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Post by yunanesca on Mar 3, 2016 23:47:15 GMT -5
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Post by madamelee on Mar 3, 2016 23:52:54 GMT -5
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Post by yunanesca on Mar 4, 2016 0:06:35 GMT -5
Ok Um some happen to your file it didn't upload all the way what I see is but is unable to fully open it, would you please re-upload again dear. ~Sincerely, yunie~
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Post by sweetsorrowsims on Mar 4, 2016 0:13:13 GMT -5
madamlee The pose you posted isn't the correct file. I could not see your pose. Just thinking of what could be wrong.. I would love to help you, if you can post your pose then we can take a look at it.
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Post by yunanesca on Mar 4, 2016 1:13:22 GMT -5
you would to the file directory that your blend file is in for example mine in documents and form ther you find your file drag and drop Your Blend file in to One Drive and it will Upload from there , from Fufu508 instruction to upoad . I hope this helps dear. once we get this uploaded will look at this file. Hi paika you may have already figured this out, but to use Google Drive to host your downloads (which is what I use), - visit drive.google.com/drive/recent
- click New
- select File Upload and select the file you want to upload.
Google Drive will show a status box in the lower right corner of your browser showing that it is uploading - Wait until the status box switches to Uploads completed
- Click Share
- Click Get shareable link
- Copy the resulting link and paste to the forum post etc. that you want to provide the download to.
Note: If you need the link again later, you can select the file and click the link icon to get its sharing link.
~Sincerely, yunie~
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Post by yunanesca on Mar 4, 2016 11:20:53 GMT -5
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Post by madamelee on Mar 4, 2016 12:41:09 GMT -5
and that IS my blend file, for some reason its not saving (I think it might be because I'm on a Windows 8.1 computer) 1drv.ms/1OVi588
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Post by yunanesca on Mar 4, 2016 13:10:40 GMT -5
that would because You need to set a key frame OM describ here It not cause your windows 8.1 I would think. the video also discribes this an show how to do this btw. Setting a Keyframe- Setting a keyframe is what saves the changes you've made to the model's position. After you've created your first pose position click the a key on your keyboard. If you don't see all the joints turn bright blue then click the a key again. The a key selects all joints if no joint is already selected. If a joint or joints are selected then click a will deselect them all. This is why, if you have a joint selected, clicking the a key doesn't cause all the joints to turn bright blue. All you need to do is just click the a key again. - Once the joints are all bright blue click the i key on your keyboard and select LocRot from the menu. This stands for Location and Rotation and it saves the location and rotation for all the selected joints. That is it sets the Keyframe for each selected joint. Read more: sims4studio.com/thread/466/blender-create-sims-absolute-beginners#ixzz41xVDgtoV
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Post by madamelee on Mar 4, 2016 13:56:09 GMT -5
that would because You need to set a key frame OM describ here It not cause your windows 8.1 I would think. the video also discribes this an show how to do this btw. Setting a Keyframe- Setting a keyframe is what saves the changes you've made to the model's position. After you've created your first pose position click the a key on your keyboard. If you don't see all the joints turn bright blue then click the a key again. The a key selects all joints if no joint is already selected. If a joint or joints are selected then click a will deselect them all. This is why, if you have a joint selected, clicking the a key doesn't cause all the joints to turn bright blue. All you need to do is just click the a key again. - Once the joints are all bright blue click the i key on your keyboard and select LocRot from the menu. This stands for Location and Rotation and it saves the location and rotation for all the selected joints. That is it sets the Keyframe for each selected joint. Read more: sims4studio.com/thread/466/blender-create-sims-absolute-beginners#ixzz41xVDgtoVI already looked at that thread ^ and I can't do what it says..since there's conflicting information on the two threads . This says we HAVE to use "bind-Root_join" but that says we don't .. no matter what anyone tells, me I can't get any arm to move expect the arm I already did, you can tell me to do key frames use the A key and no matter what I can't get the joint to switch to the other arm.
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Post by madamelee on Mar 4, 2016 14:16:39 GMT -5
I got it this time doing the double arrow!!
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Post by yunanesca on Mar 4, 2016 14:39:04 GMT -5
yay!
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Post by madamelee on Mar 4, 2016 14:40:13 GMT -5
I can do basically everything expect for saving the information when I'm in Sims 4 stuidos again. Did I need to import a chair into Blender for me to use since its requires sitting down?
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Post by madamelee on Mar 5, 2016 23:34:39 GMT -5
I'm able to make the pose but I can't do the final 3 steps since when I do I get the error message saying it wouldn't accept 1drv.ms/1RNLG7U new pose but it wouldn't accept into 1drv.ms/1RNLIg8
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Post by sweetsorrowsims on Mar 6, 2016 12:11:38 GMT -5
The Sims 4 Studio - Version 2.7.0.0 System.NullReferenceException: Object reference not set to an instance of an object. at AvalonWizard.Aero.AeroWizardHeader.OnUnloaded(Object sender, RoutedEventArgs e) in C:\Workspace\Sims4Studio\TheS4Studio\AvalonWizard\AvalonWizard\Aero\AeroWizardHeader.cs:line 136 at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent) at System.Windows.BroadcastEventHelper.BroadcastUnloadedEvent(Object root) at MS.Internal.LoadedOrUnloadedOperation.DoWork() at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks() at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks() at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget) at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) fufu508 orangemittens This is the error message she is getting.
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Post by fufu508 on Mar 7, 2016 18:12:03 GMT -5
Hi madamelee, yunanesca, sweetsorrowsims, I'll try to look at your blender file soon. I'm not at my computer right now. As I understand it you do not want to include the object in your animation pose. You can use it as a guide to get your animation position correctly, but you don't want to include it when you get ready to import your animation into s4s.
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