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Post by BrazenLotus on Feb 25, 2017 14:15:57 GMT -5
Thanks a bunch!
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Post by BrazenLotus on Feb 25, 2017 8:25:23 GMT -5
Is there a way to add a different bump and/or spec for each new swatch added to an object? You would end up with multiple bump maps.
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Post by BrazenLotus on Feb 7, 2017 13:29:43 GMT -5
It's okay I don't need to edit them to function in a geostate, I'm looking to grab them for decor I want to make. I've taken apart geostates before and they are usually hidden inside the meshes in blender but I didn't see them in the ones I exported just now. Is it that S4S is just not exporting it? And how would I go about finding the textures they use? I can definitely use the texture Thanks so much for the reply!
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Post by BrazenLotus on Feb 5, 2017 23:28:49 GMT -5
Can someone help me find this? I'm looking for the textures and meshes (if they exist) for the ice cream garnish effects like the peppermint sticks and waffle pieces. Or if someone could point me somewhere that talks about editing object effects maybe that would help as well. Thanks in advance!
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Post by BrazenLotus on Jan 30, 2017 14:22:32 GMT -5
Modular Fun Fun & Falutenous Awnings
Requires: EP01 – Get to Work
These rely on the original in-game object for their textures which keeps the file size super small. They are searchable by ‘BrazenLotus’ in the catalog.
Objects Included:
Striped Fun Fun Awning – override – MESH Striped Fun Fun Awning – 1×1 Striped Fun Fun Awning – 2×1 Striped Fun Fun Awning – Inner Corner Striped Fun Fun Awning – Outer Corner The Falutenous Awning – 1×1 with Ends The Falutenous Awning – 1×1 Left End The Falutenous Awning – 1×1 Middle The Falutenous Awning – 1×1 Right End The Falutenous Awning – Inner Corner The Falutenous Awning – Outer Corner
I was organizing my mods folder and ended up making these because I can’t for the LIFE of me just organize my damned mods folder without changing/making a bunch of things lol. The originals were a pain when building to the point that I almost never used them. The override for the Fun Fun Awning makes it so that the stripes line up properly when you place another Fun Fun awning next to it. This extends to my versions as well. I do plan on doing some other awnings and add-ons later, but I’m a bit awning-ed out for now.#BrazenLotus #MaxisMatch #WallAttachment #Awning #Exterior
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Post by BrazenLotus on Jan 26, 2017 9:59:39 GMT -5
I was wondering if you could make it so that when any tag other than 'world object' is selected it will automatically change the DevCategoryFlag to 00000080. That would make it super easy when cloning debug items. Thanks!
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Post by BrazenLotus on Jan 20, 2017 11:00:02 GMT -5
Alpha Beta Phong Modular Closet System
Requires: Base Game These are new objects. They are searchable by ‘BrazenLotus’ in the catalog. You may need the MoveObjects cheat for clutter to fit in all slots. Closet pieces come in 9 colors and the majority of clutter objects have at least 3 color variations.
Note #1: Some of the clutter objects stack so there is always a chance to get the ‘object not found’ error. Try not to move around entire stacks of objects to avoid this. Check out This Thread for more info.
Note #2: Turn OFF the MoveObjects cheat if you need to move, color, or delete a wall. It will delete all of your clothing and stacked clutter from the whole room if you don’t! I don’t know why…it’s an EA thing.
Objects Included:
Canvas Bin Closet Box 1 Closet Box 2 Clothing – Button Up Blouse Clothing – Skirted Blouse Clothing – Cardigan Clothing – Dress Clothing – Dress Shirt Clothing – Hanging Scarf Clothing – Hanging Tie Clothing – Hanging Ties Clothing – Pants Clothing – Polo Clothing – Suit Jacket Clothing – Sweatshirt Clothing – Sweatshirt Hoodie Clothing – Sweatshirt Hoodie w/Pockets Clothing – T-shirt Closet Divider Closet Drawers 1 Closet Drawers 2 Closet Drawers 3 Closet Glass Cabinet Closet Half Glass Cabinet Closet Rod Closet Shelf Folded Scarves Folded Single Collar Shirt Folded Single Sweater Folded Stack of Sweaters Folded Sweaters Hanger Hanging Jacket Shoebox Shoes – Men’s Boots Shoes – Men’s Tall Boots Shoes – Men’s Cowboy Boots Shoes – Men’s Dress Shoes Shoes – Men’s Sneakers Shoes – Women’s Boots Shoes – Women’s Tall Boots Shoes – Women’s Canvas Sneakers Shoes – Women’s Heels Shoes – Women’s Open Toes Small Bag Small Suitcase
This was a HUUUUUGE project. To make them recolorable I had to make sure that they were all new base game meshes. That meant a lot of image files needed to be cropped and re-mapped to keep the file sizes manageable, but I think the results were TOTALLY worth it 😉
HOW TO MAKE A WALK-IN CLOSET:
1) Frame out your room: build the basic outline of your closet 2) Build the closet foundation: add shelves, drawers, dividers, rods, and cabinets until it’s how you like it 3) Make wall changes: if you need to adjust the walls for any reason do it now, this will save you from possibly having to redo all your cluttering work later 4) Add hangers to your rods: these may snap to shelves so change your camera angle as needed to place these; rotate them to add variation 5) Add clothing to hangers: these should now snap easily to any placed hangers 6) Clutter away! (see Note #1 above)
Remember: If you want to make ANY changes to the walls turn off the MoveObjects cheat before doing so or you will lose ALL your clothing and stacked clutter…you’ve been warned!!!
If you do it in the order above there should be minimal frustration about things snapping to slots where you don’t want them.
The clutter, clothing, and shoes are all sellable. I’ve made the closet rod so that there should be no routing issues for clothing items if you’d like to set them for sale in your retail shop. I’m thinking of doing an add-on set for a clothing store at some point…let me marinate on that idea a little bit more before I make any promises.
Some clutter objects have slots so you can stack them, see Note #1 above.
The drawers all function as dressers and all of the closet pieces should snap to the wall in squares so that everything lines up properly. Feel free to shift things around holding the ‘alt’ button to personalize your closet even more!
These closet pieces can be used in kitchens as well. These match the Outdoor Stuff pack counters and cabinets because that’s where I stole them from 😉 They are slightly different because they use different shaders though, so keep that in mind when decorating.
PLEASE recolor these! Check out my Creator Policy before you do.
I ran out of steam on this one so there really isn’t much variation with colors. Tag me or send me a message if you recolor anything so I can download them and re-blog your lovely creations!!!
#BrazenLotus #MaxisMatch #Decor #Dresser #Closet #Clutter #Storage #Surfaces #Shelves
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Post by BrazenLotus on Jan 12, 2017 9:24:00 GMT -5
So anska does that mean that there's nothing we can do to fix this?
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Post by BrazenLotus on Jan 12, 2017 9:12:03 GMT -5
Skylights
Requires: EP02 – Get Together
These are new objects. They are searchable by ‘BrazenLotus’ in the catalog. The cutouts will enlarge when the object is enlarged.
Objects Included:
Sunspot Skylight – End Sunspot Skylight – Mid The Rocka Dome Glass – Sml The Rocka Dome Glass – Med The Rocka Dome Glass – Lrg
I got sick of trying to make the sunspot awning into a skylight so I just turned the damned thing into what I needed. I used the glass dance floor to make these so they cutout the floor beneath them. The Sunspot has 2 pieces – an end piece and a middle piece. This allows you to to make your skylight as long as you like. Then I made the Rocka Dome roof deco into glass because that’s what it should have looked like in the first place! These come in 9 metal colors and 5 glass colors. The Sunspot Skylight colors don’t match the Rocka Dome exactly…but I tried.
#BrazenLotus #MaxisMatch #RoofDecor #Exterior #Build #Skylight
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Post by BrazenLotus on Dec 10, 2016 7:30:41 GMT -5
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Post by BrazenLotus on Nov 20, 2016 13:31:21 GMT -5
I'd like to add the missing food to debug mode, like all those filled donuts. If I could find all the instances would that help? Or is it the resource locations you need? Anything I can do to help let me know
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Post by BrazenLotus on Nov 19, 2016 12:06:49 GMT -5
All Beds Separated
Updated: 09/15/17 – added New Killer Queen Bed & single version. Updated: 06/17/17 – added Parenthood single & double beds!
Updated: 01/25/17 – cleaned up all the files, fixed a script call error, added toddler beds, Vintage Glamour beds, and Vampire bed, and created a download file for each pack to ease download time.
All beds that were separable, separated. These are new objects. Frames are considered sculptures and mattresses retain all their original stats. Hiders are also included for EA beds.
Objects Included:
All Beds! (although they might not be pictured above!)
This was a ton of work but I think it was worth it. I've separated all the beds but left the original prices and stats on them. Prices are split between the mattress and the frame; 1/3 of it for the mattress and 2/3 for the frame. I still like the idea of my sims having to sleep on a crappy mattress that makes their back hurt lol.
The AirKushn frames are still able to be swiped into your sims inventory. I have enabled most of the bed frames to have an environment score because that just makes sense to me. You buy the frame usually to make the room look nice. The only frames that don't have environment scores are the prison frame (because you're not SUPPOSED to like your prison cell) and the Airkushn (because it's a big plastic square full of air!).
These are all new objects because I plan on recoloring them at some point later so feel free to do the same, just be sure to follow my policy. I also made hiders for all the beds except the cot, the artist reward bed, and the jail bed. Also, the Teen Dreams frame textures have been included in the Mod Pod single frame because they were the exact same mesh All files are in a single zip so you can just pick and chose which ones you want!
Original meshes and textures by EA.
#BrazenLotus #MaxisMatch #Comfort #Beds #BedFrame #Bedroom #Mattress #Separated Beds
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Post by BrazenLotus on Nov 13, 2016 9:51:24 GMT -5
Sorry guys...I fixed the link.
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Post by BrazenLotus on Nov 12, 2016 16:49:15 GMT -5
Stack several piles of plates with a bowl or something, then take a few off and stack them on another pile, then move those to another pile...like shuffling cards I guess. If I keep doing that I'll get the error for sure.
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Post by BrazenLotus on Nov 12, 2016 11:51:56 GMT -5
I'm not 100% but I want to say the issue happens less when you enable footprint intersecting for all types. However, this does not seem to fix the issue, only make it happen less often for me.
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