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Post by xerendipity on Mar 19, 2017 18:40:56 GMT -5
Thank you Inabadromance! <3
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Post by xerendipity on Mar 19, 2017 14:42:33 GMT -5
Weee! So I decided to open a studio because I wanted to share something very close to my heart with you guys, and only with you guys, meaning I won't be posting it elsewhere for now.
I first started frequenting Sims4Studio.com when I was bored and relegated to the house, and had decided to make a set of "designer" comforters and pillows for my Sims 4 game, and was hitting a brick wall with the meshes I had chosen to recolor. Man, they gave me more than a few headaches. Unfortunately, or maybe I should say fortunately, I was not ever able to get those to look just right, but a few of the people on this site were so very helpful, kind and cordial, that I decided to begin creating again. (In my teens I had a Website called Sim National where I posted things I created). Now, much of my free time is spent creating for my game, and I owe a lot of the lovely things in it to you guys having helped, and of course to all the creators who also share so freely, givingly and abundantly from their stores of creativity.
Anyway, as I was saying, what first brought me here was that Comforter and Pillow set I so wanted ... and now, after many iterations, and do-overs, I bring you a new pillow set and a new comforter mesh, colored with the prettiest designer sheets I could include without making it explode from too many swatches.
I hope you enjoy, and thanks again to those who have been so giving of their knowledge and time.
There are about 20+ more swatches, but we're about to head out and I don't have time to upload to Imgur.
NOTE that they are heavy files in both polys (well, the comforter is), and size, due to the number of swatches, but I have been told by a few people they don't really care about size since they merge their files, and, you can always remove the swatches you don't care for ... or not download/use at all. :D
In any case, if you do download and use, I hope you like them. They are not perfect by any means as I still have to grasp the finer intricacies of Blender, but I love them in-game.
DOWNLOAD
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Post by xerendipity on Mar 19, 2017 14:15:07 GMT -5
Hi beautiful people! Today I have a question regarding making an item with a reflective surface, that is not, technically, a mirror. Is it possible? I would like to make this bed, with the glass or reflective surfaces actually being reflective. If I clone a mirror and do it, will I be able to remove the mirror 'function' afterwards, and yet keep the reflective surface? Thanks!
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Post by xerendipity on Mar 17, 2017 19:59:25 GMT -5
Mathcope, you are so awesome. THANK YOU (again). Edit: I removed the light, and the flame is still there. Perfect.
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Post by xerendipity on Mar 17, 2017 19:29:36 GMT -5
Hi guys! I have a little project which I am having some issues fine-tuning. This Fondue set (with To'ak and Richart chocolates ... ahem ...) is based or cloned on a candle base, and when in-game it is too yellow. I have edited the light in the Warehouse Tab to a '1' Intensity, and I even changed the color to a white, however, it still shows up as pretty yellow. Any suggestions please? Also, if I remove the light completely, will it still have a little flame? Thanks in advance!
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Post by xerendipity on Mar 16, 2017 9:22:06 GMT -5
Sweet! Thank you, Mathcope. Let's give this a whirl and see what goodies come out of it.
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Post by xerendipity on Mar 15, 2017 20:49:37 GMT -5
Thank you so much for the reply, Orangemittens! Okay, so as I understand it, the slot mod would make the object able to 'handle' a cash register or computer? If so, I could take that slot mod and add it to an existing desk, table, etc., correct? And, bear with me please, I'm learning two things here , the footprint is what makes the object "visible" to the Sim? Visible meaning that even of it is glass or see-through for example, or even not there at all, a footprint is what makes it known to a Sim that something is there? I have ALWAYS wondered about how a Sim knows something is there and how we are basically able to use a tissue box, for example, as a clone for a bed frame. If these two things are correct, I need to find tutorials on how to make a slot mod and how to delete a footprint altogether although I tried adding extra slots to a bar I made a few weeks back and it did not go quite so well. :D. ------------ EDIT Awwww yeeeah, baby. Color me tickled. I found: Remove Object Footprint and my mind is jumping around to all the fun I can have with that.
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Post by xerendipity on Mar 11, 2017 13:08:54 GMT -5
Hi all! I hope everyone is well and that the day is treating you kindly. I have a question involving making an OMSP or 'invisible' holder for a cash register and / or computer. I noticed that most dining tables and desks do not accommodate the placement of a cash register, so I made a desk-like piece from a counter. If you have worked with counters before, you know that the .package file generally contains a few different counters (a LOT of different counters) and it makes my file big, bulky and the OCD person in me just doesn't like having those extra counters in there. Question 1: Is there a tutorial on how to remove those extra counters? Question 2: What would be the easiest way to make an OMSP for such a thing as most Counter OMSPs out there don't really hold a cash register or computer for that matter. I guess I still have problems grasping how OMSPs work, and if they are REALLY gone when you make them see-through or invisible, meaning will the Sim still detect they are there? If I try, blindly, to make an OMSP that holds a cash register (first of all I'm not sure if I even know how to begin), when I place it with the piece of furniture I want to use it with, will the Sim be able to use it? All these questions! In a nutshell, I guess I am asking for direction or a quick point-in-the-right-direction of how I would even begin to try to make a cash register / computer OMSP. It can't be as simple as cloning a counter, right? Thanks!
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Post by xerendipity on Mar 5, 2017 8:44:50 GMT -5
My pleasure. Thank you for your wonderful tutorials and a site with many friendly and helpful souls! <3
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Post by xerendipity on Mar 4, 2017 18:50:42 GMT -5
They are so pretty ... how can they not look good in any form? Heehee Thank you, Mathcope!
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Post by xerendipity on Mar 4, 2017 10:24:52 GMT -5
Hi guys! I wanted to share some pics and gift everyone a little something. This was a labor of love seeing as I have wanted these in real life for a while. The mesh is partially made by me (the top at least) but I couldn't quite figure out how to make the stem so I 'borrowed' from a commercially free and open license model. Same with Ms. Medusa-Face. I would love to say which model and creator, but when I started making things for my game I pretty much went and downloaded everything I found I wanted that was on the up-and-up, and they do not include creator names. Whoever they are, they are much appreciated. Anyway, to the pics! Recreated here: DOWNLOAD
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Post by xerendipity on Mar 3, 2017 19:02:48 GMT -5
Thanks! I think I have the transparency part down (I think ), but I struggle a lot with the spec and bump maps and mostly textures. Textures are a big thing since I would like to give some of the objects some depth. I have started to bake shadows onto my objects but I find that some parts, not all, of the baked image is too dark so I need to adjust just those parts and so far I have only been about 50% content with the results. Also, I have always worked with .pngs, but I am completely lost on understanding the rbg(?) needed for spec maps and bumps so I figured if I don't understand that one simple (I imagine it is simple) concept, I should not work with .pngs too much on these projects and have begun working with .dds files now. Who knew making objects for the game was this complicated? :D P.S. Also, on some of my baked images, the face edges are visible and at first I thought it was that I had the mesh selected in Edit mode, but once I deselected and hit bake again, it still baked with with edges. Example:
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Post by xerendipity on Mar 3, 2017 2:23:46 GMT -5
Oh wow. That's pretty darn smart. I have just started 'baking' and learned to do the overlay thing so your suggestion is PERFECT and a quick way of doing it. Verrry smart. Thank you!
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Post by xerendipity on Mar 1, 2017 6:01:56 GMT -5
Hello! I hope everyone is doing well. I was wondering if anyone had a suggestion on how to change a part of my object to look more like cloth. What I was thinking was to make it see-through on the part of the shade, but then wouldn't it look like just a glass shade? What would be the bast way to give it like a cotton or linen-y look? A bumped bump map? Any thoughts are appreciated. Thanks! -------Edit. Anyone? I tried following a video tutorial but it dealt with CAS and was mostly for recoloring an item and not giving it an actual texture. I also downloaded the trial of CrazyBump because I'm thinking I need a textured bump maybe, but not sure how to use it.
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Post by xerendipity on Feb 28, 2017 19:29:21 GMT -5
Because the ones I am replacing are normally 128x128 or 256x256 and in the tutorial by OM, she mentioned resizing them to fit the ones that are being replaced, even giving directions on how to save each depending on what program you are using (Gimp, Pint.net, etc.). I think my problem before was that I was using a 2D editor and was saving them as a .png and also that I tried to get creative and create my own 'bump' maps with the hue options and such. Yours made a huge difference. Another thing, and it may not be part of the same issue, but thought I'd ask. When I replace a spec and/or bump map, I sometimes get a yellowy cast or shadow or the entire object looks a little yellow. Is this a bump/spec issue as well, or am I looking at something different? When I first started posting I was having problems with a comforter I was trying to recolor and in the end I scrapped the project because I just could not get the yellow cast off of them. Every so often I see the same yellow on other things. Would my spec/bumps be the issue?
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