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Post by Sérinion on Dec 10, 2020 2:53:28 GMT -5
Hello Aurora Kreativ it's me again! Thanks again for this amazing tutorial, now I can perfectly create objects with opening and closing. However, now I would like to turn the animation of my spears into an on / off loop. Do you have any idea, to change Tuning and ASM parameters to make animation continuously? Please. I tried to take inspiration from the object of "necrodog-animated-floorfan" by necrodog and your tutorial but I admit that it does not work. Spears LOOPBest Regards Seri
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Post by Sérinion on Dec 2, 2020 11:43:09 GMT -5
Aurora Kreativ Fantastic, thank you very much. I will test without setting the values to 0 in the Channels section. because for the rest everything is the same as you for the blender animation Edit :It works ! Very very big thank you and big hug!
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Post by Sérinion on Nov 27, 2020 14:18:10 GMT -5
Sérinion , sssopt2016 I can see there are some questions about animating rotations with "anchor points" I guess you could say, so one could animate doors opening "from the edge" so to speak, rather then from the center of the animated part as it wants to do by default. I'm looking into it, but am not sure how possible it is. Should be though I reckon. I believe this is one of the issues, is this correct? I have attached a very rough and quick sketch below of the problem. Yes this is exactly the first drawing. I put the point in the right place. The blender animation is perfect. But in the game it's like nothing works. So I made sliding doors.
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Post by Sérinion on Nov 27, 2020 4:52:06 GMT -5
Hello everyone !
I am a French creator, therefore my game is in French.
So when I create an object the Strings are all in French.
S4S import French default.
And I have to go through google translation to translate the descriptions into English which is very laborious.
Is there a way to make Sims 4 Studio multilingual automatically ? please.
Because if I play the Sims 4 game in English, I haven't French in Sims 4 Studio and if I skip in French, I haven't English String table.
Best regards
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Post by Sérinion on Nov 27, 2020 3:35:19 GMT -5
Aurora Kreativ Hi how are you ? I wanted to ask you for advice. I creating an animation for the Snowy Escape sanctuaries. I create an door animation . I notice that the door opening animation when the point moves from the X or Y axis works just fine on blender and in game, like on your curtains. However, when the point rotates on itself. The rotation is not taken into account, so I can make sliding doors but not open a door normally with a rotation Z axis. Do you have an idea ? Please
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Post by Sérinion on Nov 26, 2020 6:25:02 GMT -5
I just experimented myself for one of my own mods and couldn't get it to work. From my world research there are two object lists in the files, one being functional vs not, and I believe those two lists are what control what's allowed to be functional or just deco in a world. When I get time later I'll probably test that theory to be sure, but that's really the only thing left that could be controlling it. Indeed, I think that must be a limitation in the world. I made a override and as soon as I put my debug object on a house lot, it works. But in the world as soon as one flies over with the mouse, it is surrounded by a red symbol of interdiction.
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Post by Sérinion on Nov 21, 2020 10:42:09 GMT -5
What object are you trying to add functionality to? HI In the latest snowy escape expansion, you have so much street decor without functionality. I would like to add the selfie animation to the Rockep10 signMonument object for example in the debug <T>246319<!--hikingTrail_StopPoint_POI_View--></T> <T>246312<!--hikingTrail_StopPoint_POI_TakeSelfie--></T> <T>246311<!--hikingTrail_StopPoint_POI_TakePicture--></T> But even by adding a tuning the object is not clickable with the override.
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Post by Sérinion on Nov 21, 2020 6:16:03 GMT -5
Hello,
I would like to know if anyone knows the solution to make a decorative object of the world interactive.
I would like to create an override, but although I add a tuning option, the object still inert without highlighting when you put your mouse over it in-game.
I noticed that most of these street decors don't have RIG or SLOT.
And even if I add them SIMS4STUDIO does not recognize RIG or SLOT, and no changes in the game.
Someone has already managed to override a street decor and make it interactive on the street, not in housse?
Best regards Serinion
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Post by Sérinion on Nov 15, 2020 6:10:24 GMT -5
Aurora Kreativ Hello You will probably find that I'm abusing lol sorry But how would you do to make a continuous animation? With on/off button? Please.
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Post by Sérinion on Nov 14, 2020 2:45:19 GMT -5
Aurora KreativThank you ! Thank you ! Thank you ! Thank you ! "It's alive ! alive !" In this package your are juste change "private" instead of "Private" ? A huge thank you for your help
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Post by Sérinion on Nov 12, 2020 1:51:26 GMT -5
Sérinion Hello again! Good news! I got your spear trap to work in my game. The issue was in the ASM. When you first showed me your .package, I didn't think it mattered that you had written: State type="Private" in the ASM with a capital "P". But apparently, it does matter. You have to write with small letters, so it should say "private" instead of "Private". Change that and it should work! Thanks for your precious time. Unfortunately that doesn't seem to work. I must have made too many changes and therefore created more problems than before. I'll have to rework back into it seriously. Thanks again.
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Post by Sérinion on Oct 14, 2020 9:58:53 GMT -5
Ok, so I managed to get everything going and can see that something has indeed changed within a Sims 4 update as my tutorial curtains doesn't work as usual with animations. However, one of my other animated objects (animated blinds) still works in game, but I haven't been able to tell what makes the difference. They both use the same principles. When one suddenly stops working wile the other one stays functional seem to suggest that it has something to do with the different base object being used. I'm going to have to do an experiment by using another object type as a base and report back. If it works, then I'll have to change the tutorial a bit, we'll see. Hello sorry to give you so much trouble. I sincerely hope that you will find a solution. thanks again.
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Post by Sérinion on Oct 11, 2020 3:21:15 GMT -5
Aurora Kreativ Hello, how are you today ? At the moment, I still can't get the ASM to work. I change the name of the Animation State Machine with the Hash Generator again. And I changed all the Animation Tuning files with the new name. I corrected the position of the <T n="actor_name">Spears</T> I even have to remove the “fake” path in case that's what is blocking the ASM in all Animation Tuning. I really don't see what I missed is it caused by a game update? Is your curtains still working? Could you help me please? New Package
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Post by Sérinion on Oct 10, 2020 12:41:50 GMT -5
Hello again!
I had a quick look. It looks like you may have forgotten to change the animation tuning module information. In the part that says m="animation.animation_element" at the very top, should say m="animation.object_animation". Hope that helps. Ouch! I missed this step! thanks you! unfortunately it still does not work now I have a last exception which tells me that it cannot find the name of my ASM Exception in Sim Timeline: Exception running Element (ValueError: Failed to find the requested state machine resource. Key: 02d5df13:00000000: ae52ae36aa1d7d3c) but <ASM name="Serinion:AnimatedSpear-ASM" = ae52ae36aa1d7d3c and this is correctly write inside Animation Tuning. I don't understand why it can't find it I'm going to be crazy
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Post by Sérinion on Oct 10, 2020 11:04:59 GMT -5
Aurora Kreativ Hi again I redid the whole tutorial and I can't seem to do it correctly. I must miss a step Could you help me please? This is my Packagethe project may be too ambitious, but I tried to follow the name of your own file as much as possible. Although in the game I now have the options turn on and off no animation start correctly. I can't find what I missed. help me please? best regards Serinion
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