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Post by GeometricSims on Oct 16, 2016 13:47:38 GMT -5
believe&become wow, your origin story is great! You are definitely multicultural! I'm proud to say that, although I was born and raised in England, I have Mediterranean background, but you are indeed very tropical when it comes to your origins. I like how you said that you don't care about what race you look like, it's nice to hear that from someone as I am mainly surrounded by people who are solely English.
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Post by GeometricSims on Oct 13, 2016 8:30:38 GMT -5
orangemittens this happens with every mesh Here is the error message: [10:07:45] [v2.7.1.0] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [10:07:45] [v2.7.1.0] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [10:07:45] [v2.7.1.0] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [10:07:45] [v2.7.1.0] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [10:07:45] [v2.7.1.0] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [10:07:45] [v2.7.1.0] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [10:07:45] [v2.7.1.0] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [10:07:45] [v2.7.1.0] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [10:07:45] [v2.7.1.0] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [10:07:45] [v2.7.1.0] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [10:07:45] [v2.7.1.0] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [10:07:45] [v2.7.1.0] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [10:07:45] [v2.7.1.0] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [10:07:45] [v2.7.1.0] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes.
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Post by GeometricSims on Oct 13, 2016 8:29:33 GMT -5
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Post by GeometricSims on Oct 13, 2016 8:14:51 GMT -5
Whenever I try to extract a mesh, Studio always stops working and crashes (it just comes up with the generic message that "Sims 4 Studio has stopped working"). No error codes come up so I cannot post them. I have treid to reinstall Studio but that isn't working?? HELLPPPPPPPPPPPPP. I have never had this problem before, but now for some reason it's decided to play up -_-.
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Post by GeometricSims on Oct 13, 2016 8:12:35 GMT -5
I recently deleted all of my CC custom thumbnails and realised that I didn't like it- is there a way to undo batch fixes? I know that the files are kept in the 'Batch Fix' folder, but how do I undo the deletion of the custom thumbnails?
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Post by GeometricSims on Oct 7, 2016 16:10:44 GMT -5
Hmm, I can't quite make sense of your question: did you want to create a script mod that allowed you to make the legs/feet invisible, or did you want to make them invisible while wearing the fin?
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Post by GeometricSims on Sept 22, 2016 5:26:26 GMT -5
Hi brittpinkiesims, Thanks for the response. I have actually fixed this issue, I was meant to post saying that I had fixed it, but I forgot to. I found the issue was that my Graphics Card was incredibly low spec, so I upgraded it and it works fine now. Thanks anyway!
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Post by GeometricSims on Sept 11, 2016 10:44:42 GMT -5
OO, I am every so sorry for the delay! My computer hasn't had internet for so long :(
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Post by GeometricSims on Sept 11, 2016 10:43:56 GMT -5
Sorry for my noob responses, but I am not experienced with hair. Have you tried weight texturing? Here's a tutorial: Link to the full index of tutorials in case you need it: www.sims4studio.com/thread/662/index-studio-tutorials-online-manualI can't seem to find the weight painting thingy but it should be in the 'start to finish tutorial' bit where it's in parts.
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Post by GeometricSims on Sept 11, 2016 10:41:28 GMT -5
Hi there, I am ever so sorry for the delayed response- for some reason, after installing my graphics card into my computer, it somehow disconnected the internet :S I'm back on now though. So you need to mark the seems along the edges of the mesh.
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Post by GeometricSims on Sept 11, 2016 10:37:48 GMT -5
Thanks for the update ladyzeus, I shall have to try and solve this in my game/find out what piece of clothing is causing this. Thank you!!
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Post by GeometricSims on Sept 11, 2016 10:37:01 GMT -5
Oh okay, so is this site allowed to have a live chat box? It would be super cool to share ideas and help other creators who are in urgent need, or to just chat to the creators we love
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Post by GeometricSims on Sept 11, 2016 10:36:10 GMT -5
You guys are really good at this stuff. Keep it up, it's awesome!
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Post by GeometricSims on Sept 2, 2016 16:10:45 GMT -5
May I request some more information on your situation? . So if I understood right, you recoloured the meshes (as in created a new texture for them) but did not make the mesh (the general shape of the outfit) yourself? . But you made the skins yourself? Whether you created the mesh yourself (in that case, you would know what Blender is) or if you used someone else's mesh (in this case, you will need to export it from S4S and open it in Blender to create a UV map), I would suggest UV mapping. Even if the mesh is from someone else, this does not mean that they did the UV mapping. Also, may I request a few files for you to upload so I can take a look at them myself and give you the best answer I possibly can? Here are a couple of files that I will need: . Your .package of your creation (the file that you put in your mods folder to get your CC in game) . If you used Blender at all, could I have the Blender file? If not, I will be fine to just have the .package file and take a look at that However, for the time being, I will explain UV maps to you and will list some tutorials on how to UV Map, etc. UV Map- What Is It?What does the term "UV Map" mean/stand for? - the reason why a UV map is called "UV Map" is because "when you UV map, you are remapping the XYZ co-ordinates of your object into a new 3D space. The co-ordinates of this space are renamed UVW to distinguish from XYZ, and since our texturing is usally in 2 dimensions, we use the UV co=ordinate axes and ignore the w"
(description- courtesy of CD38 on blenderartists . org
) When do you UV map during your 3D creation- If you are creating a mesh yourself, I would suggest that after you have done the 3D modelling, before you save your mesh and import it into S4S, make sure you UV map your mesh. However, depending on the particular item you are making, you might want to UV map at different times (but don't worry about when you UV map as you are a beginner: I would just suggest to UV map at the end of your creation. If you are using a mesh that someone has made, open up that mesh in Blender (if you have opened it in S4S, just export the mesh and then open it in Blender). Select the entire mesh by pressing 'A' and then navigate to 'Edit Mode' via the tab at the bottom of the page. If there is a UV map, it should show up at the left hand side of the screen. Anyway, here are some tutorials to keep you going: Look at this tutorial from about Step 10. This should introduce you into the idea of UV mapping: sims4studio.com/thread/164/start-finish-accessory-mesh-beginnersI would also suggest watching a tonne of UV mapping tutorials on YouTube as that helps a lot.
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Post by GeometricSims on Sept 2, 2016 15:51:12 GMT -5
Hi midnightsky, Thanks for answering However, I finally gave up in the end and ordered a new graphics card haha Thanks anyway!
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