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Post by lemememeringue on Jun 21, 2019 19:40:17 GMT -5
there hasn't been a fix for the eyes yet for the island living patch, so the batch fixes you ran won't work for that
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Post by lemememeringue on Apr 12, 2018 5:40:14 GMT -5
I'm playing a legacy challenge and the tie-breaker between two sims is based on a fight, but I don't want to wreck an otherwise perfectly fine relationship. Sure, I could do a coin toss, but I like the idea of properly challenging another sim to a friendly duel. So...
Would anyone be up to making a new interaction so two sims can fight without hating each other? I'm looking for something as lighthearted as "monkeying around" but with a clear winner and loser like with the fight interaction. Using either of those animations would be okay with me, so long as the winner and loser get their respective buffs.
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Post by lemememeringue on Mar 30, 2018 21:32:10 GMT -5
I'm pretty sure I saw it once, but for the life of me I can't find it now. You know when you have a garden and your plants are doing really well so they sparkle? Yeah, does anyone know where I can find the mod that removes the sparkly effect?
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Post by lemememeringue on Mar 30, 2018 21:29:42 GMT -5
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Post by lemememeringue on Feb 8, 2018 16:57:13 GMT -5
I really like this idea. It'd also be neat if a Sim could take online courses to improve a specific skill!
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Post by lemememeringue on Jan 18, 2018 21:40:45 GMT -5
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Post by lemememeringue on Jan 6, 2018 23:10:45 GMT -5
foamimi thanks so much! I actually wanted all the "fun" colours, but this will be useful too! inabadromance I don't have a picture, but basically the table doesn't change colour when another swatch is selected, even though the thumbnail shows the change. It's the same bug as with the dining table from the backyard stuff pack, but that one got fixed with the last patch...
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Post by lemememeringue on Jan 6, 2018 16:17:59 GMT -5
I got the Movie Hangout stuff pack when it was half off, and while the objects are very cute, the Run Run Runerway table is almost completely unusable to me because of a(n apparently known) texture glitch. :upset Does anyone know where I can find replacement colour swatches for this table? I hate that it's just gone to waste.
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Post by lemememeringue on Dec 22, 2017 22:08:37 GMT -5
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Post by lemememeringue on Dec 14, 2017 21:29:24 GMT -5
sharris8 you have the right idea! But you skipped the step that actually involved the rock. You should search the debug items in S4S for "spawner" and it will be the first item ("**DEBUG** collectSpawner_DigSite" and some numbers). From there, go to the warehouse tab. You need to find the tuning file ("collectibles_Spawners_Rock_DigSite"). This is your jumping-off point. (I see there may be at least one other file that needs to be changed.) If you have a folder of extracted resources ( which I highly recommend to ease the modding process), then you just need to search for that xml file, save a copy somewhere else, and batch import that copy into the empty package. No need to fret over lengthy IDs!
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Post by lemememeringue on Dec 12, 2017 15:18:43 GMT -5
I don't know how new you are to S4S but you should definitely check out the tutorials forum!
It counts as a tuning mod since you'd be tuning xml files. I think it'd be fairly simple... You'd need to find the dig interaction files (a quick search for "treasure map" will probably lead you to the right one(s)) and from there... probably just delete the relevant outcomes. It's mostly just trial and error. :P
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Post by lemememeringue on Dec 8, 2017 15:38:20 GMT -5
Would anyone be willing to remove the background houses from the Newcrest world? I'm looking for something similar to the Empty Props mod done for Oasis Springs.
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Post by lemememeringue on Nov 28, 2017 19:44:44 GMT -5
Not an object, but have you tried lot traits? I know this one by LittleMsSam has been updated for the November patches.
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Post by lemememeringue on Nov 22, 2017 16:58:29 GMT -5
If your clothing item is cloned from one of the meshes from a specific pack, then yes, probably.
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Post by lemememeringue on Nov 15, 2017 9:58:52 GMT -5
I'm looking to tweak the Master of Mischief aspiration requirements (I'm trying to remove the voodoo doll entirely from my game), but I'm at a loss on finding them... I think I've found all the relevant xml files, but they don't clearly show the requirements for each level. Can anyone point me in the right direction?
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