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Post by misstex89 on Oct 21, 2016 18:27:57 GMT -5
I was trying to make a Standalone recolor, which turned out great...except when I have the original dress file in the mods folder with it, it merges and only has one of the two swatches I made...How do I fix this?
Which also brings up the question...how do you save a recolor without saving the mesh?
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Post by misstex89 on Oct 4, 2016 18:12:51 GMT -5
So I want to create a mod that is similar to enchanted dominions "arielnoshoes" (it's so she can wear the fin without the feet showing), but I wanted to hide from somewhere around the waist-down. I thought if I could hide the legs, I could make a cleaner mermaid fin mesh, a genie/spirit/ghost bottom, and anything else that generally would not look good just coating the legs. Does anyone know how to do that?
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Post by misstex89 on Oct 4, 2016 18:06:50 GMT -5
thanks!
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Post by misstex89 on Oct 1, 2016 16:51:06 GMT -5
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Post by misstex89 on Oct 1, 2016 16:33:08 GMT -5
Figured out why there's artifacts...it's too big. If you want to use maya, make sure you import sintiklias extracted body to make sure its the right size
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Post by misstex89 on Sept 25, 2016 17:51:46 GMT -5
This is what I found so far... any ideas/advice? I don't understand what they're talking about...
"if this occurs you have a "dirty mesh". too many vertexes or/and to close to each other. try scale everything way up or delete some."
"Thanks, I found out that when I scale this plate up, it dissapear. But I can not do it, because i am modeling a kitchen and size of my plate is right (diameter 22cm). Also I found out, it appear only in viewport, rendering by camera is OK."
"In the scene properties change the units "scale" value to .1 Then scale your object up by 10 and "apply scale" (ctrl a) It will still be 22cm in diameter."
"it is actually a direct effect from the orthographic view. I don't know the full story on it, but these lines appear because edges in Orthographic view have no "alignment", as in they have no directional normals. Through this, when light bounces off them, it is impossible to calculate where exactly it hits, thus these black lines appear."
no idea what to do with that. ....how do I post the file so you can take a look?
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Post by misstex89 on Sept 25, 2016 16:53:53 GMT -5
...btw it's supposed to look like this that's how I had it in zbrush...couldn't get the material to transfer though...
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Post by misstex89 on Sept 25, 2016 16:51:07 GMT -5
I've been trying to follow the earring tutorial, beginners mesh, but have been coming up with one issue after another because my mesh has texture and was imported into the necklace file (i'm using a necklace instead of the earrings). I finally got the textures on the same map using texture atlas. I referenced this video: and everything was perfect until I baked the textures....I have artifacts on my shell. Is there a button I need to click somewhere to get rid of this? (also I tried to turn down the diffuse in between screenshots which is why the bottom is darker....) Before: After:
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Post by misstex89 on Sept 25, 2016 15:28:07 GMT -5
So tired...the worst is looking up all these tutorials and the buttons aren't the same so I get stuck again. Tried looking on a site about baking the textures... can't find the buttons this guy keeps using. I'll try one more thing to see if it works. I'm taking the two textures into photoshop and combining the pictures and then trying to place them correctly after joining the objects.
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Post by misstex89 on Sept 25, 2016 13:36:03 GMT -5
SOOOOO CLOOOOOSE... Finally got the mesh to import and it seems that the charm and the necklace are still two different objects even though I joined them like the tutorial said. (EDIT) ok I guess I never joined them in this file...when I do the texture from the shell goes on the necklace. How do I keep each objects texture to their own objects when I join?
Still having issues, but I will say to all mac users, that until they update the mac version to export meshes, I would go ahead and start making your stuff. You will just have to run it through/place it/save it in blender to get it to import to the studio.
Maybe we can get a thread going for PC users willing to convert finished .obj files from mac users into the game.
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Post by misstex89 on Sept 22, 2016 13:45:10 GMT -5
Ok I need to backtrack. How do I get a ready file in zbrush, all the maps ready and such, into blender and ready for the sims 4? That's the last solid checkpoint I've been at. Maybe someone can at least point me in the right direction
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Post by misstex89 on Sept 22, 2016 12:46:32 GMT -5
ok i found the other two uvs on different layers, but my object that I unwrapped seams to still be one solid piece. Isn't there a way to put it into wireframe?
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Post by misstex89 on Sept 22, 2016 12:27:31 GMT -5
Ok, I've got the necklace on the model in blender...trying to unwrap the uvs...and they're black. what? and after I joined the chain to the pendant, shouldn't they have uv's on the same uv map? Watching tutorials to find an answer, if anyone knows what the problem is I'd be very appreciative
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Post by misstex89 on Sept 22, 2016 6:02:17 GMT -5
ok well I finagled the files and now the charm is on the necklace. I've have gotten to the part of the earring tutorial where it says open uv editor :( I say sad face because the tool box only has a grease pencil in it, not like the tutorial picture. Idk if I should just save and put it back in S4S or continue the rest of the tutorial. I'm concerned about finally getting it to the editor, and then finding I didn't do something to the uvs and have to go back. I set up my UVs in Zbrush, wouldn't importing them bring them into blender as well? I also had a material assigned and was wondering if I need to assign that material before save, regardless of the uvs
btw thank you so much for getting back to me so quickly! I've been getting closer and closer to the end but I feel like there's a bunch of boxes in the way. It's been a year since I've touched the 3D programs so its taking painstakingly long for such a simple object. The quick response really calmed my nerves about getting stuck
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Post by misstex89 on Sept 22, 2016 2:53:41 GMT -5
I guess I'm just having trouble getting the EA necklace mesh into the program. I guess I'll have to use the PC until the update the mac version to export meshes...
But one thing, would you apply the texture, normals and displacement maps into blender first, then try to get it into studio? I know that if I can get through the process one time successfully I can crank out some CC...
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