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Post by Metalfenix_Raf on Nov 4, 2015 13:46:42 GMT -5
LOD 1, LOD 2, and LOD 3 are the lower level of detail meshes that are seen when you zoom out. The most important of these is LOD 1 because it is seen close up enough in game to see details pretty well. LOD 2 and, especially LOD 3, are seen from far away. In the case of your project I think if you cloned the vest item and used this as your base that you might be satisfied not changing LOD 3 at all. In the game that LOD is seen at such a far distance that all fine detail is lost. This would cause the grey sleeve texture to be applied all down the arm of the Sim and it will look odd in Studio. However, in the game you cannot see the Sim wearing that LOD up close. You may even be able to use the original LOD 2 without feeling dissatisfied with the in-game appearance. That would leave you with only LOD 1 to deal with. If the LODs are similar enough structurally you can decimate the LOD 0 lightly and use that for your LOD 1. If they aren't you may have to make LOD 1 using the same method that you used for LOD 0. Yup, you are right, I exported both lod0 and lod 1 meshes to blender, and the look really similar structurally, I'll decimate lod 0 then and hope the game does not explode lol. Thanks again orangemittens. I hope I get a beta version soon to get it tested by the folks of this site. And yeah, I use the vest mesh as the base.
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Post by Metalfenix_Raf on Nov 4, 2015 12:32:08 GMT -5
It depends on the project. In some cases you can decimate the LOD 0 to reduce the poly count a bit and use that for your LOD 1. In other cases doing this can cause cut number mismatches and/or problems with the joint list that lead to mesh distortion in the game. Often, if the changes you've made to the mesh are not really drastic, you can get away with not making drastic changes (or any change at all) to the lowest LODs. Before making the decision on what to do about your lowest LODs put your item into the game and zoom away from it. Zoom out all the way and see if you can detect any major difference in its appearance when you're far away from it. If you can't detect any major difference you don't really need to change the lowest LODs...they only show up when you're zoomed out. Thanks! I guess I'll leave alone the other LODs for now until I have sorted out the UV map and texture problems. I hope the lack of LODs does not affect me while I test the mesh on CAS in the game. I guess some clarification is needed. My project is to combine two male clothing tops. The vest in the left part of the pic, with the shirt and tie from the right part. So far what I have on Blender, is this: Right now I'm battling with the UV map, it's a big, big mess, since I had to do a lot of adjustments in the mesh (the meshes don't match perfectly like the dress and skirt from the tutorial) to correct the seams I had initially, specially on the union between the sleeves and the shirt, and the tie section. When I saw that I had to repeat that process for LOD1,2 and 3 freaked me out totally.
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Post by Metalfenix_Raf on Nov 4, 2015 3:41:02 GMT -5
Hi guys. First, I must say thanks for this awesome tutorial! finished it 3 days ago and started my own franken-meshing project. Right now, I'm dealing with the texture and UV map, but I have just come to a scary halt: when I finish it, I still have LOD1, LOD2 and LOD3 to make :(
Is there a fast way to do them? my first mesh on LOD0 took me a long, long time, and the thought of repeating that 3 times is not fun at all. Is there a method to do this?
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Post by Metalfenix_Raf on Oct 12, 2015 15:45:38 GMT -5
Hi! I must say thanks for saving my sorry backside with this problem. It didn't happen until today, when I found out that the two teens I have in one of my households were bathing clothed (and the two adults were fine), that drove me nuts. But thanks to your batch tool, it fixed 4 outfits that had problems. I first ran your tool, got into the game, used this mod to reset the sims bathing suits to fix the teens, and voila, problem solved. It's worth noting that if anyone is using a replacement CC for the EA nude outfit, remove it first from your mod folder, run the batch tool of the sims 4 studio, and after sims 4 studio finish the batch process, put it back in the mods folder. Again, thanks for your hard work with this tool.
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