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Post by eviltiptip on Jul 26, 2016 11:04:55 GMT -5
you done good, you changed the rles file, and you changed one of the RLE 2 images, and now what about the other RLE 2? look on your first image who show the warehouse, you have an RLE 2 image selected in blue, above it there is one more RLE 2, export it, make all of it same color as it background,or clear the area you wish and you done <:
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Post by eviltiptip on Jul 25, 2016 13:16:25 GMT -5
So, you need to understand, for every skin there are 20 *.png files, it means 20 texture pictures for every gender/age, so if you want to make an adult female custom skin you need to edit 20 png files, those 20 files scaling from thin to fat, and from lot of muscles to none. so if you change only 1 image that wont work. if you did change all the 20 png, then it should work, as long as you copy paste to same spot.(if using photoshop, click "M" with mouse hold right click from top corner of image move down to select all. then CTL+C to copy, go to other image and hold ctrl+shift and click "V")
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Post by eviltiptip on Jul 25, 2016 13:09:30 GMT -5
Hello, and welcome to S4S forums. post that .blend file please.
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Post by eviltiptip on Jul 25, 2016 13:04:52 GMT -5
hello, welcome to s4s forums. first of all you should post you package. also did you check for alpha layer/shadow mapping/specular mapping?
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Post by eviltiptip on Jul 18, 2016 12:24:02 GMT -5
You all keep talking about your problem and you not post any files, there is no magic answer, the problem you talking about with black spots on mesh/ empty hole/ color change can caused by many different reasons, as long as you post no files, we cant help.
P.S: correct way to post your problems is , write in texts what is the problem, post screen shoots showing the problem, and post the package file, that way you will be able to get help very fast, other then talking for long time with no real answer <:
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Post by eviltiptip on Jul 12, 2016 13:16:25 GMT -5
to animate sims you got poses, if you want the sim to be an object like a moving doll also possible, but will be hard <:
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Help!
Jul 12, 2016 13:14:52 GMT -5
Post by eviltiptip on Jul 12, 2016 13:14:52 GMT -5
first of all this is a shadow, u should change the shadow mapping in the sims 4 studio warehouse, you can find how to do it in tutorial section. also seems like u didnt modify the mesh...
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Post by eviltiptip on Jul 7, 2016 13:36:45 GMT -5
First MisterS say it all, post package please or we could not know for sure what the problem is. now for me it look like faces , you say u made new mesh, but you should know when u import a new mesh in to sims 4 studio, the studio make changes to it so it would fit the game, so try to import your mesh into studio, the export it from studio and open in 3d editor, now you get the mesh as the game gets it, and you can check to see everything is ok, check for faces UVs. also did you just made it alpha low, or you using a glass shader?
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Post by eviltiptip on Jul 7, 2016 13:28:48 GMT -5
Hello welcome to s4s forums. if you want to only change texture of glove u can just open s4s, go to recolor , pick up a glove and change the texture. if you want to change the mesh you have to go to create 3d mesh, now i dont think gloves have a mesh, so best for you is to pick some ring or something go on arms, remove it and edit the arms mesh as you like then texture it.
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Post by eviltiptip on Jun 15, 2016 13:24:33 GMT -5
hi, well first of all what skins? we cant guess what u using. if it possible post package files so we can take a look.
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Post by eviltiptip on Jun 15, 2016 8:53:19 GMT -5
you can add interaction, you can duplicate once 2, but again, if for example u want to make a chair that fly when u interact with it, u need to create movment rout in blende, and then refer to it from inside the tunning file, but if u open a tunning file u will for every small thing your object do u got route to more tuning file, with lot of paramter that i dont know what they do
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Post by eviltiptip on Jun 9, 2016 11:08:49 GMT -5
Hi didooo777, welcome to Studio forums. Many people have asked about this issue and I do plan to post a tutorial going over a basic project that people can use as a guide to doing their own. It's just a matter of getting the time to write and post it. you working on a tutorial for tunings paths relations? i was looking for a tutorial to show coding and tuning, but couldnt find. i need to know how to call reactions for all kind of things, for example if i make a brand new mesh, how can i make a brand new tuning for it, and how to call functions, for example when sim click it make it animate, or create a on/off button, and so ... i try to understand what coding need to be done to a new clean object to go into sims 4 and act as i wish.
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Post by eviltiptip on Jun 8, 2016 12:42:27 GMT -5
Well i still don't understand if you want to make poses or object 3d animation, to make animation for sim, its a pose thats easy, now to make an object animation is something else, to change an animation like "door open" or "garbage can" animation change is easy, to make a all new animation wont be as easy as you think.
i will give you more details: you say you see xml in tuning and you think if you know how to program it you can do the changes you like, but this is wrong, because this xml is calling other files, and S4S isnt made for changing 3d obj animation for now (i think maybe they make it later on, or maybe not, this you have to ask admin), but to really change and create tuning you need to know much. ill give you an EXAMPLE: when i had free time, i made a custom Tv channel, thats a 2d animation and its very easy to make, but it took me long to find everything i need, cause tuning of tv call a channel tuning who is calling a movie file, and on the way to this file, one of the xml show me the path to the movie is "examplefolder/folder/Movie.avi", i was looking for this path but it no where to find, cause it does not exist! what i saw was some kind of history that is not there no more, and i had to find my way to that movie file, in S4S that file show up as a hex number for file name, and its a *.bin file, then i had to find whats in that bin file and how to extract an avi from there.
What i ty to say is , when S4S will make an option to change this 2d animation file, i guess all you have to do is click 3 buttons in S4S and you ready to go, but because i used studio to do something it not ment to do yet i had to use my knowledge about programing and the help of andrew and make all this for a simple task, witch now i can do in 3 mins.
so when you see animation in S4S thats for poses, and that is fairly easy , if you need help about this poses just ask, and try tutorial section you can make it no problem, if you want an object animation, start study the paths of sims 4 tuning and xml file <:
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Post by eviltiptip on Jun 7, 2016 11:16:42 GMT -5
Hello, welcome to S4S forums. What you mean by "create new animation"? and what is your knowledge about programing for sims 4? If by animation, you mean poses(the way sims move), thats fairly easy, but to create totally new once you need to know how functions called, you need to know how to change and create tunings and wher einfo is stored. if you taking about 2d animations in game, it about the same, only you need to know where files are stored, what there codding(or use a software made for converting sims 4 files). 3d Animation will be more hard to make, as far as i know (maybe i wrong), most of the 3d animations in game are made by joints, here you will need much more knowledge about how everything works and where every peace of information is stored and how to call them.
Most of people in this forum dont know this kind of things, and using s4s only do make stuff he automaticly make for them(in the programing level), the only one seems to know all of this is andrew. If you a programer and you have much time, just start mess with file use google and study all you need, i messed with it little bit when i was sick and sit at home 3 weeks, but usally i dont have so much time to study all this info <:
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Post by eviltiptip on Jun 7, 2016 10:21:33 GMT -5
hi, you should post your package file, but from first look on your bug, it seems you position your texture in a position where the end of long shirts should be, just position your texture lower, and in blender move the upper legs uv lower. maybe there are more problems, but you have to post the package file so i can have a look at it.
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