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Post by wingly on Jul 5, 2017 16:28:42 GMT -5
The issue is that you have the whole mesh selected. ((look at the left window)) This is an easy fix. Step 1: Click the image of the 'box' Step 2: Everything will appear selected, click on any part of the mesh or press 'a' to unselect everything Step 3: Delete what you desire
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Post by wingly on Jul 5, 2017 16:07:27 GMT -5
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Post by wingly on Jul 1, 2017 14:59:35 GMT -5
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Post by wingly on Jul 1, 2017 14:50:54 GMT -5
What are you using to transfer weight and uv_1?
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Post by wingly on Jun 30, 2017 20:19:09 GMT -5
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Post by wingly on Jun 25, 2017 0:09:22 GMT -5
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Post by wingly on Jun 7, 2017 22:03:07 GMT -5
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Post by wingly on Jun 7, 2017 21:56:33 GMT -5
I have checked the UV Map and edited the mesh. I have no idea where this black line is coming from. I have no idea how to fix it.
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Post by wingly on Jun 3, 2017 23:55:49 GMT -5
I have no idea how to delete heads either. I just use the hair mesh as a base for my helmets (for some odd reason, the head won't show up if you use a hair mesh as your base).
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Post by wingly on May 7, 2017 18:02:23 GMT -5
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Post by wingly on May 6, 2017 21:44:20 GMT -5
Yes, you do need to edit your weights
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Post by wingly on May 6, 2017 17:56:00 GMT -5
It seems to be both a uv and meshing issues. You can tell that there is an issue with the mesh itself from the jagged edges.
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Post by wingly on May 2, 2017 22:24:21 GMT -5
I actually ran into the same problem not too long ago. Two different meshes (one male outfit and female) and both of them ended up the exactly the same issue. When I downloaded the newest s4s, this bone issue disappeared. Not sure if it will solve your issue, maybe try dling the newest s4s version?
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Post by wingly on May 2, 2017 22:22:18 GMT -5
The issue is where you have placed your hair. Please take a look at this map for placement of .dds/or .png i.imgur.com/35eI9te.png
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Post by wingly on May 2, 2017 15:07:30 GMT -5
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! That is so smart. I should have thought of that. I colour my mesh in order to find the single mesh that has weight issues. Thank you so much. This is very create!!!! Omg. Thank you. Thank you so much!!!
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