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Post by wingly on Aug 9, 2016 20:38:18 GMT -5
What do you mean? Append an EA mesh, use the dropper to copy the paint (make sure for method of display you use solid), and use paint > Set Vertex Paint to copy the paint to your item
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Post by wingly on Aug 9, 2016 18:17:15 GMT -5
Did you apply vertex paint?
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Post by wingly on Aug 9, 2016 16:16:09 GMT -5
I wanted to replace the fish with squirtle. If i can't directly replace it, is it possible to create an object that will copy the same movements? But, move it in place using bb.moveobjects on?
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Post by wingly on Aug 9, 2016 14:11:23 GMT -5
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Post by wingly on Aug 3, 2016 23:20:08 GMT -5
You need to be invited in order to join. Send me a private message and I will send you a code.
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Post by wingly on Aug 3, 2016 17:37:32 GMT -5
I wanted to make my game and custom content appear HD (by increase the UV Map). I came across this tumblr account. I am wondering if anyone has actually tried this, does it work? alf-si.tumblr.com/HQ_ts4_English
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Post by wingly on Jul 30, 2016 11:35:40 GMT -5
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Post by wingly on Jul 30, 2016 11:28:12 GMT -5
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Post by wingly on Jul 8, 2016 15:00:33 GMT -5
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Post by wingly on Jun 29, 2016 17:07:47 GMT -5
Cutting the mesh in half but keep it joined together.
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Post by wingly on Jun 28, 2016 18:32:40 GMT -5
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Post by wingly on Jun 28, 2016 14:34:32 GMT -5
Hello, I am wondering if anyone here knows how to use blender well. I stretched the mesh a little to far but it fits nicely, however, I need to split the mesh to make it form more nicely with the sims body. I have no idea how to split the mesh to form to the body.
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Post by wingly on Jun 26, 2016 15:23:03 GMT -5
Does anyone have any ideas? Or know of someone that has experimented with replacing bugs/or fish in game?
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Post by wingly on Jun 25, 2016 11:27:58 GMT -5
Did you check the mesh to ensure there is no over lapping mesh for the original object? what about your UV Map?
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Post by wingly on Jun 25, 2016 8:12:01 GMT -5
I deleted the weights that you had and transferred new weights over from a pair of highheels. When you mirror, you end up having two different types of weights.
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