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Post by gramssims on Jan 26, 2023 17:16:57 GMT -5
gramssims when the error mentions the script folder, it’s s4s trying to tell you that something is missing from the blend file but cannot access the text responsible for this message(at least, this is how I understand this). You need to compare the content of your blend with the original one in the package. Same number of meshgroups, correct cuts, each meshgroup must have corresponding bones, each must have a uv map named uv_0, etc. Basically, you cannot replace a shadow plane with a sofa affected by different bones and so on. if you made custom bones, they must be added in s4s first digitalgraffiti blender probably had no plugin in it Yeah, i only had replaced the original blend file with my mesh and i got this error, but i see that it needs some particular configuration in the sofa but i couldnt fit it cuz i have no idea.
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Post by gramssims on Jan 25, 2023 22:56:03 GMT -5
I'm trying to import a sofa and make it as functional, but i have no idea how can i put the bones into the object, when i try to import it to s4s i get a big error.
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Post by gramssims on Nov 3, 2021 4:48:09 GMT -5
So, i made an hair with metallic texture, but i think it looks messy with game shadows. is it possible to making the diffuse looks more "flat"? how it is: How i want it looks:
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Post by gramssims on Sept 29, 2021 10:48:13 GMT -5
Try this. Open your file on the Warehouse tab, click CAS Part, in the search field enter "buff" and check if there is any number. If yes then this is what gives your sim a bored buff. Enter 0 (one zero) and do this for each CAS part. If it didn't help please share your file. Can i send the package in DM?
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Post by gramssims on Sept 28, 2021 20:31:18 GMT -5
Your sims become bored? Are you by chance cloning the same item for each hair? It likely has a clothing buff attached but I'm not aware of any that have a bored emotion. yes i'm doing it, but i have no idea why it is happening. do you have some idea?
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Post by gramssims on Sept 25, 2021 22:13:35 GMT -5
So, hello... i'm having a little problem with my hairs, so... when i use it, it makes my sims automatically gets bored... can i have some help?
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Post by gramssims on Sept 8, 2021 21:07:43 GMT -5
Hello, do you know the CAS animations clips names? i want to do a replacement with my own poses/animations, but i guess it is a lot of them and idk the names of files to do it.
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Post by gramssims on Jul 7, 2021 11:46:59 GMT -5
So, i'm getting a little problem with overlapping texture, i dont know how fix it. maybe the update? Only work if i use overlay skins, but if i put a non overlay skin it happens.
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Post by gramssims on Jun 26, 2021 19:14:26 GMT -5
So, i want to do a flying hair, but i dont know if is possible to animate the mesh and then import for the game like imvu hairs.
i found that tutorial but i dont know if it works on sims game.
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Post by gramssims on May 26, 2021 9:27:00 GMT -5
Hi, i'm trying to work with my breasts new joint but when i try to import it to s4s, it doesn't work and appears that error . idk what to do because i want my clothing compatible with boucing boob mod. what do i do?
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Post by gramssims on Mar 17, 2021 20:48:13 GMT -5
The Sims 4 doesn't have any rigging for clothing or hair in game, so no. There is a mod for Hair Physics, but it modifies the in game animations, if you want you can rig hair using that mod. yes i already did it, but what i want is to making some animated hair by themself without needing a body animation. like the game water animation that is animated naturally, i'm using the hair joints by merman simmer on this hair
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Post by gramssims on Mar 16, 2021 17:57:49 GMT -5
Hi, its possible to make some independent hair/clothing animation to run in game without need an edited game base animations? I tried to make a hair animation flying, but in game its frozen.
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Post by gramssims on Feb 15, 2021 11:22:32 GMT -5
I see no foreign vertex groups and the fact that it is in the object category is even more confusing. You need to read through the post where it was shared or through the author's blog, they should have explained what to do with it. in fact, he only posted a package and I disassembled the package with s4s but I also didn't understand how it works, because the other hairs are normal ... and this is the only thing I found inside the package related to this. I tried to find some tutorial by him about it, but on the video that he made i think he cutted off the bone part.
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Post by gramssims on Feb 14, 2021 17:23:21 GMT -5
Hi. Could you please link to the original download because I am seeing only the tails (unless that is the wrong person) Pretty certain that they should have explained how to do this. If not, then you should be able to see new bones like this and just vertex paint manually as shown in the last the tutorials by this personhere it is: SimRigHair i don't know how to transfer that rig in normal mod with simcasstudio because this package are on object category
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Post by gramssims on Feb 13, 2021 19:19:24 GMT -5
Doesn't he have default override hairs? Maybe you could tranfer from those? I tried to replace it with normal hair but all the hair doesn't have different bones, they are the same as in the game
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