I'm just wondering if this tutorial applicable for making meshes for custom food? Thank you!
No. This tutorial is only for simple objects like paintings. To make a custom food you need to edit a lot of tuning. Leniad posted a great tutorial.
Last Edit: Sept 27, 2020 17:18:41 GMT -5 by Feyona
Please don't DM me here or elsewhere asking for assistance with Ninjaripper or CC. I don't work in Ninjaripper anymore. Please post your questions in Creator Help thread so everyone can chime in and help solving the problem
Post by LauraLou64 on Apr 25, 2021 10:59:25 GMT -5
Thanks so much for your tutorials, orangemittens ! I have a question, is there a way to check this mesh out in S4S before going on to the mapping tutorial? My mesh was thinner than I wanted it to be so I went back to around steps 16/17 and made it a little thicker but I don't see how to change the shadow part. I saved it with a new name in case this won't work. Or should I start over and just re-do it? I've uploaded the blender files to Dropbox in case you needed to look at them. New Mesh: www.dropbox.com/s/rwr32k7h91rtdwh/New_ObjTutorialMesh_0High.blend?dl=0 Thicker Mesh: www.dropbox.com/s/2sici5z2kka3avd/Thicker_New_ObjTutorialMesh_0High.blend?dl=0 (I started over again) ETA: Is there a place to see the size while scaling? I press n on keyboard to bring up the Properties panel but none of the numbers are changing when I am scaling. I'd like to have it exactly square on the z and x axis.
Last Edit: Apr 25, 2021 16:36:40 GMT -5 by LauraLou64
Hello, thanks for the tutorial! I have two questions though (Just to let you know, I've worked a lot in Blender 2.9, but I'm new to anything that has to do with the s4s part of it)
First, in step 34, you mention both EA's shadow and then our own object's shadow, I'm not sure if I've missed anything, but I haven't made a shadow for my mesh, I only have EA's shadow. Should I create a new plane to make my own shadow? --- Okay I just realised this was in the notes right below, let me do a facepalm
and secondly, this is just curiosity, is there a reason why we delete all the vertices in EA's painting but keep the object in the outliner? or can I just delete the object completely via the outliner?
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