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Post by eronoel on May 21, 2016 13:44:37 GMT -5
Picture really says it all. This is a seperated tea set, so it includes five different objects: Teapot, cream, sugar, tea cup filled, and tea cup empty (not shown). If you want the full configuration above (as one object) it is included in the Rhopa Set above Based (but also slightly reinterpreted) on FEM Studio Koruku Tea Set#decor #tea set
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Post by eronoel on May 21, 2016 13:38:53 GMT -5
Rhopa Set~This is a bohemian, meets modern, meets nature set. Inspired by a set from CostPlus but so much more than that. It includes everything in the picture above: a sofa, a chair, one coffee table, two end tables, three pictures, butterfly collection (hanging and standing), one pillow, one rug, a fire place, and a tea set. Hope you like it More details & preview pictures at my tumblr: Simphony no. 4Thank you once again for the help I received from this forum. Especially thanks to orangemittens, misterS and nikadema for their guidance with some problems I had; each set I have few and fewer questions! P.S. Tea set is one object; I will be setting up a different download for the individual pieces. #living room #sofa #living chair #decor
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Post by eronoel on May 20, 2016 23:07:14 GMT -5
Sorry for the late response, I just now got to test it in game and doing what MisterS suggested did the trick! Hurrah! Thank you MisterS. orangemittensMy work flow was kind of like first I made a regular height end table but then I decided it was too tall. To save myself some work (with all the settings, normals, etc), I cloned my previous table to make the short table and then just went in blender and imported the new mesh that I had shortened. After that I think I just took all the slots that were on the previous table (since I had cloned it) and changed the new z axis numbers (through transform).
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Post by eronoel on May 19, 2016 23:42:54 GMT -5
Hello! So I have this table that I put some slots in on Studio: But then when I test it in game this is what it does: anyone know why? or could you make take a look and see if I missed something? Thank you Here is my . package
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Post by eronoel on May 19, 2016 16:06:24 GMT -5
tbh, I think the easiest thing would be to remap it yourself, because that UV map is like overlapping itself in places that you probably wouldn't want overlapping (and seconding inabadromance I dont know how it works with it being outside the uv region). But I have never really converted items from other games, but usually when in doubt, I remap. That way you can produce your own bake image and have more control over the texture.
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Post by eronoel on May 16, 2016 19:44:56 GMT -5
Yea, man its amazing how quickly these things get ingrained into your brain.
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Post by eronoel on May 15, 2016 22:10:41 GMT -5
Okay, so I've been on blender WAYYY to much lately. I catch myself trying to use "b" to select box on my paint editor and then just yesterday IN THE sims I tried to resize something using "s" .....ack!
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Post by eronoel on May 15, 2016 12:37:40 GMT -5
Oh my, I don't look at this thread for a couple days a whole bunch of people introduce themselves! Its nice to hear from some of the people who already post their goodies here Welcome welcome @alwehr and 13whitemice! Welcome KSimbleton ( KSimbleton p.s. I follow you on tumblr already! ) and welcome armilus I look forward to getting to know you all better !
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Post by eronoel on May 13, 2016 10:38:59 GMT -5
Another mini-project that I did while my computer was in the shop! Comes in two sizes and eleven colors. Under 1k poly (but barely). Hope you enjoy!#mini project #decor #wall sculpture #modern
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Post by eronoel on May 11, 2016 22:00:28 GMT -5
Another Mini-project that I did while my gaming computer was broken. Hope you enjoy. Costs 252 #mini project #decor #pictures #wall art
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Post by eronoel on May 11, 2016 10:10:12 GMT -5
Ah cool, thank you nikadema! I never knew that
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Post by eronoel on May 11, 2016 9:36:50 GMT -5
Where is the beauty option? What section is it under?
*update* MisterS - I did dissolve the things and I think that will make the difference
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Post by eronoel on May 11, 2016 8:55:06 GMT -5
j yea, I already tried that nikadema what do you mean by triangulate my mesh? Like do the triangles so the studio doesn't do it for me? @misters Yea most of the edge ones are supposed to give it a curve rather than a flat surface, but I will probably remove some of them (like I did for the top portion). I tried edge split and it did make a little better, but I still get the dimple :( I will try to make that front one single piece, that should probably help. *update* yea, I am going to make it a single unit and then add some more bevels; I think that should work
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Post by eronoel on May 10, 2016 21:58:16 GMT -5
Hello! So, I've been attempting my first sofa and have been having difficulty with my mesh. I'll let the pictures show you: This is what my mesh looks like BEFORE I load it into Studio But once I load it into Studio (and then into game) my front portion gets these strange dimples (I point a few of them out in the picture below): In game: So something about how studio interprets my mesh makes them get dimply, I am not sure how to fix this. I managed to fix the top layer shadow problem myself (hence the big X in the ig picture) but I am not sure how to address the dimply edge. Does anyone have any ideas? Here is my blender file if you need itThank you in advance
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Post by eronoel on May 9, 2016 20:01:25 GMT -5
Mini Project #2 - Tray Table Du Jour
Here is one of the mini-projects I did while I was MIA (due to computer issues). It is a tray table with three legs. Categorized as Accent/End Table. Includes 16 different trays and several different leg colors too. This was fun to make. Costs 182 in game. Hope you all enjoy #mini project #surfaces #endtable #accent table
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