMT -5
Clothes issue is related to clothes, not to the pose. Possibly it has missing weights on one vertex either in LOD0 LOD1.
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Post by Feyona on Jul 22, 2019 7:15:14 GMT -5
Hi! You need to change the shader to simglass. Check this thread for a fast way to change hair shader, and this thread to know how to do this manually.
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Post by Feyona on Jul 20, 2019 21:04:25 GMT -5
ryankim on the forum we speak English. Regarding Korean translation, if you are willing to provide Korean translation then it might be added in Studio. Studio was translated to other languages only because of volunteers who provided translations to different languages. If there is no Korean translation it means that no one provided it to developers.
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Post by Feyona on Jul 20, 2019 4:11:32 GMT -5
Little Mermaid Shoes For Toddlers
* 6 swatches, all custom thumbnails. * Feminine style choice, vampires, mermaids and aliens, disallowed for random * Base game compatible
All lods: Very high: 2830 High: 2516 Medium: 542 Low: 438 #s4shoes #toddlers
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Post by Feyona on Jul 20, 2019 2:41:31 GMT -5
You convert MMD to .blend and then import as a regular pose. We don't have any tutorials about converting MMD files to .blend since it is not sims related.
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Post by Feyona on Jul 18, 2019 23:43:34 GMT -5
Share the .package, please.
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Post by Feyona on Jul 17, 2019 1:22:05 GMT -5
I was about to post the same thing. It was suggested in this thread.
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