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Post by casanuana on Aug 10, 2018 22:15:40 GMT -5
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Post by annabluu on Aug 10, 2018 22:32:52 GMT -5
what's the package you're trying to import it into? are you sure the mesh has the correct amount of cuts?
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Post by monas on Aug 10, 2018 22:34:27 GMT -5
Hi ... I want to help you a little bit, I do not know if it's helpful, but ... why is your shirt all broken in blender? ah ok..is the core_011 that .. as annabluu says share your package
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Post by casanuana on Aug 10, 2018 22:46:21 GMT -5
what's the package you're trying to import it into? are you sure the mesh has the correct amount of cuts? Yes. I've double checked a few times that it is the right cuts. I am using the green striped shirt, which has a cut of GEOM 0000.
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Post by casanuana on Aug 10, 2018 22:49:14 GMT -5
Hi ... I want to help you a little bit, I do not know if it's helpful, but ... why is your shirt all broken in blender? ah ok..is the core_011 that .. as annabluu says share your package Broken? I know the mesh is rough and has a lot of vertices but I wouldn't call it broken? I'm totally new to this so did I do something wrong? Okay, here's my package file. drive.google.com/open?id=15PBUJSIuC7M5vh-qeAkK8maTD4JDsmjs
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Post by casanuana on Aug 10, 2018 23:03:31 GMT -5
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Post by monas on Aug 10, 2018 23:07:23 GMT -5
amm .. did you make a specular, a shadow? Did you follow the tutorial of this forum? sims4studio.com/thread/7044/finish-marvelous-designer-clothing-tutorialyour shirt looks good in lods 1, 2 and 3 ...: / I hope someone else answers you The only thing that occurred to me was to export the lod 1 and put it in the lod 0 ... so not if it's ok but you see now I still do not do it, but to reduce polygons you use the decimate but you must already know your shirt is seen in the game making that step that I mentioned has an error in the back part white and one in the shoulder
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Post by casanuana on Aug 11, 2018 8:51:09 GMT -5
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Post by inabadromance on Aug 11, 2018 14:38:30 GMT -5
Hi! I'm sorry to say this but you're not following the tutorial linked above by monas. Just so others can see what the blend looks like: Start from scratch and read the tutorial again from beginning to end following ALL steps since there's several things that have been done incorrectly. Mostly all.. from vertex paint, to weight, uv_0, uv_1, mesh not joined with any body mesh.
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Post by casanuana on Aug 11, 2018 17:58:53 GMT -5
Hi! I'm sorry to say this but you're not following the tutorial linked above by monas . Just so others can see what the blend looks like: Start from scratch and read the tutorial again from beginning to end following ALL steps since there's several things that have been done incorrectly. Mostly all.. from vertex paint, to weight, uv_0, uv_1, mesh not joined with any boy mesh. I'm sorry to say this as well, but you're wrong. Yes I've made many mistakes. I'm not sure why my UV map is incorrect now because I worked hard to move it all and get it unwrapped. I have started over five times now and followed the tutorial each time - even going so far as to remake my top in Marvelous Designer just so I could try and follow it better. I have no idea what I am doing wrong, why there is no body, or other things. I simply followed the steps. This was honestly the best that it came out. I am simply trying to convert a mesh from a DAI mod to Sims 4. i realize there is no 'simple' about it for a newbie but I really could use more help than being told that I didn't do something I did do, and my mistakes without any indication of what went wrong or how to fix it. Hopefully someone can teach me how to do what I want to do or point me to more tutorials since I clearly can't follow that one.
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Post by monas on Aug 11, 2018 18:06:42 GMT -5
ammm..and if you move with the A key, it will turn orange and redimension it? and with the b key you go to uv map to diffuse map
and with the b key you select a part of your uv and start to rearrange?
I think I better not help more because I just complicate things u.u I hope someone else will help you ...
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Post by inabadromance on Aug 11, 2018 19:29:56 GMT -5
the reason why I can't help you with something specific is because the mesh doesn't resemble anything that's explained in the guide, which has it step by step how it would be. everything isn't right. I'm not sure what exactly is giving your trouble since everything isn't right.
the only thing I can think of is starting from scratch, follow the tutorial and the first thing that looks different from it, write it here and ask specifically about it. don't keep going if it doesn't look how it should be.
I'm not sure how you're exporting the mesh from the original mesh.. but if it anyway has an uv then you don't need to re do it. just move it to the correct space.
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Post by casanuana on Aug 11, 2018 19:32:28 GMT -5
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Post by casanuana on Aug 11, 2018 19:42:41 GMT -5
the reason why I can't help you with something specific is because the mesh doesn't resemble anything that's explained in the guide, which has it step by step how it would be. everything isn't right. I'm not sure what exactly is giving your trouble since everything isn't right. the only thing I can think of is starting from scratch, follow the tutorial and the first thing that looks different from it, write it here and ask specifically about it. don't keep going if it doesn't look how it should be. I'm not sure how you're exporting the mesh from the original mesh.. but if it anyway has an uv then you don't need to re do it. just move it to the correct space. I apologize. I was frustrated when I got your response. I understand what you meant now an I have started from scratch again.
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Post by inabadromance on Aug 11, 2018 19:46:06 GMT -5
let's prioritize things, joining nude with your mesh should be the last step anyway. you should do it when you have everything else done. so just skip this and concentrate on: - moving the uv_0 to the right place. if you're having issues moving the uv, check the links on my first post of this thread: sims4studio.com/thread/8435/accessory-jackets-solved. - weight transfer, which reference mesh did you use? a nude top?. - uv_1 from step 6. your blend doesn't have it done. use same reference mesh from the weight transfer. - vertex paint: sims4studio.com/thread/2479/vertex-paint-sims-4-meshthe order in which you do this isn't really important as long as you do it all. this is how I usually do it: uv_0 mapping (or organizing it), vertex paint, weights in blender 2.70. for uv_1, you need to use another version, 2.77 and above.
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