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Post by belliole on Apr 5, 2021 16:18:51 GMT -5
It worked!! Yay! Thank you so much Would you recommend cloning DressSunHalterEmpire instead of DressPanels in the future?
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Post by belliole on Apr 5, 2021 3:23:12 GMT -5
Hi! The usual problem: mesh explodes with lower LODs. It's really bad. Like, absurdly bad. Here: Based on other threads, I've already tried: * Retransferring weights from the corresponding LODs * Normalizing the weights * Limiting groups total to 4 * Comparing the new mesh's vertex group list to the item I cloned the package from (yfBody_DressPanels) and making sure they're identical * Making a (couple) of new packages and redo the whole thing (LODs etc included) Does vertex paint change in lower LODs? Not sure what else I can do. Haven't found the culprit yet. The mesh is quite high poly, but I tried to go as low as possible for the lower ones. Will probably lower 0 and 1. Any help would be appreciated. <3 Edited to add: the textures aren't final - I'll make a spec one, just want to get this thing fixed first ><" Package and blend files
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Post by belliole on Dec 8, 2020 18:03:30 GMT -5
Hi! So I'm trying to make a hair, but I'm having MAJOR troubles with the 0001 cut - the slanted hat chop. The vertices explode all over the place when tested in cas. The other cuts are okay, surprisingly, but I have no idea what could cause this. So far I've tried: remaking the chops (almost 5 times now), checking vertex paint, cleaning weights, remaking the uv_1. I *think* it has to do with the weights, but seriously I've no idea at this point. This is what it looks like in cas, but it doesn't look like this in blender or s4s. Blend file --> mega.nz/file/eJtGwaxL#N4KoOimj9duoq_CYQPVFCHaeeF6TaTGcmxtPHZJDeNQ (edited for the right blend file, originally linked the wrong one) Package file (I haven't replaced the LODs yet, I'm trying to get it to work first) --> mega.nz/file/XVUVDKRR#SBMwjMhBiqOK-Ocsk-DsTy_yf_J5xXqmJoapKTy4vloThanks!
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Post by belliole on Jun 9, 2020 10:05:09 GMT -5
Hi, thanks for your reply! I didn't know about the chemise! I thought it'd be alright. So thanks for that tip So I cloned a new package from DressPanels, redid the uv maps, etc, but I'm not quite sure what to do about the weights. I transferred them again (I tried with several different dresses, the last attempt with a Strangerville dress), and tried to blur them a little on b_spine1_ and both ShoulderTwist groups, and when that didn't work I tried with the subtract brush. The holes appear in all three attempts. It looks fine in blender, but I know that how a mesh behaves in-game is a whole different story... So I'm not sure how to solve this. I hadn't experienced this issue with garments I'd made before. new package / new blend file (the weights have been blurred here) drive.google.com/file/d/1g1JvXHgky9E2k9yMtMDVt3D-hUqqywrb/view?usp=sharingdrive.google.com/file/d/1btWKrnlBZC_Qt2YUGY_HS3RVA8myBvP7/view?usp=sharing
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Post by belliole on Jun 8, 2020 20:31:10 GMT -5
Yeah, the uv_0 is arranged for that already... And I checked again - it's definitely a weight issue, not a mesh issue. There are no gaps between the sleeves and the dress. I removed doubles before transferring the weights. Even with everything deleted I still get those pesky underarm holes. So I'm not sure what's going on here. Retransferring the weights didn't help, but I'll try rescaling. I'm still curious as to what happened, so I can avoid this in the future, while hopefully fixing what happened here. Thank you again!
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Post by belliole on Jun 8, 2020 18:57:38 GMT -5
..its not a weight problem (although an expert weight painter might be able to fix it) its a mesh problem! You have a nude body mesh within the dress mesh such that the body mesh is sticking out beyond the dress mesh at certain positions. This would be easily fixable if the two meshes ware separated but since they are merged its a bit more tricky. 1. Select those regions (in 3d view) like at the elbows and underarm. Then click "h" this will hide the dress mesh and expose then body mesh underneath. (make sure that you have checked "Limit Selection to Visible") 2 Select the parts of the body mesh that are sticking out press "x" and "delete faces" 3 alt + h to reveal the hidden mesh, not needed but nice to know, save and import the edited mesh. ..this will fix it, good luck First of all, thanks for the quick reply! Second - yeah, I know I'm supposed to delete any body parts the mesh covers... The reason I didn't do that is because they'll be transparent later on (I didn't separate the mesh into cuts yet, maybe that's part of the problem?). But I'm assuming that I'll run into the same problem later on, since there arms will be there, too. So question is: How do I fix that? Edited to add: tried deleting the arms - the underarm holes are still there. but thank you <3
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Post by belliole on Jun 8, 2020 18:32:24 GMT -5
Hi I've been stuck on this issue for the past three days or so, and I'm at my wits ends. *le sigh* Anyway, I hope someone might be able help ^^ So. The problem is: Holes in the underarms when the arms move back or forth, holes near the elbow/forearms when the arm is raised. I think it's a weights problem, but I have no idea what happened to the underarm area. I've never had that happened before. I've been at this for three days at least, retransferring and manually editing the weights to no avail. The holes in the underarm area is a first. When I move the rig in blender there are no holes there. The blend file attached has no modifications, and is also the one used for the screenshots. *I didn't delete the arms under the sleeves because I'll make them transparent, but right now I want to get them to actually work* package file --> drive.google.com/file/d/1f0eSqnZkOlNhPfTpcoxSH68nJxPkUEiv/view?usp=sharingblend file --> drive.google.com/file/d/1PgIbyQv23bswcLuEkM57HvzZ8N4NMGxB/view?usp=sharingThanks!
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Post by belliole on Jun 5, 2020 2:03:40 GMT -5
Any idea what can I use instead of s4pe if I’m on mac? Can’t bootcamp it...
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Post by belliole on Apr 9, 2020 9:16:03 GMT -5
Same here! Can't see the game's meshes, can't configure the game path (getting an error message) and can't see the s4s model. I hope this is resolved soon...
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Post by belliole on Sept 20, 2018 11:17:37 GMT -5
So I searched around a bit, but couldn't find an answer: how can I make a pose with build objects, like walls or stairs? I don't mind making a mock up in Blender (for walls, if there are certain measurements). I'm running S4S on Mac. Thanks!
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Post by belliole on Mar 18, 2017 6:44:54 GMT -5
Hi I completed all the steps, but I can't check if the mesh is labeled correctly. the "S4Studio CAS Tools" tab is missing? Is this a different plugin? I've reinstalled S4S (Harmony), but it's still not showing up...
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