|
Post by Elegant Lily on Jan 19, 2016 22:04:20 GMT -5
It's no problem. Am already learning how to create hair and clothes. It might take a while like 4 days but am gonna learn how to create meshes.
|
|
|
Post by Elegant Lily on Jan 19, 2016 20:01:27 GMT -5
k no problem :D
|
|
|
Post by Elegant Lily on Jan 19, 2016 19:25:27 GMT -5
Yeah i tried doing that but it just brought out a weird dot and it even still shows the names but it just brings out a dot :-[
|
|
|
Post by Elegant Lily on Jan 19, 2016 18:49:49 GMT -5
Sorry i meant from Maya to Blender
|
|
|
Post by Elegant Lily on Jan 19, 2016 18:45:23 GMT -5
Thanks so much for you guys answers however i am more comfortable using Maya 2013 to create hair but i just don't know how to assign bones and weight painting in maya so instead i am comfortable in doing that in blender so am looking for a plugin that could export from Maya to Milkshape. All the plugins that i have tried to use (which is a lot and almost spent two hours trying different plugins) only brought out the model but didn't export the hair in anyway. I wonder if it is because i used planes to create the hair? HERE is a picture(updated)
|
|
|
Post by Elegant Lily on Jan 19, 2016 12:44:27 GMT -5
Yeah i am very aware about that but i made the hair in maya and am finding it hard importing it to blender because the hair won't import with it. I have tried many ways to resolve this but nine has been successful. I thought of a method though. There is a milkshape plugin for blender so if i import the hair to 3dmax and then import it to milkshape and from there into blender maybe it would work butthe problem is that when i import frim 3ds max to milkshape, the model is lying on the floor instead of standing straight. What's up with that?
|
|
|
Post by Elegant Lily on Jan 18, 2016 15:03:28 GMT -5
I have another question. I just created hair(with planes) for female child. I used Maya to create it but am finding it hard to transfer it to blender :( Am using Maya 2013. What am i meant to do now? Here is a pic
|
|
|
Post by Elegant Lily on Jan 17, 2016 22:15:35 GMT -5
K. Thanks sylvanes
|
|
|
Post by Elegant Lily on Jan 17, 2016 14:52:16 GMT -5
Yes i meant that. Sorry am not that good at explaining :D
|
|
|
Post by Elegant Lily on Jan 17, 2016 12:13:10 GMT -5
Thank you so much. I have learnt a lot from this. But if you look at this video here, you will see what i am trying to ask you. Look at how the guy imported texture to the hair:) skip to 4:52 to start watching from there.
|
|
|
Post by Elegant Lily on Jan 17, 2016 11:03:11 GMT -5
Thanks for answering. I just wanted to say that i know how to create uvs and assign bones but what are morphs? And also for hair, when i finish creating the hair with planes, how can i bring in a texture and make the ends of the hair look more realistic like having thin ends? I know you need an alpha channel but if anyone could create a mini tutorial for it. And by the way, i know how to use blender and maya:)
|
|
|
Post by Elegant Lily on Jan 17, 2016 0:55:51 GMT -5
Hi. I just wanted to ask how people create clothes for the sims 4. Do they use planes like the ones for hair or do they use something else? Also what 3d program is recommended to use to create clothes? And lastly, i am thinking about using marvelous design to try to create clothes. Is that okay? Here is the program for those who don't know what it is Marvelous Designer5
|
|
|
Post by Elegant Lily on Jan 17, 2016 0:46:24 GMT -5
Try starting with something more basic like attaching few planes to the hair and redoing it . Also do you have any other 3d programs you know how to use like maya?
|
|
|
Post by Elegant Lily on Dec 8, 2015 16:11:08 GMT -5
Thank you :D
|
|
|
Post by Elegant Lily on Dec 7, 2015 22:39:24 GMT -5
Thanks that was really helpful but one more thing. When i have created my mesh already and i tried to save it into the original and open it up in sims 4 studio but it is not showing the mesh. I just made a very simple necklace to test it out but it is not showing it in sims 4 studio. Did i make a mistake?
|
|