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Post by Mathcope on Feb 3, 2017 16:04:59 GMT -5
It seems like a weight problem to me. But If you tried yourself that and it didn't work, you either are doing something wrong or is something else. If you post the .package and the .blend file of this project we can help look into the issue to see what's causing it.
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Post by Mathcope on Feb 3, 2017 15:55:57 GMT -5
I also made Veild myself It is posted in a Spanish web site. But HERE is the link.
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Post by Mathcope on Feb 3, 2017 11:48:50 GMT -5
I had this issue with my green vampire eyes recolor. What I did to fix it is clone again and import the textures again. I'm sure if It was something I did, or if Studio got confused. But doing the process again. How are you cloning? I'm doing it by "Add a new CAS part" as the tutorial OM wrote. Hi Mathcope - This is what I did clone by adding a new swatch. Then added my own red Vampire eye texture imported as dds. My custom eye icon show in the eyecolor section but it's not showing my red vampire eye behind it. It's showing the green cloned eye. Are you editing only the diffuse? EA has controls the color via emission map. So you need also to recolor that.
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Post by Mathcope on Feb 3, 2017 9:44:07 GMT -5
I've been looking for something like this before. It is perfect bakie. Thank you!
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Post by Mathcope on Feb 2, 2017 21:14:42 GMT -5
What I meant is that way you're not "recoloring" the item to be a separate .package. If it is a personal edit of the original mesh or textures and you don't want to keep both in the game I'd guess it is fine. But if for whatever reason you decide to share your recolor, people having both the original mesh and your recolor in game will cause conflict. Your edit is basically the same .package than the other one but with one more swatch. Making so that the other colours would be duplicated. I was on mobile and I couldn't link you the tutorials earlier, but you should read THIS for recoloring CAS items. And THIS for objects. If the method you used haven't caused any issues to you it is ok for you, but in this case your advice is misleading people. This is a wrong way to recolor stuff and shouldn't be done at all. I can't control what you do in your computer, but I can warn others that it shouldn't be done. No offence intended to you, I appreciate your willingness to help
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Post by Mathcope on Feb 2, 2017 20:12:14 GMT -5
You need to get a twitter acoount and follow "The Sims 4" on it. Then retween their giveaway tweets to participate in the giveaway.
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Post by Mathcope on Feb 2, 2017 19:57:15 GMT -5
I had this issue with my green vampire eyes recolor. What I did to fix it is clone again and import the textures again. I'm sure if It was something I did, or if Studio got confused. But doing the process again. How are you cloning?
I'm doing it by "Add a new CAS part" as the tutorial OM wrote.
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Post by Mathcope on Feb 2, 2017 19:46:07 GMT -5
Hey! Thanks for the info. I was actually going to ask this. I will check into it and get some expansion I don't own. Also, they are doing Twitter giveaways in case you haven't heard. Hopefully we can win something there too .
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Post by Mathcope on Feb 2, 2017 9:02:24 GMT -5
I suggest opening the original package file and just adding a swatch. If you do that you won't be able to share the cc item since it will conflict with anyone having the original hair already. You shouldn't ever do this if you want to share anything created by someone else and it's not the proper way to recolor cc. There's one tutorial about it for cas and for objects . Basically you need to put the package to clone in the mods folders located in the game folder and in the s4s folder. Then clone as you would with an EA item.
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Post by Mathcope on Feb 1, 2017 23:28:37 GMT -5
Thank you brujah!! Very useful
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Post by Mathcope on Feb 1, 2017 23:27:27 GMT -5
You're welcome! I hope this issue gets solved overtime. As far as I know, this is a problem with Blender not giving support for all users. One version might work awesome to one user and terrible to another...
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Post by Mathcope on Feb 1, 2017 23:23:01 GMT -5
SACRIFICIAL Hi! Welcome to the Sims 4 Forums. I can say that I'm a fan of yours. I have all your TS3 mods that I find absolutely amazing and funny to use. It has come to be a must have to every gameplay. Also, I just started knowing your TS4 mods which I'm sure are as amazing as the other ones. It is great to have you here! I hope you have fun in this community!
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Post by Mathcope on Feb 1, 2017 15:06:12 GMT -5
I don't think we have a Milkshape tutorial here in the forum. But, have you tried the one I linked to you?
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Post by Mathcope on Feb 1, 2017 13:40:02 GMT -5
minecat10000 You can save the diffuse as .png or .dds. If you save as .png make sure that the texture only covers the hair area, the rest must be transparent. If you use .dds, you don't have to worry about the texture going outside the limits because it is controlled with the alpha channel.
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Post by Mathcope on Feb 1, 2017 13:36:11 GMT -5
That seems to be an open hole in the cloth mesh. You have to close it up in the 3d editor. Looks THIS thread. If that doesn't solve the issue post the .package and the .blend file that gave you problems so we can see them.
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