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Post by gisheld on Jan 16, 2023 16:02:37 GMT -5
Oh boy I really made a mess with this one, thank you so much dissia and mauvemorn, I will try all of your suggestions.
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Post by gisheld on Jan 15, 2023 17:40:50 GMT -5
Hello, I'm making a dress, but I have a problem with the skirt part, legs go through the skirt, I tried transfer weights and uv1 from other meshes but there's no difference.
This is the package and the blend file, can you please help me?
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Post by gisheld on Mar 22, 2022 9:45:44 GMT -5
Yep I tried and it looks bad, guess I have to play with it in blender some more, many thanks for the answer
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Post by gisheld on Mar 22, 2022 9:17:14 GMT -5
Hello, I've created this flesh tunnel for female, IMAGE , using the Eco Living plug as an ear base. I want to convert it for male but rotating , resizing etc can't make it like the female version one so I was wondering if there is an easier way to do it without redoing the whole mesh.
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Post by gisheld on Mar 9, 2022 5:25:10 GMT -5
Seriously? I didn’t know that, thanks I’ll give it a try.
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Post by gisheld on Aug 28, 2021 10:02:39 GMT -5
Thank you so much, I used the solidify method.
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Post by gisheld on Aug 27, 2021 10:32:49 GMT -5
Hello, I have a question/issue about tranparency. When I import this type of mesh PHOTO in sims4studio the inner part is transparent, if I solidify the faces like I did on the borders the issue is resolved, but I wanted to ask if there is another way to fix it without increasing the polycount or should I just solidify the inner faces in that specific area?
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Post by gisheld on Jul 6, 2021 15:41:15 GMT -5
I didn't know about the pixels thing. I made the stripes 2 pixel and now everything is fixed, many many thanks
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Post by gisheld on Jul 6, 2021 9:15:56 GMT -5
It's me again sorry ... I was checking the textures of this dress,before making it available for download, and some have weird artifacts near the stripes.
Do you know what the cause is? And how can I fix it if it is possible?
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Post by gisheld on Jul 2, 2021 13:06:38 GMT -5
I used your method the first time I vertex painted with 00ff00 and 3fff00 I probably missed a couple of faces on the sides.
For the weights I used this dress , the one you suggested in another topic and now the spots/lines are gone, many many thanks dear .
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Post by gisheld on Jul 1, 2021 8:03:28 GMT -5
Hello, I have these white spots/lines on both sides of my dress, but in CAS. When I test the texture in Blender and in sims4studio I don't have these problems.
The mesh looks ok to me so I don't know what I did wrong.
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Post by gisheld on Mar 15, 2021 10:51:24 GMT -5
Understood, many many thanks for the help and patience .
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Post by gisheld on Mar 13, 2021 11:58:48 GMT -5
Ok I got it.
I'm so sorry but I've got to aks why now the hands interfere with my mesh borders... before Image and after, I've used the lod you gave me to make a screenshot After Image, can I resize a little bit the hands?
EDIT: I resized them like this Resize would it be ok?
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Post by gisheld on Mar 13, 2021 11:06:34 GMT -5
Oh yes you're absolutely right, I don't even know why I painted the entire mesh with 3FFF00, anyway now I did it like you suggested and I used the fixed weights blend you gave me. Now it works , many many thanks again. Now I have to create the other lods.
Can I ask how you corrected the weights? Did you use the smooth area method?
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Post by gisheld on Mar 12, 2021 16:14:49 GMT -5
Yes a custom slider. Anyway, I tried your method and it say 0 vertex weight limited, I probably did it wrong. This is the blend file if you want to take a look, BLEND if not don't worry I'm fine whith it, the issue only shows with gigantic breasts lol, I really wanted to know if I made mistakes with my mesh.
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