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Post by Sérinion on Jan 12, 2018 7:57:47 GMT -5
I did a test on your fridge and it seems that this shading is the same the original EA fridge you based it has. It is the way it render with no lights. However, it looks just fine with light on it. Why are you so concern about the look when there's no light? All objects look pretty dull with no light. If you want to try something blank the bump map and the specular and look if that solves any issue. But it is unlikely since you used the same ones as EA apparently. Yes you are right. It's probably too dark in my vampires house. Effectively with more light it's good. I'll let it like this. Thank you for your help. The next step will probably be even more difficult. Purchase blood bags with it.
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Post by Sérinion on Jan 12, 2018 3:07:23 GMT -5
Besides the mesh going way above of what the game can handle in terms of polycount (51000 is a lot). There's a problem with the base mesh of the fridge. It has a second uv map (uv_1) that doesn't match the main one (uv_0) and is distorted in the uv of the bottles. You don't need to create a second uv map for this object. Please remove it using the - button in blender while being selected. Then import back to Studio. Studio handles the second uv map and copies the main one. All objects seem to have 2 but you only need to care about the first one since they are identical, when they are not identical weird things happen with textures. Thank you for your advice. I changed my Mesh. From 51049 polygons to 9031 polygons . Effectively it's more pleasant. Unfortunately, removing (uv_1) don't change my lighting problem. Perhaps it's the DTS image the probleme or else the shader phong. Because for watch in the game the dark objects. I must have a big light in front. But I don't understand what to change into it. If you want, you can find my new file Here
Thanks again for your help.
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Post by Sérinion on Jan 11, 2018 13:43:58 GMT -5
If you share the .package someone can take a look. It might be a problem with your images (bump or specular) or even a weird shading in the mesh. This is my file Here
Thanks for your help.
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Post by Sérinion on Jan 11, 2018 6:12:01 GMT -5
Hi ! I would like to create a new medical fridge for my hospital and my blood bags, but the rendering in the game is too dark. My blood bags are lighted but the rest are too dark. And I don't know why. Do you have a tricks or tutorial to help me please ?
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Post by Sérinion on Feb 11, 2017 15:18:30 GMT -5
Hi, I created a Blood Bag and I would like to know how I can buy my blood bag as a medical Plasma pack for Vampires with the computer and my blood fridge. I won't create recipe. Just get the purchase interaction. I found the interaction tuning "purchase_VampireResearch_PlasmaPacks_Computer" with Sims 4 Studio. But the game doesn't want to recognize my Blood Bags ID object. I don't know how I can create a code to write it like this "<T> 145730 <! - drinkPouch_GP04GENPlasmaPack_set1 (Plasma Pack) -> </ T>” My ID tuning objects doesn’t works Perhaps it’s not the good name? <?xml version="1.0" encoding="utf-8"?> <I c="PurchasePickerInteraction" i="interaction" m="interactions.base.picker_interaction" n="purchase_VampireResearch_PlasmaPacks_Computer" s="151376"> <V n="_saveable" t="disabled" /> <T n="category">152948<!--computer_VampireSecrets--></T> <V n="content_score" t="disabled" /> <V n="delivery_method" t="purchase_to_inventory"> <U n="purchase_to_inventory"> <E n="participant_type">Actor</E> </U> </V> <T n="display_name">0x8507FA06<!--Order Plasma Packs--></T> <U n="display_name_text_tokens"> <L n="tokens"> <V t="participant_type"> <U n="participant_type"> <E n="participant">Actor</E> </U> </V> <V t="participant_type"> <U n="participant_type"> <E n="participant">Object</E> </U> </V> </L> </U> <L n="interaction_category_tags"> <E>INVALID</E> </L> <V n="object_count_option" t="enabled"> <L n="enabled"> <V t="participant_inventory_count" /> </L> </V> <V n="picker_dialog" t="purchase_picker"> <U n="purchase_picker"> <V n="text" t="enabled"> <V n="enabled" t="single"> <T n="single">0xE2087D99<!--Purchase Plasma Packs--></T> </V> </V> </U> </V> <T n="pie_menu_icon" p="InGame\UI\Icons\PieMenu\Interactions\icon_pieMenu_immediateInteraction.png">2f7d0004:00000000:25eea5cdba6a6fd6</T> <U n="progress_bar_enabled"> <T n="bar_enabled">False</T> </U> <V n="purchase_list_option" t="specific_items"> <U n="specific_items"> <L n="item_list"> <T>145730<!--drinkPouch_GP04GENPlasmaPack_set1 (Plasma Pack)--></T> </L> </U> </V> <V n="purchase_notification" t="enabled"> <V n="enabled" t="literal"> <U n="literal"> <V n="icon" t="enabled"> <V n="enabled" t="participant"> <U n="participant"> <L n="participant_type"> <E>Object</E> </L> </U> </V> </V> <V n="secondary_icon" t="enabled"> <V n="enabled" t="participant" /> </V> <V n="text" t="single"> <T n="single">0xCADB1D6A<!--Thanks for ordering! The Plasma Packs {0.SimFirstName} purchased can be found in {M0.his}{F0.her} inventory.--></T> </V> <V n="text_tokens" t="enabled"> <U n="enabled"> <L n="tokens"> <V t="participant_type" /> </L> </U> </V> <E n="visual_type">SPEECH</E> </U> </V> </V> <E n="target_type">OBJECT</E> <L n="test_globals"> <V t="sim_info"> <U n="sim_info"> <V n="ages" t="specified"> <L n="specified"> <E>TEEN</E> <E>YOUNGADULT</E> <E>ADULT</E> <E>ELDER</E> <E>CHILD</E> </L> </V> <V n="species" t="specified"> <U n="specified"> <L n="species"> <E /> </L> </U> </V> <E n="who">Actor</E> </U> </V> <V t="state"> <U n="state"> <V n="fallback_behavior" t="always_pass" /> <T n="value">110121<!--frontDesk_Slotted_0_No--></T> </U> </V> <V t="state"> <U n="state"> <V n="fallback_behavior" t="always_pass" /> <E n="operator">NOTEQUAL</E> <T n="value">15080<!--BrokenState_Broken--></T> </U> </V> </L> <V n="utility_info" t="enabled"> <L n="enabled"> <E>POWER</E> </L> </V> </I> For the fridge I would like create a blood bag as a snack. But I don't know how I can do this. Have you an idea? Please. Here my files
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Post by Sérinion on Feb 11, 2017 11:50:39 GMT -5
Thank you
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Post by Sérinion on Feb 10, 2017 19:05:27 GMT -5
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Post by Sérinion on Feb 10, 2017 15:10:01 GMT -5
You are my hero :D It's works ! Thank you so much !
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Post by Sérinion on Feb 10, 2017 13:00:36 GMT -5
I found a little opening with the file "Snippet Tuning" I would if I could but you would be faking it, delete inventory option to get "Slay Vampire" is always on. But it's not good. I would like change the default name for my name Object but I don't know what is the name i can write here. Could you help me please ? {Image}
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Post by Sérinion on Feb 10, 2017 6:05:18 GMT -5
You are the best ! Congratulation ! It's very good. Very good work. Indeed, there is still some error of position. But it's a good start ! I will study the file in detail to try to understand your work. thank you so much. You're welcome & I'm glad that You like the work I tried to change the position as much as I can so it works this way. here's a tip for changing the position in Serinion:UpsideDownPosition_Interaction try to change the numbers in the constrains
<L n="_constraints">
<U>
<L n="constraints">
<U>
<E n="key">HUMAN</E>
<V n="value" t="cone">
<U n="cone">
<T n="angle">70</T> <---
<T n="ideal_radius_max">0.1</T>
<T n="ideal_radius_min">0.1</T>
<T n="max_radius">5</T>
<T n="min_radius">1</T>
</U>
</V>
</U>
</L>
</U>
<U>
<L n="constraints">
<U>
<E n="key">HUMAN</E>
<V n="value" t="facing">
<U n="facing">
<T n="inner_radius">0</T>
<T n="range">135</T> <---
</U>
</V>
</U>
</L>
</U>
</L>
I'm not sure which one of them changes the sim's rotation but I'm assuming it's the one's where I put an arrow at "<---" Good luck Hi ! In Blender I can change bones position in Rig. And in Sims4Studio I can make bones in, with Rig/Slop tab. You think it's possible to change for x,Y,z bones position ? because radius max radius min cone etc... They don't tell me anything
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Post by Sérinion on Feb 10, 2017 4:35:00 GMT -5
Yeh ! Very nice your objects Necrodog. Thanks again for your modification Dramaticgamer it's great ! I will try to correct the position and the shadows.
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Post by Sérinion on Feb 9, 2017 18:36:53 GMT -5
Hi ! I created a new potion to buy and to put in sims inventory. The vampire cure works. When you want to use the interaction. "Drink to cure vampirism" But the mean interaction "Slay Vampire" is disabled. Because it say my sim does not have the vampire cure in his inventory. And I can't launch the interaction "Slay Vampire" for that the Sim throws the cure into the vampire's face and cure them. I don't know why ? Could you help me please ? Here my file
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Post by Sérinion on Feb 9, 2017 15:56:44 GMT -5
You are the best ! Congratulation ! It's very good. Very good work. Indeed, there is still some error of position. But it's a good start ! I will study the file in detail to try to understand your work. thank you so much.
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Post by Sérinion on Feb 9, 2017 7:47:43 GMT -5
Thanks for your try, and sorry for the inconvenience. I would like to help you, but I don't know what I can do.
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Post by Sérinion on Feb 8, 2017 10:39:55 GMT -5
This does not work.
May be that it is a default buff that cannot be modified. Thanks anyway
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