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Post by Elegant Lily on May 30, 2017 12:15:16 GMT -5
Please post your .package and .blend file so we can help you better
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Post by Elegant Lily on May 30, 2017 0:42:18 GMT -5
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Post by Elegant Lily on May 29, 2017 20:33:20 GMT -5
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Post by Elegant Lily on May 29, 2017 18:33:58 GMT -5
So i finally decided to do a mini tutorial on how to reduce marvelous designer meshes. This is because these days, some marvelous designer meshes that are posted online are usually of a high density which can really slow down one's computer. If you make meshes with marvelous designer and have no way to reduce the mesh, i would recommend you follow this tutorial.
There are technically three ways to reduce marvelous designer meshes:
1) Using maya: Unfortunately not many people can afford maya but if you have maya, just know that you can use it to retopo your meshes. There is a student version available for free if you are a student. But i would not recommend it because you will still have to edit it a lot even after reducing the polycount . Here is a tutorial on how to do it: here
2) Using zbrush: Zbrush is a sculpting program that can also perfectly reduce your meshes without spending hours manually drawing the quads. However, the downside is that it is expensive and you wouldn't want to buy it just for the sims . But for people that have it or want to get it, it is a very good way to reduce your meshes. It is what i personally use. Here is a tutorial on how to use it: here
3) The third one is called instant meshes. And it is free. Yeah you heard me, FREE . It takes less that five minutes to reduce your md mesh and saves hours of stress . I recently heard about it and i can tell you that i totally recommend this to marvelous designer creators . The reason is that it gives you a working mesh in couple minutes by letting you decide how dense you want your mesh to be.
Here is a better comparison between marvelous designer mesh, zbrush (the expensive one) and instant meshes.
As you can see, there is not much difference between the two meshes except the fact that zbrush mesh is smoother, but that is not really important.
As you can see, there isn't much difference in blender either. So i would totally recommend the program to everyone. Here is a link to download instant meshes: here Make sure to scroll down until you see "Pre-compiled binaries", then select your operating system and it should download. Here is a tutorial on how to use it: here
TIPS 1) When exporting your mesh from marvelous designer, reduce the particle distance to 10 in order to give it more smoothness. Also, make sure to check the option "weld" and "thin".
2) Try to limit your polycount to 5000, which means you would have to reduce your mesh to 2,500 because the game will automatically convert your mesh to tris, doubling the faces.
3) Know that you would have to recreate the uv map because these programs get rid of the uv map that you got from marvelous designer. If you don't know how to create uv map in blender, go to youtube and search for it.
4) If you use instant meshes, it might give you an error when exporting your newly retopoed mesh. All you have to do is to give your file a name and make sure to add .obj to the end and click "save". For example, if you name it tshirt, it would be like this "tshirt.obj" and click save. It will get rid of the error.
I hope you learnt something in this tutorial. Enjoy! UPDATE!!! I figured out another way that is easier and will not require any extra programs. You will also get to keep the uvs. Marvelous designer has a quad tool that can help you convert tris to quads. I would recommend after following this tutorial, check out this tutorial by SLYD and it will help you regain lost details. In marvelous designer, select your pattern and under miscellaneous, change tris to quads. Then reduce the particle distance to something like 8. This will increase the details of the clothing. When you increase the particle distance, your polycount reduces, and when you reduce it, your polycount increases. Then simulate. Then go ahead and export obj. I save mine as "high_poly". Your export properties should look like this... Make sure to not export the uvs. And click ok. Go ahead and select your pattern again and this time, increase the particle distance to about 21 depending on the type of clothing you make. Make sure it is still in quads. If you create a shirt only, you will have to increase the particle distance to about 26 and if you create an outfit, you will reduce it to about 20. This is important in order for your mesh not to be too high poly or too low poly. Your polycount should look like this... Export the obj. I export mine as "low_poly". Make sure your obj export looks similar to this. Check "Unified UV Coordinates". It is important. And that's it. When you go to blender you will now have a perfect uv. You can also rearrange it in marvelous designer. Hope this helps
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Post by Elegant Lily on May 27, 2017 17:39:41 GMT -5
WOW this is so coool 8D
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Post by Elegant Lily on Dec 28, 2016 18:25:50 GMT -5
Post your package and .blend file so that others can take a look at it.
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Post by Elegant Lily on Nov 18, 2016 17:37:51 GMT -5
This is the video. Note that it has 4 parts and this is just the first part.
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Post by Elegant Lily on Nov 18, 2016 14:24:23 GMT -5
From my experience with creating custom content, i learnt the hard way. I started with learning how to use a 3D program, which is maya btw. And then, i did a few recolors but i wasn't satisfied with just that, i wanted to create my own clothing from scratch. So i began to look for tutorials on how to create clothings for the sims 4 but i couldn't find any one specifically for the sims 4. So what i ended up doing was studying another creator's custom content. And that was how i learnt. It was a struggle and sometimes frustrating, but i learnt it. If you are like me and like to learn the hard way, i would say to first know about 3D before getting into creating cc. Luckily, there is a tutorial i found on youtube that takes you through the process of creating cc for the sims 4 from scratch. But you will need a few programs like Marvelous Designer, Photoshop, and so on. When i get home, i will post a link. Maybe one day, i will make a tutorial on how i create clothing from scratch for the sims 4 so that it can help others who are struggling. If you have any questions, don't hesitate to ask. Good luck!
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Post by Elegant Lily on Oct 28, 2016 18:37:24 GMT -5
Trust me, it is very frustrating. Why don't you post your .blend and .package files so that someone else can help you with it.
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Post by Elegant Lily on Oct 28, 2016 18:30:06 GMT -5
I think the first thing you should do is to retopologize that clothing. Retopologizing basically means to reduce the polycount of the mesh either in quads or tris form. Let me explain better. Quads means 4 sides and tris means three sides, which is what your clothing has right now. If you want to be creating your own clothing for your sims, you would have to be doing that. Now that you know how to use blender, i will give you a link to a tool i use in blender, which you can download, to retopologize my sims clothings. Link1 and Link2. Make sure when you want to download both, you click on the green button that says clone or download, and in the drop down, click on download zip. Go to youtube and search for their names and there will be tutorials on how to use them. Once you are able to retopo your clothings, come back to the forum and it will make it easier for others to help you with the problems you have. Do this only if you feel like you will be continuously doing it for a long time. If you use marvelous designer, that is even more reason for you to approach the problem this way. I hope this helped.
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Post by Elegant Lily on Oct 28, 2016 18:06:59 GMT -5
The picture isn't showing up. Maybe post it again. And also, post your .package and .blend file like inabadromance said so that we can help you with the problem.
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Post by Elegant Lily on Jun 5, 2016 22:45:03 GMT -5
Here is the trend showing my package in MisterS game: link
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Post by Elegant Lily on Jun 5, 2016 22:37:58 GMT -5
nope it didn't work for me. But it worked for MisterS when he inserted my package into his game. So there should be a reason why it is showing up for him and not for me. And besides, someone sent me a message telling me that it is because i didn't update my game after installing s4s jackpot.
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Post by Elegant Lily on Jun 5, 2016 17:25:40 GMT -5
Can you give me a link to download the s4s sugar. I made a mistake updating it and no i am not yet updating my game for a while. I still prefer this current version. Thanks
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Post by Elegant Lily on Jun 5, 2016 16:57:07 GMT -5
yes
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