haziesims First you may want to read up on how to make a proper pose
HERE.
Second the below photos are to show you how to fix your pose with the below instructions;
Open your Female .blend.
1. Make sure you are in
OBJECT MODE.
2. Where I have it circled in red is the Location. Change the number in the X, Y, & Z fields to 0.
3. Go into
POSE MODE.
4. Go to your timeline
(it is the bar with all the numbers on the bottom).
Go to the yellow circle and Click the 0 and move your mouse into your 3D Editor
(next to your model) and press the "a" Key so all the joints turn blue, if they do not turn blue press the a key again. Now press the "i" key and select "LOCROT". Now you have set a keyframe.
You always want your animation to start at 0.5. Now go to the blue circle and type in 6, press the spacebar and type in delete keyframe, press enter and then enter again.
6. Go to the Green circle where it sais START and type in 0.
(You must always have this 0, this is when your pose/animation starts)7. You're done with the female for now, you may save the .blend.
Open your Male .blend.
8. Do the above steps 3-7, and save your male .blend.
9. In the upper left-hand corner select File>Append>Select your female .blend>Object>Select all the "Mannequin" Files and the "Rig" file by holding down the Shift key, and press Link/Append from Library in the above right corner.
10. Select your male model and make sure you are in Pose mode. Press the a key to highlight all joints press the number 7 on your keypad of your keyboard
(which is on the right side) press "G"
(to Grab) and "Y"
(to lock it to the Y axis) and move him forward to your desired position, now you can fix your pose the way you want it to look in game.
(both of the models)11. Now do step 4 again.
12. You will do the above step again but instead of 0 click 60 on your timeframe. Do this again on 120, 180 & 240.For Both the male and female.
13.Do the below 2 Steps for both the male and female.
Steps 14 & 15.
14. Now press the right arrow key and you should be on timeframe 241, if not click it or type it in beside the purple circle.
15. Now click a joint on the model, a finger or the foot and press the "r" key now move your mouse just a tiny bit so you can see the joint move but it isn't a huge difference, and then press the "a" key again to highlight the joints, press the "i" key and select "Locrot".
You lock your keyframe 60 apart because it has something to do with 1 sec in game = 60FPS. You MUST also lock your last keyframe with a slight change to the pose so the animation knows to start over and work correctly.16. Go to the purple circle beside it where it sais END and type 241.
(This is when your pose ends, you must always type in the number of you last locked keyframe)17. You are now done with your pose, press File>Save As>
Name your file something different than your male and female .blends. (This is so you can go back to make changes if needed)18. Now you can delete the male rig and all its parts and save the female under the female .blend.
19. Open your File you saved on step 17 and delete the female rig and all its parts and save the male under the male .blend.
20. Open S4S, open your package and import the new female rig and male rig into it, then save your package and put it in game.
I hope you read this carefully and follow it, if you still are having trouble with this couple pose, I would advise you start off with a single pose follow OrangeMittens tutorial I attached for you above and practice until you feel comfortable moving on to a couple pose.