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Post by FlowersSimFactory on Jul 19, 2017 15:55:53 GMT -5
Omg life saving ! XD I still have a minor issue that i'd like to get fixed, But i'm alright if it doesn't. It still looks somewhat pixelated. Is there a fix for this?? I think it's only noticeable outside
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Post by FlowersSimFactory on Jul 19, 2017 14:51:43 GMT -5
Okay so It's matte but Im still getting the weird light pixelation. And it's not my game settings because Im on the default ultra preset And no matter what I do It looks two toned Indoors It's like that regardless of the direction it's facing This is the new package I have : www.mediafire.com/?p55ywrw2m2mwe1d
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Post by FlowersSimFactory on Jul 19, 2017 14:37:31 GMT -5
Hi! I already removed the Bump map (As stated before) And what resolution should the specular be? I don't think the ID numbers are the same because I started a new package but i'll try swapping out the speculars and see if it improved.
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Post by FlowersSimFactory on Jul 19, 2017 14:17:25 GMT -5
I changed it to pure black and left at 100% opacity And this is what happened. It looks worse.
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Post by FlowersSimFactory on Jul 19, 2017 14:07:57 GMT -5
inabadromance Pure black? I used a png file since I cannot use DDS So Would I make it black and leave it at 100% transparency or?
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Post by FlowersSimFactory on Jul 19, 2017 11:30:22 GMT -5
This is the shine I'm talking about, The normal is blank and the specular is the same as the U.V, Except with the specular colour blue at 29% opacity
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Post by FlowersSimFactory on Jul 19, 2017 11:24:56 GMT -5
MisterS Hey! That Fixed it! Thanks so much. But it still catches light oddly is there a way to change that? (And yes I did change the specular)
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Post by FlowersSimFactory on Jul 19, 2017 10:56:35 GMT -5
Oh I see! i'll try this and see if the weird lighting in game is still an issue. I'm not sure what you mean by 'Also the flatter the the UV is the better bakes will work " Though
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Post by FlowersSimFactory on Jul 19, 2017 8:53:09 GMT -5
orangemittens Hi! Yeah I've tried increasing the margins (Up to 20 pixels) And while it may get rid of the seam from up close, The way the pot caught light in the game still showed a seam. i'll be sure to remove the alpha Thanks for suggesting that
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Post by FlowersSimFactory on Jul 19, 2017 7:48:06 GMT -5
orangemittens Okay thanks I didn't notice any issues so i was curious
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Post by FlowersSimFactory on Jul 19, 2017 7:46:02 GMT -5
I have no idea why. It's really strange, I've even tried removing the seams from the blend file (But still keeping the same U.V) And that didn't even work
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Post by FlowersSimFactory on Jul 18, 2017 18:22:55 GMT -5
orangemittens Out of curiosity, What happens if the Type doesn't match? I accidently set the type on my blend file to GEOM when it should have been none. Does it make a noticeable difference???
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Post by FlowersSimFactory on Jul 18, 2017 14:25:40 GMT -5
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Post by FlowersSimFactory on Jul 18, 2017 9:41:03 GMT -5
What it looks like in the game :
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Post by FlowersSimFactory on Jul 18, 2017 9:33:27 GMT -5
So I have an issue, The Object looks perfectly fine in Blender, There are no Seams anywhere, The object is all connected but in the game there are seams! And Also in Sims 4 studio. And it's not the texture either because the texture is seamless. Photos: Seam in Sims 4 studio :No seam in blender viewport: There are no doubles or holes, The vertices are connected 100% Can anyone help????
If it's any consolation, Yes I did mark UV seams so that It would unwrap properly
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