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Post by wingly on Jun 24, 2016 19:18:00 GMT -5
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Post by wingly on Jun 24, 2016 18:54:17 GMT -5
For the new game pack, we are able to buy a fish tank and fill it with different qualities of fish. I would like to replace these fish with my own objects. Does anyone have any idea on how this can be done? Or, any ideas of where to begin this project? Thank you.
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Post by wingly on May 19, 2016 14:44:51 GMT -5
Thank you!!
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Post by wingly on May 18, 2016 22:23:17 GMT -5
Why would you move your texture down? Won't that change the placement of the .dds on the sim?
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Post by wingly on May 18, 2016 22:00:43 GMT -5
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Post by wingly on May 18, 2016 13:34:45 GMT -5
I figured out how to remove the white but the glowing pieces is not lining up with the mesh. I don't get what is going on or how to fix it. Not sure where I am going wrong.
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Post by wingly on Apr 30, 2016 17:41:43 GMT -5
You have too many rigs. Also, you have too many s4studio files. You need to combine your file with the original s4studio files.
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Post by wingly on Apr 30, 2016 17:09:49 GMT -5
menaceman44 the tutorial by eliavah works extremely well! I am already testing it out on several meshes.
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Post by wingly on Apr 22, 2016 11:11:15 GMT -5
I understand how to mark the mesh but I don't know how to actually unwrap it. I have tried smart unwrap, square...ect. No matter what I try, it does not turn out the same.
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Post by wingly on Apr 22, 2016 11:01:05 GMT -5
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Post by wingly on Apr 22, 2016 10:21:59 GMT -5
Yes. The post tells you how to morph and move the UV_1 map. However, it does not tell you how to actually make the UV_1 map.
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Post by wingly on Apr 22, 2016 9:52:44 GMT -5
Hello everyone! I need some help. I am having difficulting creating the UV_1 map. UV_0 can be manipulated and morphed in any way you desire. However, UV_1 map has to be VERY specific. When I import a custom mesh, I can't figure out how to cut/unwrap the custom mesh to match EA's UV_1 map perfectly. If the UV_1 map does not perfectly match EA's UV_1 map then you can't morph the outfit in the game. I am wondering if anyone has figured out how to create the UV_1 map or is willing to work with me to figure out how to make a UV_1 map from scratch.
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Post by wingly on Feb 19, 2016 9:45:21 GMT -5
@brujah It was suggested that the issue is that there is a hold at the hand and a weight issue. Though, I am unaware of how to fix this issue on the wrists.
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Post by wingly on Feb 16, 2016 14:31:22 GMT -5
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Post by wingly on Feb 14, 2016 14:52:38 GMT -5
I believe one of the best ways to convert Sims 4 objects to Sims 3, is using S4S to extract the mesh, export to blender, and import mesh to S3PE which can be found on Mod the Sims. However, before converting any items to another medium, always speak to the original creator. Many creators who have created items for Sims 4 don't mind it being converted to Sims 3 and visa versa.
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