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Post by katarinamartian on Sept 12, 2020 21:37:34 GMT -5
Update.. I've tried using a typewriter, just placing the same cuts ... without touching the warehouse. But it was like this ... With these triangles and disappearing. Help. 
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Post by fwecka on Dec 28, 2020 2:34:33 GMT -5
I'm creating a Balloons tower and I'm using the plant pot mesh because I learned to make everything from it because it just has 2 Lods :D But I'm stuck at number 8, because I couldn't found the option on the tutorial. I'll put the photos here: I've used this mesh and imported mine.   But the Resource -> Entries options didn't exist on this mesh.  Anyway, I clicked on "Edit items" but the next options are very different and I'm stuck at it.  Please help me  In your third picture, where it ways "dropshadow" and below that, "phong." You have to click on "Phong" to access what you need. And though this may not help you, you might need to change the shader from Phong to something else. If you're looking to make your object semi-transparent, this tutorial would likely be best: sims4studio.com/thread/1157/objects-glass-balloon-effect?page=1
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Post by fwecka on Jan 6, 2021 2:34:35 GMT -5
For those who are confused about how to make an OMSP, I figured it out, thanks to looking at KitKat's OMSP. Do what this tutorial says as far as adding "AlphaBlended," but in addition to that, change the shader for the invisible swatch to "PhongAlpha." In your diffuse texture, if you're using a dds file (I always work with dds for my diffuse; just a personal preference) make sure, for the invisible swatch, that your alpha layer is pure black. For the visible swatch make your alpha layer pure white. Make your shadow plane mesh very small, like the size of a pinpoint small, and either hide it in your mesh or lower it so that's it's lower than ground level. For your shadow mesh, delete all but one polygon and make that pinpoint size as well; otherwise, your mesh will cast a sun shadow. Using this tutorial here delete the occluders. Just to be safe, I replaced the bump map and specular files with a 16x16 pixel blank png. If you do what I laid out above--inserting AlphaBlended and changing the shader to PhongAlpha--you'll be able to interact with your OMSP even when it's invisible.
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