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Post by creepy0000 on Nov 5, 2017 15:54:50 GMT -5
When explaining your issues, please post the .package and blend files along with the pictures so someone can take a look. I'm not really understanding the first picture without actually seeing the mesh. So the above would help a lot. As for the second, i can see from the texture's preview that you placed the jacket where the legs are mapped. On the thread i first linked this is explained, particularly on this post where it links the body templates where it is mentioned how each item has its proper place. You can only use the extra parts space for your jacket. But there's already something in that space, so I didn't know what to do. Here's the package, unmodified mesh, and modified mesh: www.dropbox.com/sh/nxfk0knkc0pko9n/AACDL2ETxP7RAuIROhMcV-X9a?dl=0Problem #1 applies to both meshes.
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Post by creepy0000 on Nov 4, 2017 19:34:44 GMT -5
you only move the uv, without resizing it on any way. if you modify the sugar then you'll have to modify the texture. Okay. So I think I've figured out how to modify the UV map but I'm still encountering two rather large problems. Problem #1 Problem #2 Any idea on how to fix these?
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Post by creepy0000 on Nov 4, 2017 14:43:53 GMT -5
Very Interested, how realistic is it such as darker things? As if it does i will not play it! :P He's right. Also, on the topic of Sims children dying, it should be easier to keep them alive. I just can't for some reason.
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Post by creepy0000 on Nov 4, 2017 14:42:38 GMT -5
The second picture is how the UV should look like after you edit it. You have to move the jacket elsewhere so it doesn't conflict with the top. BUT some tops use parts of that space as well. There's no way to get rid 100% of any overlapping issues. This is what we get by working all the textures in one single space. But that's just how the game was coded. Do I move the bottom bit where I want to move the jacket to in-between the sleeves? Is the UV map supposed to be bigger?
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Post by creepy0000 on Nov 4, 2017 0:11:05 GMT -5
Interesting idea, especially since I read somewhere (I have no idea if it's true or not) that EA would stop making single player games, because they can only charge you once for those and regardless of quality most will only pay 60$ for a video game, so video game prices haven't changed in years. Of course, even if they did most Sims games are rip offs and only have essentials and all else is DLC, I think all of Sims 4 is like 360$, so probably want to keep making that. Also, I have an idea for the height problem. You, as a person who knows how animating works, will probably laugh, but at least then I could have claimed it was a joke if I hadn't written this. I think I might've blown it. Anyhoo, what if you created a thing where sims would tilt neck and maybe lower themselves somehow (maybe with knees?) according to height differential in order to successfully perform acts of inter-sim contact?
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Post by creepy0000 on Nov 3, 2017 23:57:05 GMT -5
Hi. I was wondering if there was any ever consideration on starting up a discord chat for S4S? Interesting concept and question. What would the purpose of this be, and how would it work. Or did you ask purely out of curiosity? Also, if it was considered, I wonder if the reasons for not doing it were the same as the reasons I can think of off the top of my head.
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Post by creepy0000 on Nov 3, 2017 21:42:18 GMT -5
Completely unimportant (why in general chat), but just for clarification the little hexagonal bipyramids (the sims logo thingy) are used to show rank, right? 1 (black) for new member with no posts, 2 (gray) for new member, 3 (red) for member, 4 (blue) for moderator, and 5 (pink) for global moderator, right? Or are color and number disconnected? I just like knowing how things work. Is there one with a single HB? Please disregard all questions here. Answer to all yes or no questions is yes (according to what I have observed)(except where struck through) thanks to going back and changing them. {list of all}
- new member = 2/1,gray/black
- member = 3/4,red/teal
- Artist in Residence = 3,purple
- moderator = 4,blue
- administrator = 5,orange
- studio member = 5/4,green/yellow
- global moderator = 5,pink
- tech lead = 5,green
- Membre = 4,IDK teal?
{unneeded} Also, I don't say hexagonal bipyramid to be a smart aleck, I just dislike using the incorrect words for things. Probably due to being insecure and caring about others opinion of me to much. Sometimes I'll look up commonly used words just to make sure, so that people can't laugh at me for using a word wrong. Probably why I spend all my time on the internet where nobody can see me look up a word and if I miss type something I can just use the Ignsoc (1984/big brother) method. Also I'll write long things like this and realize it's completely pointless, but I don't want to delete it because I believe that it's a necessary part of an explanation and think that if it's not here people will think I'm a terrible person or something, so I spoiler it. Main purpose of this bit is because I felt like there would be people who would be insulted or something by my use of the word Hexagonal bipyramid. Also, color for the studio members is based off of color, right? 250+ for green, and less for yellow? What is a studio member anyway(is it 50+ posts)? Also it's stars on mobile site.
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Post by creepy0000 on Nov 3, 2017 19:46:17 GMT -5
I can suggest you to read this thread as it discusses some issues that might arise with some tops and what you should be editing. I'm sorry, but it appears I do not have permission to view that thread. Wait, my UV map looks like this: not like this: Did I do something wrong, is this due to different versions of blender, or something else? Also there appears to be a significant ledge/overhang in-between the bottom and top of the model, so how do I fix it? I don't really understand how any of this works or what to do to fix problems. I understand how all the different things work, just not which thing to use and what to do with it.
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Post by creepy0000 on Nov 2, 2017 19:53:11 GMT -5
The thread was archived in a fit of spring cleaning at some point. I've moved it back to the Creator Help section now, so you should be able to access it. Thanks, but why are archived threads inaccessible?
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Post by creepy0000 on Nov 2, 2017 19:23:40 GMT -5
I can suggest you to read this thread as it discusses some issues that might arise with some tops and what you should be editing. I'm sorry, but it appears I do not have permission to view that thread.
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Post by creepy0000 on Nov 2, 2017 18:31:02 GMT -5
Hi! Those jackets that are usually part of an outfit or an already set top with their specific type of shirt are meant to be that, be a pair of that particular set. To achieve what you want, you'd have to manually mold the meshes in blender to be more chunkier and go over more types of tops and edit their UV/texture to avoid overlapping since most are mapped differently or over said tops. There's many users that have already done most jackets that are already in game to be accessory. I'm mentioning this just in case you haven't searched for them. Thanks for the help, but I'm not quite clear on what you mean by "go over more types of tops and edit their UV/texture to avoid overlapping since most are mapped differently or over said tops", or how to go about doing that. Could you please explain and/or elaborate?
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Post by creepy0000 on Nov 2, 2017 15:09:58 GMT -5
So I'm creating a mod (or set of mods) which takes jackets from the base game and turns them into accessories so you can put them over different shirts. I tried it with one female jacket and one male jacket. The female jacket doesn't work on most shirts, but works perfectly on a few tank tops. The male one doesn't seem to work at all. I personally think it's a neat idea and would like to see it through. Any ideas on how to fix?
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Post by creepy0000 on Sept 21, 2017 17:10:13 GMT -5
Currently appletini (mac version of S4S) can edit about half the stuff that the normal (windows) version of S4S, and less options. When (if ever) will it be updated to be on a similar level of goodness?
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Post by creepy0000 on Apr 17, 2017 20:19:30 GMT -5
no matter what I set the blender path to when ever I click export, it says it can't find it and asks to download it. Help?
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