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Post by Zelrish on Apr 3, 2018 4:50:13 GMT -5
Hi aimeetharmaThis sounds like a memory leak. Can you post the log files from studio or the crash report?
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Post by Zelrish on Apr 3, 2018 4:07:19 GMT -5
You probably changed the timestamp when you edited the pose and saved then a different pose on timestamp 1 or 2 or 5 dunno (when locrot"ing" it). Which creates then an animation from timestamp 0 to the next saved one.
Simply check your timeline in blender to make sure you don't have 2 (or more) yellow bars in it. Which would mean you did loc rot at different timeframes.
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Post by Zelrish on Apr 3, 2018 3:54:43 GMT -5
I just had a look at your blend. Although I didn't check the previous ones, it seems to me from the previous screenshots that you did nothing on this mesh.
There is no magic solution here. Both methods given here are very good. There is no way you will fix it with 2 clicks and nothing to adjust afterwards. You can simply move the vertices around and merge them which is a bit time consuming but will give you a nice result with nothing more to do at the end. Or you create new faces. (the F thing) : Inconvenient here is that you will have to map the new faces on the uv map. Which seems out of your reach as of now. But if you go this direction you will learn and understand a lot more about 3D meshing once you are done.
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Post by Zelrish on Mar 31, 2018 4:46:44 GMT -5
I am not sure I should "like" your comment andrew -___- Well, I guess we can be "happy" that they didn't go live with those for TS4 then. Kinda wondering on what kind of content they would implement them though. Sadly, classic is to go for cosmetic in games. But with the sims? They would need to disable the mods then. Or they would not sell much. But then without mod, the game would die at release. hum, am kinda curious.
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Post by Zelrish on Mar 30, 2018 20:08:45 GMT -5
Well, that's the whole issue. They try to disguise the lack of content through split expansion packs. Therefore we get pieces of content here and there and people get exited instead of boycotting the 2 new objects for 20$. They just milk their customers as much they can. It's EA they do it with ALL their games. This is absolutely pathetic. If there ever is a sims 5 you can be 100% sure there will be micro transactions inside the game to milk people even more. Unfortunately the generation smart phone still pay for that, cause they don't know otherwise. Sad, as it cost a crazy amount of money in the end.
And about the gameplay from the sims 4 I agree 100%. Sometimes I think about playing and then... nope, just gonna keep creating characters in my game but will not play them. It is too boring
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Post by Zelrish on Mar 30, 2018 2:39:05 GMT -5
Your response doesn't provide me with any element of answer that can allow me to help you further.
Your answer is extremely vague to a problem that is supposed to be quite specific. You need to analyse your issue. Find a piece of CC that you cannot see in CAS for starters. maybe share it here then so we can look at the package and tell you what went wrong with it.
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Post by Zelrish on Mar 30, 2018 2:34:09 GMT -5
Remove and redownload the impacted content.
There is no other solution at the time.
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Post by Zelrish on Mar 29, 2018 10:21:11 GMT -5
This is really a great feature. I never know which color to make for my swatches. That way I will keep using the same ones. Noice !
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Post by Zelrish on Mar 29, 2018 10:15:06 GMT -5
If they decide to release it the way you describe Math that will be some stuff pack then... themed with seasons. I don't see then enabling a specific kind of weather only for one season. If they have to implement the system, it'd be better to do it fully.
Although season stuff packs could really become a sad reality seeing how it goes.
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Post by Zelrish on Mar 29, 2018 10:09:22 GMT -5
Appart from restoring the back up data pre-batch fix there is no other way to fix that in one go.
You will first have to EXACTLY understand your issue. That means : the sim that currently have those boots on, is it an alien ? can human see those boots ? can vampire see them? Do you still not see them after removing all filters in CAS (feminine, formal etc). can you see them if you enter the cheat to see all outfits for example.
Otherwise, try to identify those boots using the "my CC" button from S4Studio. Then check the tags (female, male, gender restricted, hidden, etc)
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Post by Zelrish on Mar 29, 2018 10:04:32 GMT -5
Indeed, such a pity
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Post by Zelrish on Mar 29, 2018 10:02:02 GMT -5
Yeah, as Anna says. To test it, simply go to CAS and "equip" your sim with only the dress, nothing else. It could be that you added an accessory that is mapped on the same part of the uv hence having its texture overlapping on the dress. If it is fine with only the dress then it is what I described.
Also you can open the manage my CC feature of S4S to see if the dress is properly displayed on the preview.
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Post by Zelrish on Mar 29, 2018 9:56:32 GMT -5
Hi MSQ SIMSyou need to compile your file into a .pyo then zip it then rename the extension .zip into .ts4script you can then simply put that into the mod folder (not more than in 2 subfolder I believe or else the game doesn't see scripts)
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Post by Zelrish on Mar 29, 2018 9:50:18 GMT -5
Or you can delete the thumbnails in the package with S4S and let the game generate new ones next time you start the game :P
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Post by Zelrish on Mar 29, 2018 9:46:21 GMT -5
Hi charlierayneStart S4S with administrator rights. Should solve it.
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