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Post by mauvemorn on Aug 10, 2024 4:09:16 GMT -5
Hi, Andrew. Would it be possible to add a feature in s4s settings, under hardware rendering, about disabling confirmation boxes. Could be useful for people who batch edit cc
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Post by mauvemorn on Aug 12, 2024 5:34:09 GMT -5
Hi, Andrew. So the latest update broke all cc eyelashes. Ive done some testing and found out that the only thing that fixes them is starting the package from maxis eyelashes. I dont see anything special about these packages, but could you compare them from your point of view? If you will find the difference, would it be possible to make a batch fix?
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Post by llucyhd on Aug 15, 2024 23:39:47 GMT -5
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Post by kkelly53779 on Aug 16, 2024 12:57:27 GMT -5
If this is already a feature..I apologize for asking but is there a way to change the settings on accent tables/consoles? Some cc items of this nature sims like to treat it like a fridge or even a toy box at times....wondering if there is a way to make this stop
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Post by ghlorey on Aug 17, 2024 2:34:18 GMT -5
2 requests ^-^
Batch fix to make cc available for Trendi (I can do it myself individually, but I have way too much cc to do it manually.)
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A batch fix to get rid of shiny cc (https://giuliettasims.com/2019/07/detecting-and-fixing-shiny-post-patch-custom-content/) I can do it myself individually, but I have way too much cc to do it manually. -
I'd be so grateful if both were added. I'm positive everyone who also has a lot of cc would be appreciative too. Love your work!
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Post by mauvemorn on Aug 22, 2024 13:45:01 GMT -5
Hi, Andrew. Dont remember if I asked for this, but could you make s4s automatically correct \The Sims 4\Game\Bin to \The Sims 4\?
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Post by Feyona on Aug 26, 2024 9:12:18 GMT -5
2 requests ^-^ Batch fix to make cc available for Trendi (I can do it myself individually, but I have way too much cc to do it manually.) & A batch fix to get rid of shiny cc (https://giuliettasims.com/2019/07/detecting-and-fixing-shiny-post-patch-custom-content/) I can do it myself individually, but I have way too much cc to do it manually. - I'd be so grateful if both were added. I'm positive everyone who also has a lot of cc would be appreciative too. Love your work! My tutorial is tad outdated. Currently Studio creates a proper blank specular if you open affected file and click on specular - make blank. When I was creating my tutorial I wanted to provide the easiest way to fix such files. But it's better to create custom blank specular which current Studio does perfectly. There is no batch-fix which actually is a good idea. But anyway, I recommend instead of using my tutorial to use "make blank" button in Studio if you want to fix content.
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Post by tenebrous on Aug 30, 2024 20:54:51 GMT -5
Since when browsing CC, swatches display their names (eg. hovering over white socks shows the name "YmAcc_SocksShort_white") would it be possible that when exporting diffuse textures, the name autofilled in the save as dialog?
I've been doing a bunch of fixes for textures that bleed outside of their allotted areas onto important ones, and it's a bit of a pain naming each diffuse manually to keep track of what mesh each belongs to.
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Post by theanonymousdame on Sept 1, 2024 17:02:51 GMT -5
Someone asked years ago, but I'm asking again. It would be a lifesaver to have the ability to identify CC that is unused anywhere in the game to help cut down on bloated CC folders. I know that you can do it item-by-item, household-by-household with the Importer, but it would be nice to be able to do the reverse.
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dods
New Member
Posts: 2
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Post by dods on Sept 7, 2024 14:22:02 GMT -5
It would be amazing to have a tool to be able to automatically id all files missing meshes or with some other problem, so we could automatically delete it
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Post by mauvemorn on Sept 9, 2024 9:48:02 GMT -5
Hi, Andrew. Don’t remember if I asked for this, but would it be possible to add a straightforward way of adjusting arm position? Morphmaker has it but it seems to be broken now, so would be great for s4s to have it
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