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Post by Elegant Lily on Jun 30, 2017 21:23:19 GMT -5
I would recommend scaling the clothing a bit bigger in blender.
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Post by Elegant Lily on Jun 30, 2017 21:17:50 GMT -5
Could you share your .package and .blend file?
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Post by Elegant Lily on Jun 30, 2017 21:13:28 GMT -5
I am sorry but i am so bad at making video tutorials. Maybe someone else can be kind enough to do that. Is there possibly a part you don't understand?
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Post by Elegant Lily on Jun 27, 2017 15:13:32 GMT -5
In s4s, under the categories tab, make sure "naked" is not checked. Or it could also be a bug :(
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Post by Elegant Lily on Jun 24, 2017 14:57:05 GMT -5
Welcome to sims 4 studio mzfixit. I hope you enjoy your time here
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Post by Elegant Lily on Jun 24, 2017 14:53:53 GMT -5
Yes you do. It depends on how you reduced your mesh. If you used marvelous designer to create the mesh, you can just convert the tris to quads in the software and increase the particle distance to about 25. This will give you similar result to what you already have but you won't have to do this step
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Post by Elegant Lily on Jun 24, 2017 12:14:30 GMT -5
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Post by Elegant Lily on Jun 24, 2017 11:46:56 GMT -5
Good job. I found this website, if you are interested.
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Post by Elegant Lily on Jun 24, 2017 11:44:41 GMT -5
Go to edit mode and change the selection method from edges to vertices. Then select the two vertices you want to join and press "Alt M" and select merge at center. I hope this answers your question.
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Post by Elegant Lily on Jun 22, 2017 17:08:52 GMT -5
No problem
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Post by Elegant Lily on Jun 22, 2017 13:45:25 GMT -5
This tutorial is going to be how to make LODs correctly without having all those weird spaces around the sim's joints . Like this... First thing you do is export your LOD1,2,and 3. I saved mine as their original name. Go to your original mesh .blend file and extract only your mesh. Do so by 1) going to edit mode then 2) selecting all your mesh by pressing A. Then go to the "uv image editor and 3) select the button with a cursor and colon on it. Your mesh will be selected. 4) Just press A to deselect everything. I just press B and select only my mesh and as you can see, it is also selected in the 3D window. Press P and click on selection and this will separate your selection from the rest of the mesh. Now delete the rest of the body except for your mesh. It will look like this... Go ahead and save your .blend file. DON'T OVERWRITE YOUR ORIGINAL . SAVE IT UNDER A DIFFERENT NAME. I saved mine as "single.blend" . Open your LOD1 and append your mesh by going to "name of your mesh file"> Object> Studio mesh.... Make sure your scene panel looks similar to this and delete whatever else is there. Click on your own mesh and go to the modifier's tab and and select "decimate". Decimate your mesh and click apply. Usually you decimate only a little for LOD1 and then a little more than half for LOD2 and LOD3. Here is what i mean... Now join the two meshes by selecting your mesh first, then selecting the bottom mesh. Press Ctrl J to join and also make sure your cursor is on the 3D window when you do so. Save your file. Now undo your last command by pressing Ctrl Z. Your scene panel should look like this... I did this because we already decimated our mesh for LOD1 and i want to use that same decimated mesh for LOD2 and LOD3 instead of going back to the original mesh each time Delete the bottom mesh leaving only your mesh. Save your file. I save mine as "single1.blend" . I hope you see the trend now Repeat the same steps for LOD2 and LOD3 and use the decimate image at the top for reference. Import your LODs into sims 4 studio and you will not experience any of those spaces again
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Post by Elegant Lily on Jun 22, 2017 13:01:35 GMT -5
Were you able to export the mesh from sims 4 studio successfully?
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Post by Elegant Lily on Jun 22, 2017 12:58:23 GMT -5
Welcome to sims 4 studio beautifulsimm3r. I hope you get whatever help you might need in your journey to accomplishing this goal
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Post by Elegant Lily on Jun 22, 2017 10:03:23 GMT -5
I'm sorry, i didn't see that. Install Blender 2.70 and change the path in your settings in sims 4 studio to 2.70 instead of 2.76 that you have. That might be why it is crashing since sims 4 studio requires Blender 2.70. Before that, i would recommend to reinstall s4s and make sure to remove the s4s folder in your documents when you uninstall it. This will prevent further errors.
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Post by Elegant Lily on Jun 21, 2017 19:18:12 GMT -5
The eyes are very pretty. Good job
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